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Fix build

pull/4638/head
Anders Jenbo 4 years ago
parent
commit
4acd71c71d
  1. 2
      Source/missiles.cpp

2
Source/missiles.cpp

@ -238,7 +238,7 @@ bool MonsterMHit(int pnum, int m, int mindam, int maxdam, int dist, missile_id t
dam += player._pDamageMod;
else
dam += player._pDamageMod / 2;
if (monster.MData->mMonstClass == MonsterClass::Demon && (player._pIFlags & ISPL_3XDAMVDEM) != 0)
if (monster.MData->mMonstClass == MonsterClass::Demon && HasAnyOf(player._pIFlags, ItemSpecialEffect::TripleDemonDamage))
dam *= 3;
}
bool resist = monster.IsResistant(t);

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