The other class of use appears to be items spawned from NPCs or being dropped on death which shouldn't consider the CornerStone. Need to sort those later
Done with the following script:
```ruby
Dir["Source/**/*.{h,c,cc,cpp,hpp}"].each do |path|
v = File.read(path)
next if !v.include?("uint32_t") || v.include?("cstdint")
lines = v.lines
line_num = if lines[2].start_with?(" *")
lines.index { |l| l.start_with?(" */") } + 3
else
3
end
lines.insert(line_num, "#include <cstdint>\n")
File.write(path, lines.join(""))
end
```
then fixed-up manually
Exposing this also allows updating the engine test case to avoid peeking at the engine state after a roll, also will be useful for setting item/object seeds
Stop using git for the version tag.
The new process is as follows:
1. The `VERSION` file contains the version.
For release, it should contain "1.5.0".
Immediately after the release, it should be changed to "1.6.0-dev".
2. The build type is included in the version string unless it is
"Release". The commit hash is now included into the version string
whenever the `VERSION` file has a suffix (i.e. 1.5.0-dev rather than
just 1.5.0). The full version string for development builds now
looks like this: `1.5.0-dev-Debug-b102dccf8`.
This means we longer need git or `-DVERSION_NUM` to get a sensible version number.
The in-development versions are now always clearly indicated with the
`-dev` suffix no matter how DevilutionX was built.
If the player discovers and enters the poison water set level before talking to Pepin the poison water quest does not appear in the quest log and his first set of dialog doesn't play. Handle this case specifically to ensure the player gets the message and can see progress.