8204 Commits (368fa7f7e80272d82dc8faaf8bbab2989f06f75d)

Author SHA1 Message Date
Eric Robinson 368fa7f7e8
Clean up: DrawDungeon() (#7090) 2 years ago
Tully-B 59ae17dff5
Patch up wrong tree tile near Hive entrance (#7061) 2 years ago
Eric Robinson ed0b3fde14
Bugfix: Invisible monsters/towners in solid tiles in vision range (#7084) 2 years ago
djvs a6e2481a3e
Option to not pause the game when the window loses focus (#7046) 2 years ago
KPhoenix 2f9c75e911 Clean up: ProjectileTrapDamage() 2 years ago
KPhoenix 459aa0d20c Clean up: DrawView() 2 years ago
KPhoenix b00bf4e5d3 Clean up: DrawMain() 2 years ago
KPhoenix 3505ec1e18 Clean up: DrawFPS() 2 years ago
Eric Robinson f67fbfeaca
Conditionally set cursor graphic for unique items (#7067) 2 years ago
Eric Robinson 1dd6b317a2
Fix typo in playerdat (#7072) 2 years ago
KPhoenix 889d07b355 Clean up store inferface 2 years ago
KPhoenix 04828c08a7 Fix rendering monsters in solid tiles 2 years ago
Eric Robinson ebe353f105
Revise how unique cursor graphic is obtained (#7066) 2 years ago
Tully ba529feb3e Fix infravision monsters flickering when manipulating inventory (#6687) 2 years ago
Tully-B 8fa95a1740
Add Hungarian translation (#7062) 2 years ago
Eric Robinson b6b9c7d794
Fix draw monster (#7057) 2 years ago
Trihedraf 334f306192 Clear Panel so lines don't repeat 2 years ago
Eric Robinson 0736ba27c9
Fix Sideways Walk Draw Order (#7056) 2 years ago
Eric Robinson 6d5bbe6782
Fix draw order problems with south walk (#7053) 2 years ago
Eric Robinson 0a2d488efc
Remove redundant code from southwalk fix (#7052) 2 years ago
KPhoenix 1c4166ce46 fix hp validation 2 years ago
KPhoenix 00e97d4efc Remove more redundant code 2 years ago
KPhoenix 21df8d6703 Remove redundant code 2 years ago
KPhoenix fee49ea061 Consolidate walk functions 2 years ago
KPhoenix 8a5a6c57d3 Fix monster tile occupation 2 years ago
KPhoenix 8291d30dd1 Fix South Walk bug 2 years ago
Eric Robinson 0d68aed1f7
Sort inventory (#7040) 2 years ago
Eric Robinson ad452cb6c0
Bugfix: DLVL 16 speech after Diablo death (#7008) 2 years ago
Andrew James 6b2a0c4b7a Remove conditionals for OOB reads that aren't hit in normal gameplay 2 years ago
ikonomov 99308085f0
spectral damage off by 1 (#7021) 2 years ago
Anders Jenbo 7d6c2ff6f2 Limit theme scan to the number of generated rooms 2 years ago
staphen ba02a739da Call the functions to save/load level seeds in the SP save files 2 years ago
KPhoenix 0f90d5baba Bugfix: Auto Refill Belt not working properly 2 years ago
Eric Robinson bd89e2f7a0
Bugfix: Celia Infostring displaying after quest (#7009) 2 years ago
staphen 3c5b298391 Capture the level seed and use it to skip failed dungeon layouts 2 years ago
staphen 9e682afe13 Rename glSeedTbl 2 years ago
PaintingTs 00c8882c73 Unique items InfoBox now visible at 800X600 and lower resolutions. Stashed unique items show InfoBox near the Stash Panel 2 years ago
staphen bc4f43490f Load objcurs when creating starting items 2 years ago
staphen a99eda1c0b Fix out-of-bounds mini-map ellipse 2 years ago
Gleb Mazovetskiy dc59cdaee4 Extract objcurs widths into a file 2 years ago
Gleb Mazovetskiy c1714810c8 Fix out-of-bounds mini-map pentagram 2 years ago
staphen 8603696538 Avoid the use of SetRndSeed() in AddStoryBook() 2 years ago
staphen 706bc43f13 Isolate shrine RNG from global RNG state 2 years ago
staphen d81b6f869d Isolate quest pool initialization from global RNG state 2 years ago
staphen b676c67261 Introduce class to generate vanilla random number sequences 2 years ago
staphen ab601eeb11 Apply Hellfire spellbook validation to PItem packet handling 2 years ago
qndel d907ee230d fix typos 2 years ago
obligaron 4be420e1c1 Allow Leoric to dynamically spawn skeletons in multiplayer with full quests enabled 2 years ago
obligaron 2a3ef25f9e SpawnMonster: Override old monster delta information 2 years ago
obligaron 9964ff8721 Fix MSVC warning in SDL1 2 years ago