@ -1882,7 +1882,7 @@ void timeout_cursor(BOOL bTimeout)
SetCursor_(CURSOR_HOURGLASS);
force_redraw = 255;
}
scrollrt_draw_game_screen(1);
scrollrt_draw_game_screen(TRUE);
} else if (sgnTimeoutCurs) {
SetCursor_(sgnTimeoutCurs);
sgnTimeoutCurs = 0;
@ -3816,7 +3816,7 @@ void PlayInGameMovie(char *pszMovie)
play_movie(pszMovie, FALSE);
ClearScreenBuffer();
PaletteFadeIn(8);
@ -47,7 +47,7 @@ void DrawCutscene()
unlock_buf(1);
scrollrt_draw_game_screen(0);
scrollrt_draw_game_screen(FALSE);
void DrawProgress(int screen_x, int screen_y, int progress_id)