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@ -1819,7 +1819,7 @@ void DrawChr()
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ADD_PlrStringXY(168, 32, 299, "Warrior", COL_WHITE); |
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#ifndef SPAWN |
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} else if (plr[myplr]._pClass == PC_ROGUE) { |
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ADD_PlrStringXY(168, 32, 299, "Rogue", COL_WHITE); /* should use ClassStrTbl ? */ |
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ADD_PlrStringXY(168, 32, 299, "Rogue", COL_WHITE); |
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} else if (plr[myplr]._pClass == PC_SORCERER) { |
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ADD_PlrStringXY(168, 32, 299, "Sorceror", COL_WHITE); |
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#endif |
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@ -1893,7 +1893,7 @@ void DrawChr()
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MY_PlrStringXY(258, 239, 301, chrstr, col, 0); |
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col = plr[myplr]._pMagResist == 0 ? COL_WHITE : COL_BLUE; |
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if (plr[myplr]._pMagResist < 75) { |
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if (plr[myplr]._pMagResist < MAXRESIST) { |
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sprintf(chrstr, "%i%%", plr[myplr]._pMagResist); |
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} else { |
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col = COL_GOLD; |
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@ -1902,7 +1902,7 @@ void DrawChr()
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ADD_PlrStringXY(257, 276, 300, chrstr, col); |
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col = plr[myplr]._pFireResist == 0 ? COL_WHITE : COL_BLUE; |
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if (plr[myplr]._pFireResist < 75) { |
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if (plr[myplr]._pFireResist < MAXRESIST) { |
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sprintf(chrstr, "%i%%", plr[myplr]._pFireResist); |
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} else { |
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col = COL_GOLD; |
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@ -1911,7 +1911,7 @@ void DrawChr()
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ADD_PlrStringXY(257, 304, 300, chrstr, col); |
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col = plr[myplr]._pLghtResist == 0 ? COL_WHITE : COL_BLUE; |
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if (plr[myplr]._pLghtResist < 75) { |
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if (plr[myplr]._pLghtResist < MAXRESIST) { |
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sprintf(chrstr, "%i%%", plr[myplr]._pLghtResist); |
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} else { |
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col = COL_GOLD; |
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@ -2186,7 +2186,7 @@ void DrawDurIcon()
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int x1, x2, x3, x4; |
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if (!chrflag && !questlog || !invflag && !sbookflag) { |
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x1 = 592 + PANEL_X; |
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x1 = 272 + RIGHT_PANEL_X; |
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if (invflag || sbookflag) |
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x1 = 272 + PANEL_X; |
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p = &plr[myplr]; |
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