Gleb Mazovetskiy
2e8b036ab6
github-codespaces.md: Improve documentation
3 years ago
Gleb Mazovetskiy
1156b46714
Set up default settings for a GitHub Codespace
3 years ago
staphen
a151219b9b
Don't validate creation flags on gold
3 years ago
michaelneverwins
5b7865b45b
Add "$@" to devilutionx.sh to pass command-line arguments to devilutionx executable
3 years ago
Gleb Mazovetskiy
9bbc138b0f
Simplify `ColumnDefinition` using C++20 features
...
1. Default comparison: https://en.cppreference.com/w/cpp/language/default_comparisons
2. Parentheses initialization for aggregate types
3 years ago
Gleb Mazovetskiy
c2ad6da733
Add DEVILUTIONX_DISPLAY_TEXTURE_FORMAT
...
Some platforms, such as PS2, can benefit from a different texture
format. Makes the texture format a CMake setting.
3 years ago
Vinícius Ferrão
2644ec73af
Add Crippling Shrines from Hellfire ( #6273 )
3 years ago
Gleb Mazovetskiy
affae57254
RG99: Run from disk rather than from /opk squashfs
...
Turns out the squashfs mount has some non-trivial RAM overhead.
Copy the game to local storage and run from there to avoid the overhead.
This completely eliminates long 0 FPS periods when running the demo for PGO.
It may be possible to reduce the overhead by setting
CONFIG_SQUASHFS_FRAGMENT_CACHE_SIZE kernel setting to 1.
3 years ago
Gleb Mazovetskiy
70ff515f48
Stream demo messages
...
This entirely eliminates the demo memory overhead.
3 years ago
Gleb Mazovetskiy
65e0ad88d2
Further reduce demo file size
...
The vast majority of events are rendering events:
Type | Count
-------------|------:
Rendering | 58,971
MouseMotion | 19,651
GameTick | 6,414
MouseButton | 516
Key | 7
Custom | 1
Encodes Rendering events in a single byte when possible.
Demo file size: 253,410 bytes -> 194,439 bytes
3 years ago
Gleb Mazovetskiy
31234149a9
Fix Linux_aarch64 build
3 years ago
Gleb Mazovetskiy
b5cf2a3505
Bump zlib to 1.3
3 years ago
DakkJaniels
ef87664403
refactor cleaving: added in player method to determine if character can cleave and if an item is equipped.
3 years ago
Anders Jenbo
df416dd46f
Merge remote-tracking branch 'origin/development'
3 years ago
Gleb Mazovetskiy
d31a7b5c2c
Log Demo settings
3 years ago
Gleb Mazovetskiy
9701101634
Switch to C++20
...
glibc compatibility remains the same.
We now use Clang 18 and static libc++ for the Aarch64 build.
Linux x86 and x86_64 builds now use GCC 13.
3 years ago
Anders Jenbo
1616318bb1
Bump version to 1.5.1
3 years ago
Anders Jenbo
2b79ddb649
Add gamepad hint for Android TV
3 years ago
Gleb Mazovetskiy
af869ac732
Merge branch 'master' into dev-merged
3 years ago
ephphatha
bd8aab0aff
handle stash item swapping using the gamepad a bit better
3 years ago
ephphatha
c85fcbdfb1
fix cursor alignment following gamepad movement in stash
...
align the cursor to the middle of the cell/region when moving through the stash to match the way we simulate mouse movement for inventory cells
3 years ago
Anders Jenbo
52b806c6a0
Update CHANGELOG.md
3 years ago
ephphatha
0d292b10c4
Move to the first inventory column from the left hand while holding wide items
3 years ago
ephphatha
070a11901f
Fix handling of gamepad cursor movement following item cursor change
3 years ago
Anders Jenbo
26977f37c5
Update 1.5.1 release notes in metainfo
3 years ago
Anders Jenbo
24b3455738
Update CHANGELOG.md ( #6531 )
3 years ago
Eric Robinson
d4682082e2
Add duration parameter to InitDiabloMsg() ( #6514 )
3 years ago
Anders Jenbo
c0caedcd96
Delete .bettercodehub.yml
3 years ago
Andrew James
ed9bdd7ae5
Remove duplicated HeadlessMode check in LoadPlrGfx
...
Already checked at the start of the function, none of the sprite data lookups change that global.
3 years ago
Gleb Mazovetskiy
62e9aa0448
`MissilePosition`: Use `WorldTilePosition`
...
Reduces struct size and makes the types of coordinates more obvious.
3 years ago
ephphatha
5f6e5ae9fb
Refactor iterator parsing to allow more reuse
3 years ago
KPhoenix
cf4d88936b
Change InitMissileGFX()
3 years ago
Mr-Bajs
37614c496f
Small changes to swedish translation ( #6397 )
3 years ago
Gleb Mazovetskiy
5355146d51
Use structured bindings
3 years ago
Oleksandr Kalko
3411bd08b3
Fix typo in changelog
3 years ago
Oleksandr Kalko
6cfa1cc752
Add draft for 1.5.1 release notes in metainfo
3 years ago
Stephen C. Wills
5e778431c3
Deterministic timer simulation for shrine messages in demo mode ( #6516 )
3 years ago
Eric Robinson
e3d79ae1c1
Fix automap ( #6513 )
3 years ago
Oleksandr Kalko
e9de3cc820
Upgrade vcpkg baseline commit ( #6528 )
3 years ago
staphen
4deae11871
Fix PlayerNetPack validation and tests
3 years ago
Eric Robinson
9995c00323
Validate Item Locations ( #6427 )
3 years ago
qndel
be1d87fd29
fix selecting monsters outside of vision range
3 years ago
ephphatha
fb97eb7114
Clean up hit detection for inventory slots when pasting large items
3 years ago
ephphatha
dd296d25e0
Find the closest point when pasting items on the edge of the stash
3 years ago
Gleb Mazovetskiy
eb51a8beb3
Reduce demo message size
...
`DemoMsg` struct and event data are now kept separately.
RAM usage for the timedemo messages: -85% (1.8 MiB -> 261 KiB)
Demo (`.dmo`) file size: -57% (590,790 bytes -> 253,410 bytes)
3 years ago
Gleb Mazovetskiy
a3bf01f57b
LoggedFread: Do not log EOF as an error
...
Usually we call fread in a loop until reaching EOF.
Reaching EOF is not an error, so we should not log it as such.
The error message was previously seen when loading demo files.
3 years ago
staphen
0e00f21676
Change cache version in Android CI script
3 years ago
Stephen C. Wills
45dbe6aa61
Shift software cursor graphic and remove special casing ( #6512 )
3 years ago
Anders Jenbo
c91e69384a
Revert "Fix cursor jitter when clicking inv items ( #6510 )"
...
This reverts commit 2a393397a1 .
3 years ago
Anders Jenbo
bf7135dd11
Adjust tests to work with data driven levels ( #6509 )
...
Co-authored-by: staphen <staphen@gmail.com>
3 years ago