55 Commits (codeql)

Author SHA1 Message Date
Anders Jenbo 99181fd709 Move more files to the engine folder 4 years ago
Andrew James 0add7a8af6
Define sizes using Size type in control.cpp/stash.cpp (#4737) 4 years ago
Gleb Mazovetskiy 9d2948c782 Loading screen: Free the background early 4 years ago
Gleb Mazovetskiy ede7eab7e8 Fix `-wnarrowing` from `SDL_Rect` construction 4 years ago
obligaron d86c4e5d84 Introduce GetUIRectangle() to distinguish between UI and main panel 4 years ago
obligaron 5337bf1f6a Initialize Viewport in CalculatePanelAreas 4 years ago
ephphatha 7f15aa730d Move definition of ghMainWnd to utils/display.cpp 4 years ago
Anders Jenbo 34201c7881 Do not set scaling hint with out a render 4 years ago
staphen 84475f29ae [Windows] Recreate the whole window if the renderer would otherwise freeze 4 years ago
Bubio 57d5fd0e62
Fix #4251 macOS mouse grab issue (#4298) 4 years ago
staphen 8d5b709749 Restore default Windows audio driver (WASAPI) 4 years ago
Felipe Wannmacher 8efbcf2058
Xbox One/Series support (#3946) 4 years ago
Anders Jenbo 0c109cbfb1 [touch] Update interface scaling when switching fullscreen mode 4 years ago
Anders Jenbo 6b2481a76c Touch support on all SDL2 platforms 4 years ago
Anders Jenbo 68e5805f1b [touch] Adjust controller position after changing resolution 4 years ago
Anders Jenbo cf9b5ae79d Split up graphics settings initializers 4 years ago
Anders Jenbo 0e2aac8cfe Allow for software based rendering 4 years ago
Anders Jenbo 24a15d90e2 Do not recreate the render when switching scalingn quality 4 years ago
Anders Jenbo 7d239d9f89 Scale resolution to true values 4 years ago
ephphatha 530604c529 Prefer DX11 renderer if running on windows with vsync active 4 years ago
staphen 3a802ae270 Apply clang-format to display.cpp 4 years ago
Anders Jenbo 94fa772ce6
Fix SDL < 2.0.10 builds 4 years ago
Anders Jenbo 901d9aa435 Fix SDL < 2.0.6 builds 4 years ago
JoBergeron 6af1be7b13
[ios] Fixed bluetooth mouse support 4 years ago
obligaron 5e2ad66e64 Add OptionEntry Resolution 4 years ago
staphen f897f5fd92 Resize PalSurface when resizing the game window 4 years ago
Anders Jenbo d9d72fbbc7 [ios] Enable high resolution support 4 years ago
qndel 82a5b6315c
fix typo 'prefered' (#3677) 4 years ago
Anders Jenbo 157570a1f2 Handle screen orientation 4 years ago
obligaron 2e5a488d5f Add OptionEntry for graphics 4 years ago
obligaron eb7b9d7054 Introduce ResizeWindow() 4 years ago
obligaron b5aab383d9 Introduce ReinitializeRenderer() and GetPreferedWindowSize() 4 years ago
obligaron 21e04d3352 Add OptionEntry Grab Input 4 years ago
obligaron af4f732ef1 Add OptionEntry Scaling Quality 4 years ago
obligaron 677303cba9
Reduce use of view globals in game menu 4 years ago
staphen b5d96665c9 Enable SDL1 build option for Windows 4 years ago
Vladimir Olteanu b87058a717 Error checking for GetOutputSurface 5 years ago
Vladimir Olteanu 4edafd2e37 Make RendererTextureSurface a SDLSurfaceUniquePtr 5 years ago
Vladimir Olteanu cc9ea97e0f Introduce SDLWrap::CreateTexture 5 years ago
Vladimir Olteanu 5d54f8d322 Introduce SDLWrap::CreateRGBSurface 5 years ago
obligaron 26e61b363b demo: Centralize options override 5 years ago
obligaron 77f9bded9e Introduce demo namespace 5 years ago
Anders Jenbo eda4a5061e Implement demo recording and playback 5 years ago
Anders Jenbo 3affe2eb2a Fix SDL1 builds 5 years ago
Anders Jenbo 9dd7de027f Limit screen to landscape mode 5 years ago
Anders Jenbo 0227519267 Enable mouse emulation for Android 5 years ago
Gleb Mazovetskiy cb9da2cadc 🎉 SDL1: An option to render directly to video mem 5 years ago
Gleb Mazovetskiy 1181cc68ac 🎉 Remove buffer padding 5 years ago
staphen 5483b29a31 Set 3DS scaling behavior based on FitToScreen setting. 5 years ago
Gleb Mazovetskiy 57172e48ed 🔨 ⚙️ CMake: Add NOSOUND option 5 years ago