487 Commits (00a761fa2dcc96aa8b9afe7bb1bd87fbaa000a38)

Author SHA1 Message Date
Anders Jenbo 1a43a19007 Remove duplicate defines 6 years ago
Tyler d7ca28ff8e Added single-player difficulty menu. 6 years ago
Anders Jenbo 6a6a12da38 Enable navigation wrapping in difficulty selector 6 years ago
Anders Jenbo 86cd54a7ca Fix compiler warning 6 years ago
Anders Jenbo fa473e9e48 Fix memory leak in credits.cpp 6 years ago
Anders Jenbo da10151dad Settle on DevilutionX behaviour in menu 6 years ago
Anders Jenbo d749e5e6f2 Gard against overflows in UI 6 years ago
BDC 62de5f1600 Refactor DiabloUI to dynamic C++03 compatible code 6 years ago
Juliano Leal Goncalves 7f7ab8c3dd Mark executable as DPI aware (per monitor) 6 years ago
Juliano Leal Goncalves 8d896d54f7
Softcode VSYNC setting. Enabled by default. (#783) 6 years ago
Juliano Leal Goncalves 027e63266e Add integer scaling support. Disabled by default. 6 years ago
qndel f66339a9ac clean unused variables 6 years ago
Marcin Konicki e4cbde0236
Prevent double free of sound chunk in storm (#744) 6 years ago
ahwayakchih 63da55f225 Fix description text for "join game" option 6 years ago
Marcin Konicki 2a5d3b6c52
Use asio to resolve host name (or IP) 6 years ago
Marcin Konicki 515ac145c5
Implement `--save-dir` CLI option 6 years ago
Anders Jenbo 0fddb655e3 Clean up var names 6 years ago
Anders Jenbo 5a7d86b46e Make ScrollBarArrowFrame C++03 compatible 6 years ago
Anders Jenbo c32f33f19f Use safe ranges instead of decltype() for C++03 compatability 6 years ago
Anders Jenbo 1c824a253f Make controller TextAlignment C++03 compatible 6 years ago
Anders Jenbo 8726e80199 Make controller enums C++03 compatible 6 years ago
Marek Majkowski f8ac2456e5 Bugfix: allow players of level 20 to enter nightmare game 6 years ago
Anders Jenbo dc8be6c0ab
C++03 compatibility (#736) 6 years ago
Anders Jenbo 7a90b9102a When needed, clear buffer before rendering menu 6 years ago
Anders Jenbo ca82f81582 Move menu elements to the center of the screen 6 years ago
Anders Jenbo 43586c4b0d Correct inclusion of Radon.hpp 6 years ago
Anders Jenbo 0da3461d35 Use explicit types instead of auto 6 years ago
Anders Jenbo 014308ef01 Explicit casting 6 years ago
Anders Jenbo a3505ab904 Remove the std namespace from uint32_t 6 years ago
Anders Jenbo 69ad34f58f Consistently use NULL instead of nullptr 6 years ago
Kai Meyer 791aa60cab
Adding top-level CPACK option (#700) 6 years ago
Gleb Mazovetskiy 6e449b9411 Allow re-mapping keyboard keys 6 years ago
BDC 74938fdacd Fix memory leak with audio stream not been released 6 years ago
qndel fea95b8cf7 fix wrong enum 6 years ago
Manuel Alfayate Corchete 03662be548
Remove atexit() calls and implement a diablo_deinit() function instea… (#694) 6 years ago
Gleb Mazovetskiy d065202ff2 Reformat the .clang-format files 6 years ago
Yuri Pourre f1a000cb7b Bugfix: allows resize when fullscreen is toggled 6 years ago
Gleb Mazovetskiy 2c5cc1365c
Map Start + L1/R1 to char/inventory (#655) 6 years ago
Anders Jenbo 6d9089ec87 Fix compiler warning 6 years ago
Gleb Mazovetskiy 68a0c3a786 Use LF for Markdown files instead of CRLF 6 years ago
Anders Jenbo 82f72713ed Load current heros level from save game when on difficulty screen 6 years ago
Anders Jenbo a31a730cf3 Default to 60hz if the driver doesn't return a usable value 6 years ago
Robin Eklind 21e2d2f9de Resolve CreatePalette name conflict 6 years ago
Anders Jenbo e6f1faea0e Revert "Correctly detect player level on difficulty selection screen (#626)" 6 years ago
SeanHenderson e6b6501079
Correctly detect player level on difficulty selection screen (#626) 6 years ago
Gleb Mazovetskiy 12d0338862 dvlnet: Better error on packet type mismatch 6 years ago
Gleb Mazovetskiy a2ab6e1e6f storm_net: Prevent crashing during crash handling 6 years ago
Anders Jenbo bd6eebedb1 Drop storm_dx.cpp 6 years ago
Gleb Mazovetskiy d1f41e4676 Controls: B button closes currently active panel 6 years ago
Gleb Mazovetskiy 1eefe841b6 mainmenu: Focus on the exit item before exiting 6 years ago