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@ -3023,11 +3023,13 @@ void CreatePlrItems(Player &player)
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} |
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} |
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InitCursor(); |
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for (auto &itemChoice : loadout.items) { |
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_item_indexes itemData = gbIsHellfire && itemChoice.hellfire != _item_indexes::IDI_NONE ? itemChoice.hellfire : itemChoice.diablo; |
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if (itemData != _item_indexes::IDI_NONE) |
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CreateStartingItem(player, itemData); |
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} |
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FreeCursor(); |
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if (loadout.gold > 0) { |
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Item &goldItem = player.InvList[player._pNumInv]; |
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