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🎨 Clean up name of town mega tile variable

pull/952/head
Anders Jenbo 5 years ago
parent
commit
875da955c0
  1. 22
      Source/town.cpp

22
Source/town.cpp

@ -161,24 +161,24 @@ void T_Pass3()
}
}
auto P3Tiles = LoadFileInMem<MegaTile>("Levels\\TownData\\Town.TIL");
auto megaTiles = LoadFileInMem<MegaTile>("Levels\\TownData\\Town.TIL");
T_FillSector(P3Tiles.get(), "Levels\\TownData\\Sector1s.DUN", 46, 46);
T_FillSector(P3Tiles.get(), "Levels\\TownData\\Sector2s.DUN", 46, 0);
T_FillSector(P3Tiles.get(), "Levels\\TownData\\Sector3s.DUN", 0, 46);
T_FillSector(P3Tiles.get(), "Levels\\TownData\\Sector4s.DUN", 0, 0);
T_FillSector(megaTiles.get(), "Levels\\TownData\\Sector1s.DUN", 46, 46);
T_FillSector(megaTiles.get(), "Levels\\TownData\\Sector2s.DUN", 46, 0);
T_FillSector(megaTiles.get(), "Levels\\TownData\\Sector3s.DUN", 0, 46);
T_FillSector(megaTiles.get(), "Levels\\TownData\\Sector4s.DUN", 0, 0);
if (gbIsSpawn || !gbIsMultiplayer) {
if (gbIsSpawn || (!(plr[myplr].pTownWarps & 1) && (!gbIsHellfire || plr[myplr]._pLevel < 10))) {
T_FillTile(P3Tiles.get(), 48, 20, 320);
T_FillTile(megaTiles.get(), 48, 20, 320);
}
if (gbIsSpawn || (!(plr[myplr].pTownWarps & 2) && (!gbIsHellfire || plr[myplr]._pLevel < 15))) {
T_FillTile(P3Tiles.get(), 16, 68, 332);
T_FillTile(P3Tiles.get(), 16, 70, 331);
T_FillTile(megaTiles.get(), 16, 68, 332);
T_FillTile(megaTiles.get(), 16, 70, 331);
}
if (gbIsSpawn || (!(plr[myplr].pTownWarps & 4) && (!gbIsHellfire || plr[myplr]._pLevel < 20))) {
for (x = 36; x < 46; x++) {
T_FillTile(P3Tiles.get(), x, 78, GenerateRnd(4) + 1);
T_FillTile(megaTiles.get(), x, 78, GenerateRnd(4) + 1);
}
}
}
@ -196,9 +196,9 @@ void T_Pass3()
}
if (quests[Q_PWATER]._qactive != QUEST_DONE && quests[Q_PWATER]._qactive != QUEST_NOTAVAIL) {
T_FillTile(P3Tiles.get(), 60, 70, 342);
T_FillTile(megaTiles.get(), 60, 70, 342);
} else {
T_FillTile(P3Tiles.get(), 60, 70, 71);
T_FillTile(megaTiles.get(), 60, 70, 71);
}
}

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