Eric Robinson
368fa7f7e8
Clean up: DrawDungeon() ( #7090 )
2 years ago
Tully-B
59ae17dff5
Patch up wrong tree tile near Hive entrance ( #7061 )
2 years ago
Eric Robinson
ed0b3fde14
Bugfix: Invisible monsters/towners in solid tiles in vision range ( #7084 )
2 years ago
djvs
a6e2481a3e
Option to not pause the game when the window loses focus ( #7046 )
2 years ago
KPhoenix
2f9c75e911
Clean up: ProjectileTrapDamage()
...
Removed unused function parameter
2 years ago
KPhoenix
459aa0d20c
Clean up: DrawView()
2 years ago
KPhoenix
b00bf4e5d3
Clean up: DrawMain()
...
Remove unused function parameter
2 years ago
KPhoenix
3505ec1e18
Clean up: DrawFPS()
...
Change `lastFpsUpdateInMs` to `uint32_t` to harmonize the logic in `DrawFPS()` with `SDL_GetTicks()`. Fixes compiler warnings.
2 years ago
Eric Robinson
f67fbfeaca
Conditionally set cursor graphic for unique items ( #7067 )
2 years ago
Eric Robinson
1dd6b317a2
Fix typo in playerdat ( #7072 )
2 years ago
KPhoenix
889d07b355
Clean up store inferface
2 years ago
KPhoenix
04828c08a7
Fix rendering monsters in solid tiles
2 years ago
Eric Robinson
ebe353f105
Revise how unique cursor graphic is obtained ( #7066 )
2 years ago
Tully
ba529feb3e
Fix infravision monsters flickering when manipulating inventory ( #6687 )
2 years ago
Tully-B
8fa95a1740
Add Hungarian translation ( #7062 )
2 years ago
Eric Robinson
b6b9c7d794
Fix draw monster ( #7057 )
2 years ago
Trihedraf
334f306192
Clear Panel so lines don't repeat
2 years ago
Eric Robinson
0736ba27c9
Fix Sideways Walk Draw Order ( #7056 )
2 years ago
Eric Robinson
6d5bbe6782
Fix draw order problems with south walk ( #7053 )
2 years ago
Eric Robinson
0a2d488efc
Remove redundant code from southwalk fix ( #7052 )
2 years ago
KPhoenix
1c4166ce46
fix hp validation
2 years ago
KPhoenix
00e97d4efc
Remove more redundant code
2 years ago
KPhoenix
21df8d6703
Remove redundant code
2 years ago
KPhoenix
fee49ea061
Consolidate walk functions
2 years ago
KPhoenix
8a5a6c57d3
Fix monster tile occupation
2 years ago
KPhoenix
8291d30dd1
Fix South Walk bug
2 years ago
Eric Robinson
0d68aed1f7
Sort inventory ( #7040 )
2 years ago
Eric Robinson
ad452cb6c0
Bugfix: DLVL 16 speech after Diablo death ( #7008 )
2 years ago
Andrew James
6b2a0c4b7a
Remove conditionals for OOB reads that aren't hit in normal gameplay
...
Reworded and added comments explaining what would've happened and calling out the case that is still technically possible.
2 years ago
ikonomov
99308085f0
spectral damage off by 1 ( #7021 )
2 years ago
Anders Jenbo
7d6c2ff6f2
Limit theme scan to the number of generated rooms
...
This greatly speeds up level generation as there is no need to search for the fitness of 127 (or 256 as in the original) rooms if only 23 where created.
2 years ago
staphen
ba02a739da
Call the functions to save/load level seeds in the SP save files
2 years ago
KPhoenix
0f90d5baba
Bugfix: Auto Refill Belt not working properly
2 years ago
Eric Robinson
bd89e2f7a0
Bugfix: Celia Infostring displaying after quest ( #7009 )
2 years ago
staphen
3c5b298391
Capture the level seed and use it to skip failed dungeon layouts
2 years ago
staphen
9e682afe13
Rename glSeedTbl
2 years ago
PaintingTs
00c8882c73
Unique items InfoBox now visible at 800X600 and lower resolutions. Stashed unique items show InfoBox near the Stash Panel
2 years ago
staphen
bc4f43490f
Load objcurs when creating starting items
2 years ago
staphen
a99eda1c0b
Fix out-of-bounds mini-map ellipse
2 years ago
Gleb Mazovetskiy
dc59cdaee4
Extract objcurs widths into a file
...
Read from the widths file when using the original CEL.
When using CLX, use width in CLX.
2 years ago
Gleb Mazovetskiy
c1714810c8
Fix out-of-bounds mini-map pentagram
2 years ago
staphen
8603696538
Avoid the use of SetRndSeed() in AddStoryBook()
2 years ago
staphen
706bc43f13
Isolate shrine RNG from global RNG state
2 years ago
staphen
d81b6f869d
Isolate quest pool initialization from global RNG state
2 years ago
staphen
b676c67261
Introduce class to generate vanilla random number sequences
2 years ago
staphen
ab601eeb11
Apply Hellfire spellbook validation to PItem packet handling
2 years ago
qndel
d907ee230d
fix typos
...
[skip ci]
2 years ago
obligaron
4be420e1c1
Allow Leoric to dynamically spawn skeletons in multiplayer with full quests enabled
2 years ago
obligaron
2a3ef25f9e
SpawnMonster: Override old monster delta information
2 years ago
obligaron
9964ff8721
Fix MSVC warning in SDL1
2 years ago