6742 Commits (codeql)

Author SHA1 Message Date
staphen 3e5e5b2696 Synchronize SFileCloseFile() access 5 years ago
Anders Jenbo 4d5972bcce 🐛 Fix ingame version message contaning the word "version" twice 5 years ago
Anders Jenbo b0f2d5b5d2 🐛 Fix all monsters wanting to talk 5 years ago
Anders Jenbo 4a7ba94702 🎨 Run clang-format 5 years ago
Anders Jenbo c11945e62b 🎨 Fix line endings 5 years ago
obligaron e3e3d02da7 Correct Doxygen comments 5 years ago
Anders Jenbo 35a766dcbb
[hellfire] Correct bard animations 5 years ago
Anders Jenbo 0477e86aa1
🐛 Fix Griswold animation cycle 5 years ago
obligaron aba3bb42fa Fix Bard incorrect number of sword animation frames 5 years ago
staphen eaa5188776 Remove call to gspWaitForVBlank(). 5 years ago
Gleb Mazovetskiy b6adc10af0 🐞 Fix return value in PlayerStruct::HasItem 5 years ago
Gleb Mazovetskiy 710ddb9af6 ♻️ Make SetPixel a method 5 years ago
Gleb Mazovetskiy 9a9941efdd 🚚 Move CL2 rendering to engine/render/cl2_render.cpp 5 years ago
Anders Jenbo 4b577329f4 ♻️Refactor towner initialization 5 years ago
Anders Jenbo e4e924eb72 🎨 Clean up code style in towners.cpp 5 years ago
Anders Jenbo 6321bf04d5 ♻️Pass player to towner by reference instead of index 5 years ago
Anders Jenbo c98a1409f9 ♻️Pass towners by reference instead of index 5 years ago
Anders Jenbo f263e4e9d1 ♻️Split TalkToTowner in to a per towner sub-function 5 years ago
Gleb Mazovetskiy febaf0dc8b 🐞 Fix misaligned load in `GetCelFrame` 5 years ago
Gleb Mazovetskiy 0edfa3de66 🚚 Move CEL rendering to engine/render/cel_render.cpp 5 years ago
Gleb Mazovetskiy 473d1b0b14 🎉 Clip CEL drawing functions 5 years ago
Gleb Mazovetskiy 59dd42692f 🚚 Move render.cpp to engine/render/dun_render.cpp 5 years ago
Anders Jenbo 48da58669d
Golden elixir remains usable in new games (#2234) 5 years ago
Anders Jenbo f579b2f287 Handle cel/cl2 files as byte arrays 5 years ago
Gleb Mazovetskiy 6474dea0a9 ♻️ Move automap_render to engine/, rename 2->Steep 5 years ago
Gleb Mazovetskiy e7a9293153 ♻️ engine.h: Minor refactoring 5 years ago
Gleb Mazovetskiy 1b774e33f7 ♻️ Bounds-check every pixel in the map renderer 5 years ago
Gleb Mazovetskiy b9d452390b 🧹 Source/qol: FastDraw -> UnsafeDraw 5 years ago
Gleb Mazovetskiy afef72f916 🎉 New map renderer 5 years ago
obligaron cb7819a75c Introduce AnimationDistributionFlags::RepeatedAction 5 years ago
obligaron b5954eb34b Change AnimationDistributionParams to AnimationDistributionFlags 5 years ago
obligaron b08e0c20dc In repeated Animations show skipped Frames from previous Animation (repeated Attack/RangeAttack/Spell) 5 years ago
obligaron 7740a66dc4 Set correct Hit-Frame for Spell Animation 5 years ago
Jmgr 6c2a837278 Keymapper: fix triggering actions twice 5 years ago
Anders Jenbo 05631eca36 🧹 Only load town TIL-file once 5 years ago
Anders Jenbo 92db72719d 🔥 Remove some unused code 5 years ago
Anders Jenbo 3746723f52 ♻️Add type to MIN-files and TRN-files 5 years ago
Gleb Mazovetskiy 0f95c3cbac 🧹 Fix a TSAN warning in DuplicateSound 5 years ago
Trihedraf 669c86be2b put ZeroTier files in subdir of save-path 5 years ago
Juliano Goncalves 6e3c33ad23 Add key to stop walking and cancel pending actions 5 years ago
Juliano Leal Goncalves 39736e2538 ♻️ Pass 'PlayerStruct' pointer to 'ClrPlrPath' 5 years ago
M0Rf30 570372331b 🐞 Fix typo for Maelstrom monster 5 years ago
Anders Jenbo 875da955c0 🎨 Clean up name of town mega tile variable 5 years ago
Anders Jenbo fa0b286693 ♻️Typed file loading 5 years ago
Gleb Mazovetskiy 18967ce5ff 🎉 render.cpp: Do not render out-of-bounds 5 years ago
Anders Jenbo 4e284ede14
Correct singular "Scroll" in texts. 5 years ago
thebigMuh 8e19ef5460 - Fixed outline drawing for item on cursor to match rest of game 5 years ago
Ivan Epifanov be07c3fb65 Remove vita hack 5 years ago
Jmgr b07d83001a Fix Vita build 5 years ago
Jmgr 0d652ed8cd Move experience cheat into its own action 5 years ago