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Add point constructor to allow comparison in test macros

pull/4653/head
ephphatha 4 years ago committed by Anders Jenbo
parent
commit
d5622d5080
  1. 8
      Source/engine/point.hpp
  2. 69
      test/drlg_l1_test.cpp
  3. 24
      test/drlg_l2_test.cpp

8
Source/engine/point.hpp

@ -16,6 +16,14 @@ struct Point {
int x;
int y;
Point() = default;
constexpr Point(int x, int y)
: x(x)
, y(y)
{
}
constexpr bool operator==(const Point &other) const
{
return x == other.x && y == other.y;

69
test/drlg_l1_test.cpp

@ -78,11 +78,9 @@ void TestCreateL5Dungeon(bool hellfire, int level, uint32_t seed, lvl_entry entr
TEST(Drlg_l1, CreateL5Dungeon_diablo_1_743271966)
{
TestCreateL5Dungeon(false, 1, 743271966, ENTRY_MAIN);
EXPECT_EQ(ViewPosition.x, 51);
EXPECT_EQ(ViewPosition.y, 82);
EXPECT_EQ(ViewPosition, Point(51, 82));
TestCreateL5Dungeon(false, 1, 743271966, ENTRY_PREV);
EXPECT_EQ(ViewPosition.x, 81);
EXPECT_EQ(ViewPosition.y, 47);
EXPECT_EQ(ViewPosition, Point(81, 47));
}
TEST(Drlg_l1, CreateL5Dungeon_diablo_2_1383137027)
@ -91,41 +89,33 @@ TEST(Drlg_l1, CreateL5Dungeon_diablo_2_1383137027)
Quests[Q_PWATER]._qactive = QUEST_INIT;
TestCreateL5Dungeon(false, 2, 1383137027, ENTRY_MAIN);
EXPECT_EQ(ViewPosition.x, 57);
EXPECT_EQ(ViewPosition.y, 74);
EXPECT_EQ(ViewPosition, Point(57, 74));
TestCreateL5Dungeon(false, 2, 1383137027, ENTRY_PREV);
EXPECT_EQ(ViewPosition.x, 57);
EXPECT_EQ(ViewPosition.y, 79);
EXPECT_EQ(ViewPosition, Point(57, 79));
}
TEST(Drlg_l1, CreateL5Dungeon_diablo_3_844660068)
{
TestCreateL5Dungeon(false, 3, 844660068, ENTRY_MAIN);
EXPECT_EQ(ViewPosition.x, 67);
EXPECT_EQ(ViewPosition.y, 52);
EXPECT_EQ(ViewPosition, Point(67, 52));
TestCreateL5Dungeon(false, 3, 844660068, ENTRY_PREV);
EXPECT_EQ(ViewPosition.x, 85);
EXPECT_EQ(ViewPosition.y, 45);
EXPECT_EQ(ViewPosition, Point(85, 45));
}
TEST(Drlg_l1, CreateL5Dungeon_diablo_4_609325643)
{
TestCreateL5Dungeon(false, 4, 609325643, ENTRY_MAIN);
EXPECT_EQ(ViewPosition.x, 85);
EXPECT_EQ(ViewPosition.y, 78);
EXPECT_EQ(ViewPosition, Point(85, 78));
TestCreateL5Dungeon(false, 4, 609325643, ENTRY_PREV);
EXPECT_EQ(ViewPosition.x, 55);
EXPECT_EQ(ViewPosition.y, 47);
EXPECT_EQ(ViewPosition, Point(55, 47));
}
TEST(Drlg_l1, CreateL5Dungeon_hellfire_1_401921334)
{
TestCreateL5Dungeon(true, 1, 401921334, ENTRY_MAIN);
EXPECT_EQ(ViewPosition.x, 79);
EXPECT_EQ(ViewPosition.y, 80);
EXPECT_EQ(ViewPosition, Point(79, 80));
TestCreateL5Dungeon(true, 1, 401921334, ENTRY_PREV);
EXPECT_EQ(ViewPosition.x, 49);
EXPECT_EQ(ViewPosition.y, 63);
EXPECT_EQ(ViewPosition, Point(49, 63));
}
TEST(Drlg_l1, CreateL5Dungeon_hellfire_2_128964898)
@ -133,41 +123,33 @@ TEST(Drlg_l1, CreateL5Dungeon_hellfire_2_128964898)
Quests[Q_PWATER]._qactive = QUEST_NOTAVAIL;
TestCreateL5Dungeon(true, 2, 128964898, ENTRY_MAIN);
EXPECT_EQ(ViewPosition.x, 55);
EXPECT_EQ(ViewPosition.y, 68);
EXPECT_EQ(ViewPosition, Point(55, 68));
TestCreateL5Dungeon(true, 2, 128964898, ENTRY_PREV);
EXPECT_EQ(ViewPosition.x, 49);
EXPECT_EQ(ViewPosition.y, 63);
EXPECT_EQ(ViewPosition, Point(49, 63));
}
TEST(Drlg_l1, CreateL5Dungeon_hellfire_3_1799396623)
{
TestCreateL5Dungeon(true, 3, 1799396623, ENTRY_MAIN);
EXPECT_EQ(ViewPosition.x, 59);
EXPECT_EQ(ViewPosition.y, 68);
EXPECT_EQ(ViewPosition, Point(59, 68));
TestCreateL5Dungeon(true, 3, 1799396623, ENTRY_PREV);
EXPECT_EQ(ViewPosition.x, 47);
EXPECT_EQ(ViewPosition.y, 55);
EXPECT_EQ(ViewPosition, Point(47, 55));
}
TEST(Drlg_l1, CreateL5Dungeon_hellfire_4_1190318991)
{
TestCreateL5Dungeon(true, 4, 1190318991, ENTRY_MAIN);
EXPECT_EQ(ViewPosition.x, 67);
EXPECT_EQ(ViewPosition.y, 80);
EXPECT_EQ(ViewPosition, Point(67, 80));
TestCreateL5Dungeon(true, 4, 1190318991, ENTRY_PREV);
EXPECT_EQ(ViewPosition.x, 77);
EXPECT_EQ(ViewPosition.y, 45);
EXPECT_EQ(ViewPosition, Point(77, 45));
}
TEST(Drlg_l1, CreateL5Dungeon_crypt_1_2122696790)
{
TestCreateL5Dungeon(true, 21, 2122696790, ENTRY_TWARPUP);
EXPECT_EQ(ViewPosition.x, 61);
EXPECT_EQ(ViewPosition.y, 80);
EXPECT_EQ(ViewPosition, Point(61, 80));
TestCreateL5Dungeon(true, 21, 2122696790, ENTRY_PREV);
EXPECT_EQ(ViewPosition.x, 53);
EXPECT_EQ(ViewPosition.y, 67);
EXPECT_EQ(ViewPosition, Point(53, 67));
}
TEST(Drlg_l1, CreateL5Dungeon_crypt_2_1191662129)
@ -175,28 +157,23 @@ TEST(Drlg_l1, CreateL5Dungeon_crypt_2_1191662129)
Quests[Q_PWATER]._qactive = QUEST_NOTAVAIL;
TestCreateL5Dungeon(true, 22, 1191662129, ENTRY_MAIN);
EXPECT_EQ(ViewPosition.x, 71);
EXPECT_EQ(ViewPosition.y, 47);
EXPECT_EQ(ViewPosition, Point(71, 47));
TestCreateL5Dungeon(true, 22, 1191662129, ENTRY_PREV);
EXPECT_EQ(ViewPosition.x, 85);
EXPECT_EQ(ViewPosition.y, 71);
EXPECT_EQ(ViewPosition, Point(85, 71));
}
TEST(Drlg_l1, CreateL5Dungeon_crypt_3_97055268)
{
TestCreateL5Dungeon(true, 23, 97055268, ENTRY_MAIN);
EXPECT_EQ(ViewPosition.x, 71);
EXPECT_EQ(ViewPosition.y, 57);
EXPECT_EQ(ViewPosition, Point(71, 57));
TestCreateL5Dungeon(true, 23, 97055268, ENTRY_PREV);
EXPECT_EQ(ViewPosition.x, 81);
EXPECT_EQ(ViewPosition.y, 59);
EXPECT_EQ(ViewPosition, Point(81, 59));
}
TEST(Drlg_l1, CreateL5Dungeon_crypt_4_1324803725)
{
TestCreateL5Dungeon(true, 24, 1324803725, ENTRY_MAIN);
EXPECT_EQ(ViewPosition.x, 79);
EXPECT_EQ(ViewPosition.y, 47);
EXPECT_EQ(ViewPosition, Point(79, 47));
}
} // namespace

24
test/drlg_l2_test.cpp

@ -50,41 +50,33 @@ void TestCreateL2Dungeon(int level, uint32_t seed, lvl_entry entry)
TEST(Drlg_l1, CreateL2Dungeon_diablo_5_1677631846)
{
TestCreateL2Dungeon(5, 1677631846, ENTRY_MAIN);
EXPECT_EQ(ViewPosition.x, 27);
EXPECT_EQ(ViewPosition.y, 28);
EXPECT_EQ(ViewPosition, Point(27, 28));
TestCreateL2Dungeon(5, 1677631846, ENTRY_PREV);
EXPECT_EQ(ViewPosition.x, 26);
EXPECT_EQ(ViewPosition.y, 62);
EXPECT_EQ(ViewPosition, Point(26, 62));
}
TEST(Drlg_l1, CreateL2Dungeon_diablo_6_2034738122)
{
TestCreateL2Dungeon(6, 2034738122, ENTRY_MAIN);
EXPECT_EQ(ViewPosition.x, 33);
EXPECT_EQ(ViewPosition.y, 26);
EXPECT_EQ(ViewPosition, Point(33, 26));
TestCreateL2Dungeon(6, 2034738122, ENTRY_PREV);
EXPECT_EQ(ViewPosition.x, 34);
EXPECT_EQ(ViewPosition.y, 52);
EXPECT_EQ(ViewPosition, Point(34, 52));
}
TEST(Drlg_l1, CreateL2Dungeon_diablo_7_680552750)
{
TestCreateL2Dungeon(7, 680552750, ENTRY_MAIN);
EXPECT_EQ(ViewPosition.x, 27);
EXPECT_EQ(ViewPosition.y, 26);
EXPECT_EQ(ViewPosition, Point(27, 26));
TestCreateL2Dungeon(7, 680552750, ENTRY_PREV);
EXPECT_EQ(ViewPosition.x, 78);
EXPECT_EQ(ViewPosition.y, 52);
EXPECT_EQ(ViewPosition, Point(78, 52));
}
TEST(Drlg_l1, CreateL2Dungeon_diablo_8_1999936419)
{
TestCreateL2Dungeon(8, 1999936419, ENTRY_MAIN);
EXPECT_EQ(ViewPosition.x, 39);
EXPECT_EQ(ViewPosition.y, 74);
EXPECT_EQ(ViewPosition, Point(39, 74));
TestCreateL2Dungeon(8, 1999936419, ENTRY_PREV);
EXPECT_EQ(ViewPosition.x, 48);
EXPECT_EQ(ViewPosition.y, 46);
EXPECT_EQ(ViewPosition, Point(48, 46));
}
} // namespace

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