Browse Source
Also, correct minor typo in BUGFIX of M2MStartHit. The DevilX code is correct in M2MStartHit (the Devilution comment used `<=` rather than `<`). Both were related to the special handling of golem monster numbers. Having golems occupy the first 4 monster number slots feels like such a lovely hack :Ppull/2283/head
1 changed files with 5 additions and 2 deletions
Loading…
Reference in new issue