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/**
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* @file debug.cpp
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*
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* Implementation of debug functions.
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*/
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#include "all.h"
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DEVILUTION_BEGIN_NAMESPACE
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#ifdef _DEBUG
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BOOL update_seed_check = FALSE;
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#define DEBUGSEEDS 4096
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int seed_index;
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int level_seeds[NUMLEVELS + 1];
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int seed_table[DEBUGSEEDS];
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BYTE *pSquareCel;
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char dMonsDbg[NUMLEVELS][MAXDUNX][MAXDUNY];
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char dFlagDbg[NUMLEVELS][MAXDUNX][MAXDUNY];
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void LoadDebugGFX()
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{
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if (visiondebug)
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pSquareCel = LoadFileInMem("Data\\Square.CEL", NULL);
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}
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void FreeDebugGFX()
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{
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MemFreeDbg(pSquareCel);
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}
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void CheckDungeonClear()
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{
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int i, j;
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for (j = 0; j < MAXDUNY; j++) {
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for (i = 0; i < MAXDUNX; i++) {
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if (dMonster[i][j] != 0)
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app_fatal("Monsters not cleared");
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if (dPlayer[i][j] != 0)
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app_fatal("Players not cleared");
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dMonsDbg[currlevel][i][j] = dFlags[i][j] & BFLAG_VISIBLE;
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dFlagDbg[currlevel][i][j] = dFlags[i][j] & BFLAG_POPULATED;
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}
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}
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}
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void GiveGoldCheat()
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{
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int i, ni;
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for (i = 0; i < NUM_INV_GRID_ELEM; i++) {
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if (plr[myplr].InvGrid[i] == 0) {
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ni = plr[myplr]._pNumInv++;
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SetPlrHandItem(&plr[myplr].InvList[ni], IDI_GOLD);
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GetPlrHandSeed(&plr[myplr].InvList[ni]);
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plr[myplr].InvList[ni]._ivalue = GOLD_MAX_LIMIT;
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plr[myplr].InvList[ni]._iCurs = ICURS_GOLD_LARGE;
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plr[myplr]._pGold += GOLD_MAX_LIMIT;
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plr[myplr].InvGrid[i] = plr[myplr]._pNumInv;
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}
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}
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}
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void TakeGoldCheat()
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{
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int i;
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char ig;
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for (i = 0; i < NUM_INV_GRID_ELEM; i++) {
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ig = plr[myplr].InvGrid[i];
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if (ig > 0 && plr[myplr].InvList[ig - 1]._itype == ITYPE_GOLD)
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RemoveInvItem(myplr, ig - 1);
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}
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for (i = 0; i < MAXBELTITEMS; i++) {
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if (plr[myplr].SpdList[i]._itype == ITYPE_GOLD)
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plr[myplr].SpdList[i]._itype = ITYPE_NONE;
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}
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plr[myplr]._pGold = 0;
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}
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void MaxSpellsCheat()
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{
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for (int i = SPL_FIREBOLT; i < MAX_SPELLS; i++) {
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if (GetSpellBookLevel((spell_id)i) != -1) {
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plr[myplr]._pMemSpells |= GetSpellBitmask(i);
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plr[myplr]._pSplLvl[i] = 10;
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}
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}
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}
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void SetSpellLevelCheat(char spl, int spllvl)
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{
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plr[myplr]._pMemSpells |= GetSpellBitmask(spl);
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plr[myplr]._pSplLvl[spl] = spllvl;
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}
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void SetAllSpellsCheat()
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{
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SetSpellLevelCheat(SPL_FIREBOLT, 8);
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SetSpellLevelCheat(SPL_CBOLT, 11);
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SetSpellLevelCheat(SPL_HBOLT, 10);
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SetSpellLevelCheat(SPL_HEAL, 7);
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SetSpellLevelCheat(SPL_HEALOTHER, 5);
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SetSpellLevelCheat(SPL_LIGHTNING, 9);
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SetSpellLevelCheat(SPL_FIREWALL, 5);
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SetSpellLevelCheat(SPL_TELEKINESIS, 3);
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SetSpellLevelCheat(SPL_TOWN, 3);
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SetSpellLevelCheat(SPL_FLASH, 3);
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SetSpellLevelCheat(SPL_RNDTELEPORT, 2);
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SetSpellLevelCheat(SPL_MANASHIELD, 2);
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SetSpellLevelCheat(SPL_WAVE, 4);
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SetSpellLevelCheat(SPL_FIREBALL, 3);
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SetSpellLevelCheat(SPL_STONE, 1);
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SetSpellLevelCheat(SPL_CHAIN, 1);
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SetSpellLevelCheat(SPL_GUARDIAN, 4);
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SetSpellLevelCheat(SPL_ELEMENT, 3);
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SetSpellLevelCheat(SPL_NOVA, 1);
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SetSpellLevelCheat(SPL_GOLEM, 2);
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SetSpellLevelCheat(SPL_FLARE, 1);
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SetSpellLevelCheat(SPL_BONESPIRIT, 1);
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}
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int dbgplr;
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void PrintDebugPlayer(BOOL bNextPlayer)
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{
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char dstr[128];
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if (bNextPlayer)
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dbgplr = ((BYTE)dbgplr + 1) & 3;
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sprintf(dstr, "Plr %i : Active = %i", dbgplr, plr[dbgplr].plractive);
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NetSendCmdString(1 << myplr, dstr);
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if (plr[dbgplr].plractive) {
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sprintf(dstr, " Plr %i is %s", dbgplr, plr[dbgplr]._pName);
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NetSendCmdString(1 << myplr, dstr);
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sprintf(dstr, " Lvl = %i : Change = %i", plr[dbgplr].plrlevel, plr[dbgplr]._pLvlChanging);
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NetSendCmdString(1 << myplr, dstr);
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sprintf(dstr, " x = %i, y = %i : tx = %i, ty = %i", plr[dbgplr]._px, plr[dbgplr]._py, plr[dbgplr]._ptargx, plr[dbgplr]._ptargy);
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NetSendCmdString(1 << myplr, dstr);
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sprintf(dstr, " mode = %i : daction = %i : walk[0] = %i", plr[dbgplr]._pmode, plr[dbgplr].destAction, plr[dbgplr].walkpath[0]);
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NetSendCmdString(1 << myplr, dstr);
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sprintf(dstr, " inv = %i : hp = %i", plr[dbgplr]._pInvincible, plr[dbgplr]._pHitPoints);
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NetSendCmdString(1 << myplr, dstr);
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}
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}
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int dbgqst;
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void PrintDebugQuest()
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{
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char dstr[128];
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sprintf(dstr, "Quest %i : Active = %i, Var1 = %i", dbgqst, quests[dbgqst]._qactive, quests[dbgqst]._qvar1);
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NetSendCmdString(1 << myplr, dstr);
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dbgqst++;
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if (dbgqst == MAXQUESTS)
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dbgqst = 0;
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}
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void PrintDebugMonster(int m)
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{
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BOOL bActive;
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int i;
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char dstr[128];
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sprintf(dstr, "Monster %i = %s", m, monster[m].mName);
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NetSendCmdString(1 << myplr, dstr);
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sprintf(dstr, "X = %i, Y = %i", monster[m]._mx, monster[m]._my);
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NetSendCmdString(1 << myplr, dstr);
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sprintf(dstr, "Enemy = %i, HP = %i", monster[m]._menemy, monster[m]._mhitpoints);
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NetSendCmdString(1 << myplr, dstr);
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sprintf(dstr, "Mode = %i, Var1 = %i", monster[m]._mmode, monster[m]._mVar1);
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NetSendCmdString(1 << myplr, dstr);
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bActive = FALSE;
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for (i = 0; i < nummonsters; i++) {
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if (monstactive[i] == m)
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bActive = TRUE;
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}
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sprintf(dstr, "Active List = %i, Squelch = %i", bActive, monster[m]._msquelch);
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NetSendCmdString(1 << myplr, dstr);
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}
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int dbgmon;
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void GetDebugMonster()
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{
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int mi1, mi2;
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mi1 = pcursmonst;
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if (mi1 == -1) {
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mi2 = dMonster[cursmx][cursmy];
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if (mi2 != 0) {
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mi1 = mi2 - 1;
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if (mi2 <= 0)
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mi1 = -(mi2 + 1);
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} else {
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mi1 = dbgmon;
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}
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}
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PrintDebugMonster(mi1);
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}
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void NextDebugMonster()
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{
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char dstr[128];
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dbgmon++;
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if (dbgmon == MAXMONSTERS)
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dbgmon = 0;
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sprintf(dstr, "Current debug monster = %i", dbgmon);
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NetSendCmdString(1 << myplr, dstr);
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}
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#endif
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DEVILUTION_END_NAMESPACE
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