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@ -25,8 +25,8 @@ void __cdecl CheckDungeonClear()
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int i; |
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int j; |
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for (i = 0; i < MAXDUNX; i++) { |
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for (j = 0; j < MAXDUNY; j++) { |
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for (j = 0; j < MAXDUNY; j++) { |
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for (i = 0; i < MAXDUNX; i++) { |
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if (dMonster[i][j]) |
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TermMsg("Monsters not cleared"); |
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if (dPlayer[i][j]) |
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