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1. There is no reason for cdwrap to be templated, it can simply store the factory function reference instead. 2. Marks overriden virtual functions as `override` instead of `virtual`.pull/6599/head
9 changed files with 215 additions and 249 deletions
@ -1 +1,133 @@
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#include "dvlnet/cdwrap.h" |
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namespace devilution::net { |
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void cdwrap::reset() |
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{ |
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dvlnet_wrap = make_net_fn_(); |
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dvlnet_wrap->setup_gameinfo(game_init_info); |
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if (game_pw != std::nullopt) { |
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dvlnet_wrap->setup_password(*game_pw); |
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} else { |
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dvlnet_wrap->clear_password(); |
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} |
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for (const auto &[eventType, eventHandler] : registered_handlers) |
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dvlnet_wrap->SNetRegisterEventHandler(eventType, eventHandler); |
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} |
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int cdwrap::create(std::string addrstr) |
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{ |
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reset(); |
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return dvlnet_wrap->create(addrstr); |
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} |
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int cdwrap::join(std::string addrstr) |
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{ |
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game_init_info = buffer_t(); |
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reset(); |
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return dvlnet_wrap->join(addrstr); |
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} |
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void cdwrap::setup_gameinfo(buffer_t info) |
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{ |
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game_init_info = std::move(info); |
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if (dvlnet_wrap) |
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dvlnet_wrap->setup_gameinfo(game_init_info); |
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} |
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bool cdwrap::SNetReceiveMessage(uint8_t *sender, void **data, uint32_t *size) |
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{ |
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return dvlnet_wrap->SNetReceiveMessage(sender, data, size); |
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} |
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bool cdwrap::SNetSendMessage(int playerID, void *data, unsigned int size) |
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{ |
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return dvlnet_wrap->SNetSendMessage(playerID, data, size); |
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} |
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bool cdwrap::SNetReceiveTurns(char **data, size_t *size, uint32_t *status) |
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{ |
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return dvlnet_wrap->SNetReceiveTurns(data, size, status); |
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} |
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bool cdwrap::SNetSendTurn(char *data, unsigned int size) |
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{ |
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return dvlnet_wrap->SNetSendTurn(data, size); |
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} |
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void cdwrap::SNetGetProviderCaps(struct _SNETCAPS *caps) |
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{ |
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dvlnet_wrap->SNetGetProviderCaps(caps); |
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} |
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bool cdwrap::SNetUnregisterEventHandler(event_type evtype) |
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{ |
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registered_handlers.erase(evtype); |
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if (dvlnet_wrap) |
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return dvlnet_wrap->SNetUnregisterEventHandler(evtype); |
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return true; |
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} |
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bool cdwrap::SNetRegisterEventHandler(event_type evtype, SEVTHANDLER func) |
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{ |
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registered_handlers[evtype] = func; |
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if (dvlnet_wrap) |
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return dvlnet_wrap->SNetRegisterEventHandler(evtype, func); |
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return true; |
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} |
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bool cdwrap::SNetLeaveGame(int type) |
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{ |
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return dvlnet_wrap->SNetLeaveGame(type); |
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} |
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bool cdwrap::SNetDropPlayer(int playerid, uint32_t flags) |
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{ |
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return dvlnet_wrap->SNetDropPlayer(playerid, flags); |
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} |
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bool cdwrap::SNetGetOwnerTurnsWaiting(uint32_t *turns) |
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{ |
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return dvlnet_wrap->SNetGetOwnerTurnsWaiting(turns); |
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} |
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bool cdwrap::SNetGetTurnsInTransit(uint32_t *turns) |
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{ |
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return dvlnet_wrap->SNetGetTurnsInTransit(turns); |
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} |
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std::string cdwrap::make_default_gamename() |
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{ |
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return dvlnet_wrap->make_default_gamename(); |
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} |
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bool cdwrap::send_info_request() |
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{ |
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return dvlnet_wrap->send_info_request(); |
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} |
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void cdwrap::clear_gamelist() |
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{ |
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dvlnet_wrap->clear_gamelist(); |
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} |
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std::vector<GameInfo> cdwrap::get_gamelist() |
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{ |
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return dvlnet_wrap->get_gamelist(); |
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} |
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void cdwrap::setup_password(std::string pw) |
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{ |
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game_pw = pw; |
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return dvlnet_wrap->setup_password(pw); |
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} |
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void cdwrap::clear_password() |
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{ |
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game_pw = std::nullopt; |
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return dvlnet_wrap->clear_password(); |
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} |
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} // namespace devilution::net
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