7976 Commits (render)

Author SHA1 Message Date
Gleb Mazovetskiy 78af369e6e net: Remove template parameter for cdwrap 3 years ago
Eric Robinson 0f3c74af33
Avoid rounding issues in automap and allow an extra zoom out step 3 years ago
Gleb Mazovetskiy e049bbb7a4 Add `AutomapTile#hasAnyFlag` 3 years ago
Gleb Mazovetskiy cf925d1edc Replace tuples with structs 3 years ago
DakkJaniels 3d3cc31ebb add missing continue 3 years ago
DakkJaniels aba9d79a1a
Fix spawn and spawnu (#6594) 3 years ago
Gleb Mazovetskiy 43dbd8cb57 Bump libfmt 3 years ago
Gleb Mazovetskiy b83637add8 Use a C array for transparency LUT for debug perf 3 years ago
Gleb Mazovetskiy b28bbd65ad Fix some compilation warnings 3 years ago
Gleb Mazovetskiy b64ee0e190 Use `if constexpr` in clx/dun_render 3 years ago
Gleb Mazovetskiy 57dbe12915 Remove Debug /O2 for MSVC 3 years ago
Gleb Mazovetskiy 16a6fc62e1 Deduplicate some of the MPQ handling 3 years ago
Gleb Mazovetskiy 0f77cc3797 Force-inline methods to improve debug build perf 3 years ago
Gleb Mazovetskiy a51abc4826 Compile some files with -O2 even in Debug mode 3 years ago
Anders Jenbo 0a78af4bf8 Show save notification for exactly 1 sec 3 years ago
staphen 7e489a88af Load stash data based on gbIsHellfire, not gbIsHellfireSaveGame 3 years ago
qndel a4c4fd6c9b fix inspect on players where one name is a substring of another 3 years ago
staphen a151219b9b Don't validate creation flags on gold 3 years ago
Gleb Mazovetskiy 9bbc138b0f Simplify `ColumnDefinition` using C++20 features 3 years ago
Gleb Mazovetskiy c2ad6da733 Add DEVILUTIONX_DISPLAY_TEXTURE_FORMAT 3 years ago
Vinícius Ferrão 2644ec73af
Add Crippling Shrines from Hellfire (#6273) 3 years ago
Gleb Mazovetskiy 70ff515f48 Stream demo messages 3 years ago
Gleb Mazovetskiy 65e0ad88d2 Further reduce demo file size 3 years ago
DakkJaniels ef87664403 refactor cleaving: added in player method to determine if character can cleave and if an item is equipped. 3 years ago
Gleb Mazovetskiy d31a7b5c2c Log Demo settings 3 years ago
Gleb Mazovetskiy 9701101634 Switch to C++20 3 years ago
Anders Jenbo 1616318bb1 Bump version to 1.5.1 3 years ago
ephphatha bd8aab0aff handle stash item swapping using the gamepad a bit better 3 years ago
ephphatha c85fcbdfb1 fix cursor alignment following gamepad movement in stash 3 years ago
ephphatha 0d292b10c4 Move to the first inventory column from the left hand while holding wide items 3 years ago
ephphatha 070a11901f Fix handling of gamepad cursor movement following item cursor change 3 years ago
Eric Robinson d4682082e2
Add duration parameter to InitDiabloMsg() (#6514) 3 years ago
Andrew James ed9bdd7ae5 Remove duplicated HeadlessMode check in LoadPlrGfx 3 years ago
Gleb Mazovetskiy 62e9aa0448 `MissilePosition`: Use `WorldTilePosition` 3 years ago
ephphatha 5f6e5ae9fb Refactor iterator parsing to allow more reuse 3 years ago
KPhoenix cf4d88936b Change InitMissileGFX() 3 years ago
Gleb Mazovetskiy 5355146d51 Use structured bindings 3 years ago
Stephen C. Wills 5e778431c3
Deterministic timer simulation for shrine messages in demo mode (#6516) 3 years ago
Eric Robinson e3d79ae1c1
Fix automap (#6513) 3 years ago
staphen 4deae11871 Fix PlayerNetPack validation and tests 3 years ago
Eric Robinson 9995c00323
Validate Item Locations (#6427) 3 years ago
qndel be1d87fd29 fix selecting monsters outside of vision range 3 years ago
ephphatha fb97eb7114 Clean up hit detection for inventory slots when pasting large items 3 years ago
ephphatha dd296d25e0 Find the closest point when pasting items on the edge of the stash 3 years ago
Gleb Mazovetskiy eb51a8beb3 Reduce demo message size 3 years ago
Gleb Mazovetskiy a3bf01f57b LoggedFread: Do not log EOF as an error 3 years ago
Stephen C. Wills 45dbe6aa61
Shift software cursor graphic and remove special casing (#6512) 3 years ago
Anders Jenbo c91e69384a Revert "Fix cursor jitter when clicking inv items (#6510)" 3 years ago
Eric Robinson 2a393397a1
Fix cursor jitter when clicking inv items (#6510) 3 years ago
KPhoenix 00e8d8d75b Add Save Game confirmation 3 years ago