Anders Jenbo
39999791b3
Revamp ini options and sync in multiplayer
...
[NetMsg]
F12=Now you DIE!
F11=Here's something for you.
F10=Follow me.
F9=I need help! Come Here!
[Game]
Speed=50
Fast Walk=1
Grab Input=0
Theo Quest=0
Cow Quest=0
[Audio]
Sound Volume=0
Music Volume=0
Walking Sound=1
[Graphics]
Fullscreen=1
Fit to Screen=1
Scaling Quality=2
Integer Scaling=0
Vertical Sync=1
Blended Transparency=1
Gamma Correction=100
Color Cycling=1
[Diablo]
Intro=0
[Hellfire]
Intro=0
SItem=
[Phone Book]
Entry1=127.0.0.1
[Network]
Bind Address=0.0.0.0
5 years ago
pionere
d5a0fa8e85
get rid of a few warnings
5 years ago
qndel
ab9911064f
unify checks for single and multiplayer
5 years ago
Anders Jenbo
4ffbb32952
[hellfire] Allow continuing Diablo saves in Hellfire and vice versa
5 years ago
Anders Jenbo
d20eddf48e
Unifcy a chunk of Hellfire's code pathts
5 years ago
Anders Jenbo
31ec800160
Reorder Interface.cpp
5 years ago
Anders Jenbo
6580222d1c
Add enums for level entrances
5 years ago
pionere
a969588bff
DTYPE switches
6 years ago
Tyler
ecde1f647e
Adjust UI to any resoution
6 years ago
Anders Jenbo
dc8be6c0ab
C++03 compatibility ( #736 )
...
* Use C++03 compatible constructors
* Remove conflicting definitions
6 years ago
Anders Jenbo
3b8bcf98bf
Enable assertions
6 years ago
Anders Jenbo
350646fe95
Correct signatures
6 years ago
Anders Jenbo
f1c216e688
Make player struct x/y fields match monster struct
6 years ago
galaxyhaxz
f89204e7dd
Fix function/var names (effects/sound)
6 years ago
Anders Jenbo
0383f9abcd
Add documentation to more files
6 years ago
Anders Jenbo
3c276a3cd3
Add documentation
...
- Add file documentation to about 1/4 of the files in Source
- Copy over a lot of the documentation from the sanctuary/notes repo
- Standardise all the existing documentation
- Create a configuration for Doxygen
- Add more documentation (engine.cpp is now fully documented)
6 years ago
Anders Jenbo
20621a0642
add all.h and use in place of diablo.h ( #2005 )
...
Now diablo.h is treated in the same way as all other header files of
Source, as it only contains the declarations of global variables and
functions of diablo.cpp.
Besides consistency, this also enables mods to include diablo.h just
like any other header file without having to include every header file
(and without having to include C++ specific aspects of the now all.h).
6 years ago
qndel
a6a89bca3a
apply TRUE/FALSE
6 years ago
galaxyhaxz
2c60ceb92a
Fix items and cutscenes
6 years ago
Anders Jenbo
e847108b78
Clean up event handeling
6 years ago
Mathieu Maret
bfe4759745
Loading screen ( #1836 )
6 years ago
Mathieu Maret
66fe4ab77b
Use PANEL_X instead of SCREENX+PANEL_LEFT
...
Co-Authored-By: Anders Jenbo <anders@jenbo.dk>
6 years ago
Mathieu Maret
fdf4384640
Center Loading screen
6 years ago
galaxyhaxz
67fedd9e99
Fix unknown struct field and drawpanflag
6 years ago
Anders Jenbo
760aaa8b37
Smoother and faster loading
...
Predictable: Always have the same number of steps in the progress bar
Faster: Increate size of steps to fit with the number of steps
6 years ago
Anders Jenbo
ad7a621e5f
Drop PitchTbl to avoid resolution restriction
6 years ago
Anders Jenbo
6597688eac
Rename cell functions
7 years ago
Robin Eklind
d16f603537
all: remove unused storm imports
...
While no storm functions are called from these source files
it is determined that they included storm in the original
source files as made visible by the inclusion of infinity
in the data segments of the respective source files.
ref: diasurgical/devilution#1695 .
7 years ago
Robin Eklind
0e4d4104a7
interfac: rename progress_bar_colours and progress_bar_screen_pos to BarColor and BarPos
...
Rationale described in sanctuary/notes@cb8812d1a605b363a90707a375ed4de999b13665
as included below:
Note, the BarColor and BarPos globals don't have
PSX debug info. However, the progress bar is
referred to as "barfoo" in other parts of the
PSX debug info, e.g.
// register: 21
register unsigned char barr;
// register: 16
register unsigned char barg;
Thus, we apply a similar naming convention for BarColor
and BarPos, using CamelCase as is conventional for global
variables in Diablo 1.
7 years ago
Anders Jenbo
3bc8ba66b0
Use defines for more screen geometry values
7 years ago
Anders Jenbo
32a51d17ca
Align function signatures with PSX symbols
...
Using
https://github.com/diasurgical/scalpel/tree/master/psx/_dump_/3/_dump_c_src_/diabpsx/source
as a reference
7 years ago
Anders Jenbo
a7788ccddf
Format bin exact code
7 years ago
Manuel K
df1d049ae3
Use SCREEN_Y
7 years ago
Anders Jenbo
1fd057a368
Clean up interfac.cpp
7 years ago
Anders Jenbo
55a0396f8f
Clean up mem_free_dbg style
7 years ago
galaxyhaxz
540892ff9d
Preliminary support for fixed header files
7 years ago
galaxyhaxz
740e91e881
rename screen_y_times_768
7 years ago
galaxyhaxz
fd53ad06ba
Rename lock_buf
7 years ago
Anders Jenbo
5d3252a870
Clean up DrawCutscene
7 years ago
galaxyhaxz
4e01e03711
Cleanup default calling conventions
7 years ago
galaxyhaxz
319b6c1915
InitCutscene
7 years ago
Anders Jenbo
d2174e3454
Apply code style
7 years ago
galaxyhaxz
5238265702
Implement assert support ( #791 )
7 years ago
galaxyhaxz
804ff38a0a
DRLG_WillThemeRoomFit & ShowProgress
7 years ago
Anders Jenbo
ae2630cc46
Mem free dbg ( #685 )
...
* FreeQuestText
* DRLG_FreeL2SP
* GetHall
* FreeGMenu
* FreeObjectGFX
* DRLG_FreeL1SP
* FreeControlPan
* FreeLightTable
* Clean up DRLG_LoadDiabQuads
* DRLG_FreeL4SP
* FreeInterface
7 years ago
galaxyhaxz
81f3f5daa2
Cleaning Engine CEL functions ( #652 )
...
* Cleaning Engine CEL functions
* Fix C functions
7 years ago
Xadhoom
5283a9ffd1
Put everything into namespace dvl
7 years ago
Anders Jenbo
1e4e826a36
Remove delta to devilution
7 years ago
Anders Jenbo
efec32bcd5
Compile files as C ( #527 )
...
* Compile files as C
* Provide fallback for qmemcpy
Enable C compilation for:
Source/gendung.cpp
Source/inv.cpp
Source/minitext.cpp
Source/pack.cpp
7 years ago
Anders Jenbo
b5f69dccdc
C compatability from d-p ( #519 )
7 years ago