The previous implementation didn't behave quite like A-* is supposed to.
After trying to figure out what's causing it and giving up,
I've reimplemented it in a straightforward manner.
Now it seems to work a lot better.
Also increases maximum player path length to 100 steps.
We still only store the first 25 steps in the save file for vanilla
compatibility.
Also added an iterator based API, though it's not useful for this use-case. Might be nice in the future?
The field/record iterators is single-pass input iterators with shared state.
To avoid rescanning fields unnecessarily parseInt currently can only be called once, it would be possible to make these iterators bidirectional with a bit of extra state (holding onto the start pointer)
Co-authored-by: Gleb Mazovetskiy <glex.spb@gmail.com>
The description of Harmony says "Fastest", clearly implying that this is the fastest recovery bonus that is attainable for a given character and also an indication that the bonus is not cumulative with other items.
* Change defines to constexpr int in player.h
* Add const or constexpr to player.h/cpp where applicable
* Update tests with changed names of player constatns
* remove unecessary variable
* AnimationInfo class correct case-style for private members
clang-tidy warnings:
readability-identifier-naming invalid case style for private member
* AnimationInfo class correct case-style for members
clang-tidy warnings:
readability-identifier-naming invalid case style for member
* AnimationInfo class correct case-style for methods
clang-tidy warnings:
readability-identifier-naming invalid case style for method
* AnimationInfo class use nodiscard
clang-tidy warnings:
modernize-use-nodiscard function should be marked [[nodiscard]]
Reduces the size of the `PathNodes` array from 28 KiB to just 8 KiB.
Also reduces the size of `pnode_tblptr` from `300 * sizeof(void *)` to
`300 * 2` bytes.
Identified and removed an instance of Direction being used as an argument for a bool parameter
Removed a single-use temporary variable being cast from sprite frame to direction to size_t
Co-authored-by: Anders Jenbo <anders@jenbo.dk>
Fix alignment of WalkSettings array
This mostly change player to be by reference instead of by index.
But additionally it does stript checks for gold in the belt, move some
value types to the initialization and short circute a few functiongs.