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Fix broken test case

pull/6601/head^2
ephphatha 3 years ago committed by Anders Jenbo
parent
commit
d13bed2a78
  1. 10
      Source/items.cpp
  2. 3
      test/player_test.cpp

10
Source/items.cpp

@ -2997,14 +2997,17 @@ void CreatePlrItems(Player &player)
case HeroClass::Warrior:
InitializeItem(player.InvBody[INVLOC_HAND_LEFT], IDI_WARRIOR);
GenerateNewSeed(player.InvBody[INVLOC_HAND_LEFT]);
player.InvBody[INVLOC_HAND_LEFT].updateRequiredStatsCacheForPlayer(player);
InitializeItem(player.InvBody[INVLOC_HAND_RIGHT], IDI_WARRSHLD);
GenerateNewSeed(player.InvBody[INVLOC_HAND_RIGHT]);
player.InvBody[INVLOC_HAND_RIGHT].updateRequiredStatsCacheForPlayer(player);
{
Item club;
InitializeItem(club, IDI_WARRCLUB);
GenerateNewSeed(club);
club.updateRequiredStatsCacheForPlayer(player);
AutoPlaceItemInInventory(player, club, true);
}
@ -3017,6 +3020,7 @@ void CreatePlrItems(Player &player)
case HeroClass::Rogue:
InitializeItem(player.InvBody[INVLOC_HAND_LEFT], IDI_ROGUE);
GenerateNewSeed(player.InvBody[INVLOC_HAND_LEFT]);
player.InvBody[INVLOC_HAND_LEFT].updateRequiredStatsCacheForPlayer(player);
InitializeItem(player.SpdList[0], IDI_HEAL);
GenerateNewSeed(player.SpdList[0]);
@ -3027,6 +3031,7 @@ void CreatePlrItems(Player &player)
case HeroClass::Sorcerer:
InitializeItem(player.InvBody[INVLOC_HAND_LEFT], gbIsHellfire ? IDI_SORCERER : IDI_SORCERER_DIABLO);
GenerateNewSeed(player.InvBody[INVLOC_HAND_LEFT]);
player.InvBody[INVLOC_HAND_LEFT].updateRequiredStatsCacheForPlayer(player);
InitializeItem(player.SpdList[0], gbIsHellfire ? IDI_HEAL : IDI_MANA);
GenerateNewSeed(player.SpdList[0]);
@ -3038,6 +3043,7 @@ void CreatePlrItems(Player &player)
case HeroClass::Monk:
InitializeItem(player.InvBody[INVLOC_HAND_LEFT], IDI_SHORTSTAFF);
GenerateNewSeed(player.InvBody[INVLOC_HAND_LEFT]);
player.InvBody[INVLOC_HAND_LEFT].updateRequiredStatsCacheForPlayer(player);
InitializeItem(player.SpdList[0], IDI_HEAL);
GenerateNewSeed(player.SpdList[0]);
@ -3047,9 +3053,11 @@ void CreatePlrItems(Player &player)
case HeroClass::Bard:
InitializeItem(player.InvBody[INVLOC_HAND_LEFT], IDI_BARDSWORD);
GenerateNewSeed(player.InvBody[INVLOC_HAND_LEFT]);
player.InvBody[INVLOC_HAND_LEFT].updateRequiredStatsCacheForPlayer(player);
InitializeItem(player.InvBody[INVLOC_HAND_RIGHT], IDI_BARDDAGGER);
GenerateNewSeed(player.InvBody[INVLOC_HAND_RIGHT]);
player.InvBody[INVLOC_HAND_RIGHT].updateRequiredStatsCacheForPlayer(player);
InitializeItem(player.SpdList[0], IDI_HEAL);
GenerateNewSeed(player.SpdList[0]);
@ -3059,9 +3067,11 @@ void CreatePlrItems(Player &player)
case HeroClass::Barbarian:
InitializeItem(player.InvBody[INVLOC_HAND_LEFT], IDI_BARBARIAN);
GenerateNewSeed(player.InvBody[INVLOC_HAND_LEFT]);
player.InvBody[INVLOC_HAND_LEFT].updateRequiredStatsCacheForPlayer(player);
InitializeItem(player.InvBody[INVLOC_HAND_RIGHT], IDI_WARRSHLD);
GenerateNewSeed(player.InvBody[INVLOC_HAND_RIGHT]);
player.InvBody[INVLOC_HAND_RIGHT].updateRequiredStatsCacheForPlayer(player);
InitializeItem(player.SpdList[0], IDI_HEAL);
GenerateNewSeed(player.SpdList[0]);

3
test/player_test.cpp

@ -158,8 +158,9 @@ static void AssertPlayer(Player &player)
ASSERT_EQ(player._pLghtResist, 0);
ASSERT_EQ(CountBool(player._pLvlVisited, NUMLEVELS), 0);
ASSERT_EQ(CountBool(player._pSLvlVisited, NUMLEVELS), 0);
// This test case uses a Rogue, starting loadout is a short bow with damage 1-4
ASSERT_EQ(player._pIMinDam, 1);
ASSERT_EQ(player._pIMaxDam, 1);
ASSERT_EQ(player._pIMaxDam, 4);
ASSERT_EQ(player._pIAC, 0);
ASSERT_EQ(player._pIBonusDam, 0);
ASSERT_EQ(player._pIBonusToHit, 0);

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