6742 Commits (codeql)

Author SHA1 Message Date
Anders Jenbo d8e8be49d1 Remove unused code from l1 PlaceMiniSet 4 years ago
Anders Jenbo afec954c9a Convert dflags to boolean 4 years ago
Anders Jenbo 5c17c92b01 Clean up drlg_l1 door placement 4 years ago
Anders Jenbo 408c665a3c Remove duplicate code in DRLG_MRectTrans 4 years ago
Anders Jenbo 1203514383 Clean up use of currlevel 4 years ago
staphen b349e29058 Correctly indicate when scroll can be used on virtual gamepad 4 years ago
Anders Jenbo 50a222f1a2 Test generating a level for the butcher quests 4 years ago
Gleb Mazovetskiy 9b72565bb0 Fix `RemoveBeltItemById` 4 years ago
Gleb Mazovetskiy e76d5fc494 UseScroll: use `HasInventoryOrBeltItem` 4 years ago
Gleb Mazovetskiy c45170d20e Rename `inv_iterators` methods to `camelCase` 4 years ago
staphen a2fe3a981e Fix issues with ears due to translation 4 years ago
k-bar 3ab94ebdb4 Berserk melee unsquelch fix 4 years ago
Anders Jenbo 54cd839cf6 Clean up drlg tests 4 years ago
Gleb Mazovetskiy 129e6fae14 Check for the mushroom quest elixir in the belt 4 years ago
Gleb Mazovetskiy 628406a44c Refactor inventory/belt item presence and removal 4 years ago
ephphatha 606cc162a1 Use helpers when calculating missile velocity 4 years ago
staphen 695851666e Fix crash when switching to English 4 years ago
obligaron 1608219b39 Timedemo: Create reference save game and allow comparing of reference save game with actual timedemo save game 4 years ago
Anders Jenbo 8e334ada77 [hellfire] Fix incorrecct monster ids in dun tabel 4 years ago
Anders Jenbo 6d2311931f [debug] Export levels as dun maps 4 years ago
ephphatha 01ee2ecefc Pretty print Size values in test failure messages 4 years ago
ephphatha d5622d5080 Add point constructor to allow comparison in test macros 4 years ago
staphen 537f557206 Use 0-based frame index for talk buttons 4 years ago
qndel 6af2c322d8 fix dungeon test in visual studio 4 years ago
qndel d5744ba421 fix multiplayer 4 years ago
qndel f84c35d2dc fix typos 4 years ago
staphen 83168f7954 Add option for selecting audio device 4 years ago
Anders Jenbo c241cae9e3
Test cathedral level generation 4 years ago
Anders Jenbo 4acd71c71d Fix build 4 years ago
KPhoenix 0692c75403
Implement 3XDAMVDEM Logic for Arrows (#3864) 4 years ago
staphen 5ec83d0b79 Reintroduce c-str overload for SetIniValue() 4 years ago
Andrew James 1047e408bd
Simplify logic of UpdateMissilePos using helpers from 4620 (#4621) 4 years ago
staphen 18bfe39d5b Reset plr_self after leaving game session 4 years ago
Gleb Mazovetskiy 99d490180c Settings: Add Resampler 4 years ago
qndel 354e329644 Players[MyPlayerId] -> MyPlayer 4 years ago
staphen 9c0ec048b4 Improve refresh behavior in selgame 4 years ago
staphen 7ad32e6503 Check if dthread is running before locking mutex 4 years ago
obligaron 583da30151 Fix GuardianTryFireAt missing monster index check 4 years ago
Andrew James a9a325dc7b Document/simplify the UpdateMissileVelocity logic 4 years ago
k-bar bc2c13e8ef
fix for monster melee hit monster (#4617) 4 years ago
k-bar 7e3d3c34b9
CheckMissileCol cognitive compexity reduction (#4614) 4 years ago
Anders Jenbo 0508311959 Cleanup block_lvid checks 4 years ago
Anders Jenbo a185b659e7 Set default sample rate to 22050 on Windows 4 years ago
obligaron bc15bdf3a9 Remove PANEL_ defines and replace them with GetMainPanel() 4 years ago
obligaron d86c4e5d84 Introduce GetUIRectangle() to distinguish between UI and main panel 4 years ago
obligaron 5337bf1f6a Initialize Viewport in CalculatePanelAreas 4 years ago
obligaron 539bc6ceea Adjust variable names for Fireball/Elemental explosion 4 years ago
obligaron 702fd7ba32 Fireball/Elemental: Use missile start position instead of current caster position to check block for explosions 4 years ago
obligaron ef9dcccb86 Simplify MI_Element explosion calculation 4 years ago
staphen 7b0ae932b0 Blit UI surface to game surface when waiting for game data 4 years ago