Juliano Goncalves
fc1d9b684f
✨ Allow shift+click moving to inventory
5 years ago
Anders Jenbo
ad867a2f2b
💚 Fix 3DS build
5 years ago
Juliano Goncalves
5287d6e329
✨ Allow shift+click moving to belt
5 years ago
Juliano Goncalves
379b7c92be
✨ Allow playing specific sounds with 'PlaySfx'
5 years ago
Juliano Goncalves
15f48da070
♻️ Extract function for inventory placement logic
5 years ago
Juliano Goncalves
a7cd58e670
♻️ Reuse belt logic inside 'AutoGetItem'
5 years ago
Anders Jenbo
2b053a9a9a
♻️ Compact option struct definition
5 years ago
Anders Jenbo
def2253386
♻️ Move monster.h related structs and enums and apply propper types
5 years ago
Anders Jenbo
a75d09e19d
🚚 Move item_color to inv.h
5 years ago
Anders Jenbo
e636376acd
[diablo] 🐛 Reset the Black Mushroom dialogs between sessions
...
Pepin will be to eager to speak about this quest if the previous session
had gotten to stage 2 of the quest (but not compleated it).
5 years ago
Anders Jenbo
d6ec6395e0
♻️ change QuestTalkData in to an array of _speech_id
...
This gets rid of casting QuestTalkData to DWORD/int in various parts of
the code.
5 years ago
Anders Jenbo
08a9746d56
🐛 Fix Leoric not saying his infamous line
5 years ago
Juliano Leal Goncalves
6ec679319e
🚩 Add ini toggle for auto-equip item sounds. Disabled by default.
5 years ago
Juliano Leal Goncalves
d67cfe1cca
✨ Play item sound on auto-equip
5 years ago
alanbirtles
d0c675b426
fix #1155
5 years ago
Juliano Leal Goncalves
103cde53ff
♻️ Make options struct hierarchical
5 years ago
Robin Eklind
0d3c3d19c9
towners: add BUGFIX for ProcessTowners
...
Only active towners should be processed in ProcessTowners, not
the entire array. For reference logic see GetActiveTowner.
5 years ago
Juliano Leal Goncalves
eef97eaabb
🚩 Add ini toggle for auto-equipping jewelry. Disabled by default.
5 years ago
Juliano Leal Goncalves
8bf5ef131e
🚩 Add ini toggle for auto-equipping shields. Disabled by default.
5 years ago
Juliano Leal Goncalves
08eff92412
🚩 Add ini toggle for auto-equipping helms. Disabled by default.
5 years ago
Juliano Leal Goncalves
70db53644e
🚩 Add ini toggle for auto-equipping armor. Disabled by default.
5 years ago
Juliano Leal Goncalves
b8a6e0ebfe
🚩 Add ini toggle for auto-equipping weapons. Enabled by default.
5 years ago
Juliano Leal Goncalves
5f8545d1f0
💡 Standardize comments on 'Options' struct
...
Using '@brief' as all other comments for standardiation and moving them to above the properties makes them more refactor-friendly.
5 years ago
Juliano Leal Goncalves
08ffaa978c
♻️ Extract 'ItemStruct.isEquipment' method
5 years ago
Anders Jenbo
343896a1f6
Mark bad if conditions found by GCC
5 years ago
Anders Jenbo
44a4224aad
🐛 Fix audio enum order
5 years ago
Anders Jenbo
a893ab5e81
💚 fix build
5 years ago
Yuri Pourre
2351bb368d
QoL: Fill mana when speaking with Adria ( #1143 )
5 years ago
Yuri Pourre
00778bf2a6
Add transcriptions for the drunk guy
5 years ago
Yuri Pourre
d5fb1789e6
Add enums for cow sounds
5 years ago
Anders Jenbo
05f1fc7ce1
[hellfire] 🐛 Correct spell level calculations for FlashBack, search and rage
5 years ago
Anders Jenbo
8d6d508222
Correct some incorrect bool operations
5 years ago
Anders Jenbo
1284333765
♻️ Use explicit types and remove globals from save file logic
5 years ago
Yuri Pourre
1a062be845
Add transcription of deadguy
5 years ago
qndel
858c6ba3f2
fix order
5 years ago
Anders Jenbo
58a1c1db95
♻️ Clean up function in scrollrt.cpp with swaps
5 years ago
Xadhoom
12c7b715cd
Add test for vanilla pfile_write_hero()
5 years ago
Anders Jenbo
f97adef2dd
🐛 Fix render assertions on Big Endian systems
5 years ago
Robin Eklind
45dd962f27
monster: add BUGFIX for M_WalkDir
...
MWVel velocity values are not rounded consistently (inconsistent use of
floor and ceil). The original formula is (for 16, 32 and 64 pixels of
movement, respectively):
vel16 = (16 << monsterWalkShift) / nframes
vel32 = (32 << monsterWalkShift) / nframes
vel64 = (64 << monsterWalkShift) / nframes
The BUGFIX comment contains updated monster walk velocity values for
the MWVel table, where the formala is calculated as above with consistent
rounding to nearest integer.
5 years ago
Anders Jenbo
a102877a44
🐛 Fix upscaling not appearing in ini by default
5 years ago
Robin Eklind
21e860df77
monster: add BUGFIX to M2MStartKill
...
Also, correct minor typo in BUGFIX of M2MStartHit. The DevilX code
is correct in M2MStartHit (the Devilution comment used
`<=` rather than `<`).
Both were related to the special handling of golem monster numbers.
Having golems occupy the first 4 monster number slots feels like
such a lovely hack :P
5 years ago
Anders Jenbo
a827420070
🐛 Stable "hotkeys" size calculation
5 years ago
Robin Eklind
b11d675543
monster: add BUGFIX for M_FallenFear
...
The index used to access monster was incorrect for the fallen
one flee behaviour. The AI should make fallen ones flee from
the direction of the monster which got hit. Right now, it's
random as the wrong index is used.
5 years ago
qndel
12dddc4e8f
✨ Preserve active spell and hotkeys across games
5 years ago
Anders Jenbo
e8fb559e53
🐛 Correct saving/loading of enums
5 years ago
Andi
7368778cb2
Remove items dropping before entering level ( #1010 )
5 years ago
Juliano Leal Goncalves
5862451e3b
✨ Autoequip all items on pickup
...
Extend behavior of weapons to all items types except for Monk, which will still not auto-equip weapons.
5 years ago
Anders Jenbo
783e4a70b1
♻️ Strongly type items structures
5 years ago
Gleb Mazovetskiy
86bc2ee9da
dlrg: Place constants in an anonymous namespace ( #1114 )
5 years ago
Gleb Mazovetskiy
ba6a78ebc8
Migrate `Cl2DrawOutline` to accept a buffer
5 years ago