452 Commits (cpp20-using-enum)

Author SHA1 Message Date
Anders Jenbo 6ce8f13751 Apply clang-tidy to more code and do some related cleanups 5 years ago
Gleb Mazovetskiy b76f7656f3 🧹 LoadArt: BYTE -> uint8_t 5 years ago
qndel 69b903743a fix typos 5 years ago
qndel faae9a65c7
fix typos (#2038) 5 years ago
Gleb Mazovetskiy bb95e0c337 cl2_render: Use memset when rendering outline 5 years ago
Anders Jenbo 6acb49bea4 Render quest and menu text using common text rendering 5 years ago
obligaron a295586636 Support changing animation data on-the-fly even if the number of frames differ 5 years ago
Anders Jenbo 4c6ddc79a1 Clean up text render 5 years ago
Anders Jenbo a03a2c2634 Render chat panel using common text rendering 5 years ago
Anders Jenbo d723ebce1a Render help text using common text rendering 5 years ago
obligaron 19615c6976 AnimationInfo: Add GetAnimationProgress() 5 years ago
thebigMuh 7fbcfeb35c Adding text rendering flag to adjust spacing to fit horizontally 5 years ago
Anders Jenbo 18aa04fa4f ♻️Use common text rendering for store menus 5 years ago
qndel 610d5319bd
swap if in drawing inventory items (#1968) 5 years ago
qndel 89c40eaa7b
inventory items rendering cleanup (#1938) 5 years ago
Gleb Mazovetskiy 8ac9047b4f 🧹 Clean up CEL outline clipping 5 years ago
Anders Jenbo 7667880de4 🐛 Implement letter spacing in new font rendering 5 years ago
Gleb Mazovetskiy 29a488738e 🔥 Mark core CL2 and CEL functions as inline hot 5 years ago
Gleb Mazovetskiy f624b9788c 🔥 Mark `dun_render` functions as `hot` 5 years ago
Gleb Mazovetskiy 4d10642b3d 🧹 Add and use a DVL_ALWAYS_INLINE macro 5 years ago
Gleb Mazovetskiy e53a79259d 🐞 CL2 outline: Fix left clip 5 years ago
Gleb Mazovetskiy 537e056111 🐞 CL2 outline: Skip color index 0 5 years ago
Gleb Mazovetskiy fb27ee3907 💨 dun_render.cpp: Faster RenderLine 5 years ago
Gleb Mazovetskiy 64ad9aeacf 🎉 cl2_render.cpp: Clip the outline 5 years ago
Anders Jenbo e3c0c0a216 Fix some compiler warnings 5 years ago
Gleb Mazovetskiy 99dc016ec1 🧹 cel_render: Move internal functions to anon ns 5 years ago
obligaron b94e599f5e ADL: Advance skipped Frames in SetNewAnimation and remove logic from PM_XYZ 5 years ago
Gleb Mazovetskiy 1838eb43f2 🎉 cl2_render.cpp: Clip the drawing functions 5 years ago
Gleb Mazovetskiy ad18ecc21b 🎉 cel_render.cpp: Clip stippled transparency 5 years ago
Gleb Mazovetskiy be7880c4db 🎉 cel_render.cpp: Clip outline 5 years ago
Anders Jenbo 0b3d1c68fa Precompute font color tables 5 years ago
Anders Jenbo 68923c6c33 Generic game text render function 5 years ago
Anders Jenbo bcbaeba2f0 📝 Correct file header 5 years ago
Anders Jenbo c11945e62b 🎨 Fix line endings 5 years ago
obligaron e3e3d02da7 Correct Doxygen comments 5 years ago
Gleb Mazovetskiy 710ddb9af6 ♻️ Make SetPixel a method 5 years ago
Gleb Mazovetskiy 9a9941efdd 🚚 Move CL2 rendering to engine/render/cl2_render.cpp 5 years ago
Gleb Mazovetskiy 0edfa3de66 🚚 Move CEL rendering to engine/render/cel_render.cpp 5 years ago
Gleb Mazovetskiy 59dd42692f 🚚 Move render.cpp to engine/render/dun_render.cpp 5 years ago
Anders Jenbo f579b2f287 Handle cel/cl2 files as byte arrays 5 years ago
Gleb Mazovetskiy 6474dea0a9 ♻️ Move automap_render to engine/, rename 2->Steep 5 years ago
obligaron cb7819a75c Introduce AnimationDistributionFlags::RepeatedAction 5 years ago
obligaron b5954eb34b Change AnimationDistributionParams to AnimationDistributionFlags 5 years ago
obligaron b08e0c20dc In repeated Animations show skipped Frames from previous Animation (repeated Attack/RangeAttack/Spell) 5 years ago
obligaron 401a820998 Rename GameTick to Tick (for variables) 5 years ago
obligaron 26601c98dc Simplify GetFrameToUseForRendering (remove local variables and use member variables) 5 years ago
obligaron ff995adc2b Move ProcessPlayerAnimation to AnimationInfo 5 years ago
obligaron 16b3b38908 Move NewPlrAnim logic to AnimationInfo 5 years ago
obligaron 3b87433fc2 Move GetFrameToUseForPlayerRendering to AnimationInfo 5 years ago
obligaron 1de46a8495 Rename member variables 5 years ago