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@ -6,6 +6,7 @@
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#include "engine/load_pcx.hpp" |
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#include "engine/load_pcx_as_cel.hpp" |
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#include "utils/language.h" |
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#include "utils/sdl_geometry.h" |
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namespace devilution { |
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namespace { |
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@ -39,7 +40,7 @@ void UiTitleDialog()
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TitleLoad(); |
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const Point uiPosition = GetUIRectangle().position; |
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if (gbIsHellfire) { |
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SDL_Rect rect = { 0, uiPosition.y, 0, 0 }; |
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SDL_Rect rect = MakeSdlRect(0, uiPosition.y, 0, 0); |
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if (ArtBackgroundWidescreen) |
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vecTitleScreen.push_back(std::make_unique<UiImagePcx>(PcxSprite { *ArtBackgroundWidescreen }, rect, UiFlags::AlignCenter)); |
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vecTitleScreen.push_back(std::make_unique<UiImageAnimatedPcx>(PcxSpriteSheet { *ArtBackground }, rect, UiFlags::AlignCenter)); |
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@ -47,7 +48,7 @@ void UiTitleDialog()
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UiAddBackground(&vecTitleScreen); |
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UiAddLogo(&vecTitleScreen, LOGO_BIG, 182); |
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SDL_Rect rect = { (Sint16)(uiPosition.x), (Sint16)(uiPosition.y + 410), 640, 26 }; |
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SDL_Rect rect = MakeSdlRect(uiPosition.x, uiPosition.y + 410, 640, 26); |
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vecTitleScreen.push_back(std::make_unique<UiArtText>(_("Copyright © 1996-2001 Blizzard Entertainment").data(), rect, UiFlags::AlignCenter | UiFlags::FontSize24 | UiFlags::ColorUiSilver)); |
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} |
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