Browse Source

Fix trigflag, trigs.cpp bin exact

pull/109/head
galaxyhaxz 7 years ago committed by Anders Jenbo
parent
commit
82e8d6ed60
  1. 4
      Source/control.cpp
  2. 6
      Source/cursor.cpp
  3. 2
      Source/missiles.cpp
  4. 2
      Source/monster.cpp
  5. 8
      Source/quests.cpp
  6. 2
      Source/themes.cpp
  7. 342
      Source/trigs.cpp
  8. 10
      Source/trigs.h

4
Source/control.cpp

@ -1648,9 +1648,9 @@ void DrawInfoBox()
char *v10; // ebx
DrawPanelBox(177, 62, 288, 60, 241, 558);
v0 = trigflag_3;
v0 = trigflag;
v1 = spselflag;
if (!panelflag && !trigflag_3 && pcursinvitem == -1) {
if (!panelflag && !trigflag && pcursinvitem == -1) {
if (spselflag) {
LABEL_32:
infoclr = COL_WHITE;

6
Source/cursor.cpp

@ -127,7 +127,7 @@ void CheckTown()
|| cursmx == missile[mx]._mix - 2 && cursmy == missile[mx]._miy - 2
|| cursmx == missile[mx]._mix - 1 && cursmy == missile[mx]._miy - 2
|| cursmx == missile[mx]._mix && cursmy == missile[mx]._miy) {
trigflag_3 = 1;
trigflag = 1;
ClearPanel();
strcpy(infostr, "Town Portal");
sprintf(tempstr, "from %s", plr[missile[mx]._misource]._pName);
@ -153,7 +153,7 @@ void CheckRportal()
|| cursmx == missile[mx]._mix - 2 && cursmy == missile[mx]._miy - 2
|| cursmx == missile[mx]._mix - 1 && cursmy == missile[mx]._miy - 2
|| cursmx == missile[mx]._mix && cursmy == missile[mx]._miy) {
trigflag_3 = 1;
trigflag = 1;
ClearPanel();
strcpy(infostr, "Portal to");
if (!setlevel)
@ -261,7 +261,7 @@ void CheckCursMove()
pcursplr = -1;
uitemflag = 0;
panelflag = 0;
trigflag_3 = 0;
trigflag = 0;
if(plr[myplr]._pInvincible) {
return;

2
Source/missiles.cpp

@ -1748,7 +1748,7 @@ BOOL CheckIfTrig(int x, int y)
{
int i;
for (i = 0; i < trigflag_4; i++) {
for (i = 0; i < numtrigs; i++) {
if ((x == trigs[i]._tx && y == trigs[i]._ty) || (abs(trigs[i]._tx - x) < 2 && abs(trigs[i]._ty - y) < 2))
return TRUE;
}

2
Source/monster.cpp

@ -956,7 +956,7 @@ void InitMonsters()
if (!setlevel && currlevel == 16)
LoadDiabMonsts();
}
nt = trigflag_4;
nt = numtrigs;
if (currlevel == 15)
nt = 1;
for (i = 0; i < nt; i++) {

8
Source/quests.cpp

@ -300,10 +300,10 @@ void CheckQuestKill(int m, BOOL sendmsg)
for (j = 0; j < 112; j++) {
for (i = 0; i < 112; i++) {
if (dPiece[i][j] == 370) {
trigs[trigflag_4]._tx = i;
trigs[trigflag_4]._ty = j;
trigs[trigflag_4]._tmsg = 1026;
trigflag_4++;
trigs[numtrigs]._tx = i;
trigs[numtrigs]._ty = j;
trigs[numtrigs]._tmsg = 1026;
numtrigs++;
}
}
}

2
Source/themes.cpp

@ -349,7 +349,7 @@ BOOL CheckThemeRoom(int tv)
{
int i, j, tarea;
for (i = 0; i < trigflag_4; i++) {
for (i = 0; i < numtrigs; i++) {
if (dTransVal[trigs[i]._tx][trigs[i]._ty] == tv)
return FALSE;
}

342
Source/trigs.cpp

@ -1,10 +1,8 @@
#include "diablo.h"
int trigflag_0;
int trigflag_1;
int trigflag_2;
int trigflag_3;
int trigflag_4;
BOOL townwarps[3];
BOOL trigflag;
int numtrigs;
TriggerStruct trigs[MAXTRIGGERS];
int TWarpFrom; // weak
@ -89,25 +87,25 @@ int L4PentaList[33] = {
void InitNoTriggers()
{
trigflag_4 = 0;
trigflag_3 = 0;
numtrigs = 0;
trigflag = 0;
}
void InitTownTriggers()
{
char v0; // bl
int v1; // eax
int v2; // eax
int i;
trigs[0]._tx = 25;
trigs[0]._ty = 29;
trigs[0]._tmsg = WM_DIABNEXTLVL;
trigflag_4 = 1;
if (gbMaxPlayers == 4) {
numtrigs = 1;
if(gbMaxPlayers == 4) {
for(i = 0; i < 3; i++) {
townwarps[i] = TRUE;
}
trigs[1]._tx = 49;
trigflag_0 = 1;
trigflag_1 = 1;
trigflag_2 = 1;
trigs[1]._ty = 21;
trigs[1]._tmsg = WM_DIABTOWNWARP;
trigs[1]._tlvl = 5;
@ -119,38 +117,38 @@ void InitTownTriggers()
trigs[3]._ty = 80;
trigs[3]._tmsg = WM_DIABTOWNWARP;
trigs[3]._tlvl = 13;
trigflag_4 = 4;
numtrigs = 4;
} else {
trigflag_0 = 0;
trigflag_1 = 0;
trigflag_2 = 0;
v0 = plr[myplr].pTownWarps;
if (v0 & 1) {
for(i = 0; i < 3; i++) {
townwarps[i] = FALSE;
}
if(plr[myplr].pTownWarps & 1) {
trigs[1]._tx = 49;
trigs[1]._ty = 21;
trigs[1]._tmsg = WM_DIABTOWNWARP;
trigs[1]._tlvl = 5;
trigflag_4 = 2;
trigflag_0 = 1;
}
if (v0 & 2) {
trigflag_1 = 1;
v1 = trigflag_4++;
trigs[v1]._tx = 17;
trigs[v1]._ty = 69;
trigs[v1]._tmsg = WM_DIABTOWNWARP;
trigs[v1]._tlvl = 9;
}
if (v0 & 4) {
trigflag_2 = 1;
v2 = trigflag_4++;
trigs[v2]._tx = 41;
trigs[v2]._ty = 80;
trigs[v2]._tmsg = WM_DIABTOWNWARP;
trigs[v2]._tlvl = 13;
numtrigs = 2;
townwarps[0] = TRUE;
}
if(plr[myplr].pTownWarps & 2) {
townwarps[1] = TRUE;
trigs[numtrigs]._tx = 17;
trigs[numtrigs]._ty = 69;
trigs[numtrigs]._tmsg = WM_DIABTOWNWARP;
trigs[numtrigs]._tlvl = 9;
numtrigs++;
}
if(plr[myplr].pTownWarps & 4) {
townwarps[2] = TRUE;
trigs[numtrigs]._tx = 41;
trigs[numtrigs]._ty = 80;
trigs[numtrigs]._tmsg = WM_DIABTOWNWARP;
trigs[numtrigs]._tlvl = 13;
numtrigs++;
}
}
trigflag_3 = 0;
trigflag = FALSE;
}
// 679660: using guessed type char gbMaxPlayers;
@ -158,120 +156,120 @@ void InitL1Triggers()
{
int j, i;
trigflag_4 = 0;
numtrigs = 0;
for (j = 0; j < MAXDUNY; j++) {
for (i = 0; i < MAXDUNX; i++) {
if (dPiece[i][j] == 129) {
trigs[trigflag_4]._tx = i;
trigs[trigflag_4]._ty = j;
trigs[trigflag_4]._tmsg = WM_DIABPREVLVL;
trigflag_4++;
trigs[numtrigs]._tx = i;
trigs[numtrigs]._ty = j;
trigs[numtrigs]._tmsg = WM_DIABPREVLVL;
numtrigs++;
}
if (dPiece[i][j] == 115) {
trigs[trigflag_4]._tx = i;
trigs[trigflag_4]._ty = j;
trigs[trigflag_4]._tmsg = WM_DIABNEXTLVL;
trigflag_4++;
trigs[numtrigs]._tx = i;
trigs[numtrigs]._ty = j;
trigs[numtrigs]._tmsg = WM_DIABNEXTLVL;
numtrigs++;
}
}
}
trigflag_3 = 0;
trigflag = 0;
}
void InitL2Triggers()
{
int i, j;
trigflag_4 = 0;
numtrigs = 0;
for (j = 0; j < MAXDUNY; j++) {
for (i = 0; i < MAXDUNX; i++) {
if (dPiece[i][j] == 267 && (i != quests[QTYPE_BONE]._qtx || j != quests[QTYPE_BONE]._qty)) {
trigs[trigflag_4]._tx = i;
trigs[trigflag_4]._ty = j;
trigs[trigflag_4]._tmsg = WM_DIABPREVLVL;
trigflag_4++;
trigs[numtrigs]._tx = i;
trigs[numtrigs]._ty = j;
trigs[numtrigs]._tmsg = WM_DIABPREVLVL;
numtrigs++;
}
if (dPiece[i][j] == 559) {
trigs[trigflag_4]._tx = i;
trigs[trigflag_4]._ty = j;
trigs[trigflag_4]._tmsg = WM_DIABTWARPUP;
trigs[trigflag_4]._tlvl = 0;
trigflag_4++;
trigs[numtrigs]._tx = i;
trigs[numtrigs]._ty = j;
trigs[numtrigs]._tmsg = WM_DIABTWARPUP;
trigs[numtrigs]._tlvl = 0;
numtrigs++;
}
if (dPiece[i][j] == 271) {
trigs[trigflag_4]._tx = i;
trigs[trigflag_4]._ty = j;
trigs[trigflag_4]._tmsg = WM_DIABNEXTLVL;
trigflag_4++;
trigs[numtrigs]._tx = i;
trigs[numtrigs]._ty = j;
trigs[numtrigs]._tmsg = WM_DIABNEXTLVL;
numtrigs++;
}
}
}
trigflag_3 = 0;
trigflag = 0;
}
void InitL3Triggers()
{
int i, j;
trigflag_4 = 0;
numtrigs = 0;
for (j = 0; j < MAXDUNY; j++) {
for (i = 0; i < MAXDUNX; i++) {
if (dPiece[i][j] == 171) {
trigs[trigflag_4]._tx = i;
trigs[trigflag_4]._ty = j;
trigs[trigflag_4]._tmsg = WM_DIABPREVLVL;
trigflag_4++;
trigs[numtrigs]._tx = i;
trigs[numtrigs]._ty = j;
trigs[numtrigs]._tmsg = WM_DIABPREVLVL;
numtrigs++;
}
if (dPiece[i][j] == 168) {
trigs[trigflag_4]._tx = i;
trigs[trigflag_4]._ty = j;
trigs[trigflag_4] ._tmsg = WM_DIABNEXTLVL;
trigflag_4++;
trigs[numtrigs]._tx = i;
trigs[numtrigs]._ty = j;
trigs[numtrigs] ._tmsg = WM_DIABNEXTLVL;
numtrigs++;
}
if (dPiece[i][j] == 549) {
trigs[trigflag_4]._tx = i;
trigs[trigflag_4]._ty = j;
trigs[trigflag_4]._tmsg = WM_DIABTWARPUP;
trigflag_4++;
trigs[numtrigs]._tx = i;
trigs[numtrigs]._ty = j;
trigs[numtrigs]._tmsg = WM_DIABTWARPUP;
numtrigs++;
}
}
}
trigflag_3 = 0;
trigflag = 0;
}
void InitL4Triggers()
{
int i, j;
trigflag_4 = 0;
numtrigs = 0;
for (j = 0; j < MAXDUNY; j++) {
for (i = 0; i < MAXDUNX; i++) {
if (dPiece[i][j] == 83) {
trigs[trigflag_4]._tx = i;
trigs[trigflag_4]._ty = j;
trigs[trigflag_4]._tmsg = WM_DIABPREVLVL;
trigflag_4++;
trigs[numtrigs]._tx = i;
trigs[numtrigs]._ty = j;
trigs[numtrigs]._tmsg = WM_DIABPREVLVL;
numtrigs++;
}
if (dPiece[i][j] == 422) {
trigs[trigflag_4]._tx = i;
trigs[trigflag_4]._ty = j;
trigs[trigflag_4]._tmsg = WM_DIABTWARPUP;
trigs[trigflag_4]._tlvl = 0;
trigflag_4++;
trigs[numtrigs]._tx = i;
trigs[numtrigs]._ty = j;
trigs[numtrigs]._tmsg = WM_DIABTWARPUP;
trigs[numtrigs]._tlvl = 0;
numtrigs++;
}
if (dPiece[i][j] == 120) {
trigs[trigflag_4]._tx = i;
trigs[trigflag_4]._ty = j;
trigs[trigflag_4]._tmsg = WM_DIABNEXTLVL;
trigflag_4++;
trigs[numtrigs]._tx = i;
trigs[numtrigs]._ty = j;
trigs[numtrigs]._tmsg = WM_DIABNEXTLVL;
numtrigs++;
}
}
}
@ -279,20 +277,20 @@ void InitL4Triggers()
for (j = 0; j < MAXDUNY; j++) {
for (i = 0; i < MAXDUNX; i++) {
if (dPiece[i][j] == 370 && quests[QTYPE_VB]._qactive == 3) {
trigs[trigflag_4]._tx = i;
trigs[trigflag_4]._ty = j;
trigs[trigflag_4]._tmsg = WM_DIABNEXTLVL;
trigflag_4++;
trigs[numtrigs]._tx = i;
trigs[numtrigs]._ty = j;
trigs[numtrigs]._tmsg = WM_DIABNEXTLVL;
numtrigs++;
}
}
}
trigflag_3 = 0;
trigflag = 0;
}
void InitSKingTriggers()
{
trigflag_3 = 0;
trigflag_4 = 1;
trigflag = 0;
numtrigs = 1;
trigs[0]._tx = 82;
trigs[0]._ty = 42;
trigs[0]._tmsg = WM_DIABRTNLVL;
@ -300,8 +298,8 @@ void InitSKingTriggers()
void InitSChambTriggers()
{
trigflag_3 = 0;
trigflag_4 = 1;
trigflag = 0;
numtrigs = 1;
trigs[0]._tx = 70;
trigs[0]._ty = 39;
trigs[0]._tmsg = WM_DIABRTNLVL;
@ -309,8 +307,8 @@ void InitSChambTriggers()
void InitPWaterTriggers()
{
trigflag_3 = 0;
trigflag_4 = 1;
trigflag = 0;
numtrigs = 1;
trigs[0]._tx = 30;
trigs[0]._ty = 83;
trigs[0]._tmsg = WM_DIABRTNLVL;
@ -318,8 +316,8 @@ void InitPWaterTriggers()
void InitVPTriggers()
{
trigflag_3 = 0;
trigflag_4 = 1;
trigflag = 0;
numtrigs = 1;
trigs[0]._tx = 35;
trigs[0]._ty = 32;
trigs[0]._tmsg = WM_DIABRTNLVL;
@ -338,7 +336,7 @@ BOOL ForceTownTrig()
}
}
if (trigflag_0) {
if (townwarps[0]) {
for (j = 0; TownWarp1List[j] != -1; j++) {
if (dPiece[cursmx][cursmy] == TownWarp1List[j]) {
strcpy(infostr, "Down to catacombs");
@ -349,7 +347,7 @@ BOOL ForceTownTrig()
}
}
if (trigflag_1) {
if (townwarps[1]) {
for (k = 1199; k <= 1220; k++) {
if (dPiece[cursmx][cursmy] == k) {
strcpy(infostr, "Down to caves");
@ -360,7 +358,7 @@ BOOL ForceTownTrig()
}
}
if (trigflag_2) {
if (townwarps[2]) {
for (l = 1240; l <= 1254; l++) {
if (dPiece[cursmx][cursmy] == l) {
strcpy(infostr, "Down to hell");
@ -384,7 +382,7 @@ BOOL ForceL1Trig()
sprintf(infostr, "Up to level %i", currlevel - 1);
else
strcpy(infostr, "Up to town");
for (j = 0; j < trigflag_4; j++) {
for (j = 0; j < numtrigs; j++) {
if (trigs[j]._tmsg == WM_DIABPREVLVL) {
cursmx = trigs[j]._tx;
cursmy = trigs[j]._ty;
@ -397,7 +395,7 @@ BOOL ForceL1Trig()
for (i = 0; L1DownList[i] != -1; i++) {
if (dPiece[cursmx][cursmy] == L1DownList[i]) {
sprintf(infostr, "Down to level %i", currlevel + 1);
for (j = 0; j < trigflag_4; j++) {
for (j = 0; j < numtrigs; j++) {
if (trigs[j]._tmsg == WM_DIABNEXTLVL) {
cursmx = trigs[j]._tx;
cursmy = trigs[j]._ty;
@ -416,7 +414,7 @@ BOOL ForceL2Trig()
for (i = 0; L2UpList[i] != -1; i++) {
if (dPiece[cursmx][cursmy] == L2UpList[i]) {
for (j = 0; j < trigflag_4; j++) {
for (j = 0; j < numtrigs; j++) {
if (trigs[j]._tmsg == WM_DIABPREVLVL) {
dx = abs(trigs[j]._tx - cursmx);
dy = abs(trigs[j]._ty - cursmy);
@ -434,7 +432,7 @@ BOOL ForceL2Trig()
for (i = 0; L2DownList[i] != -1; i++) {
if (dPiece[cursmx][cursmy] == L2DownList[i]) {
sprintf(infostr, "Down to level %i", currlevel + 1);
for (j = 0; j < trigflag_4; j++) {
for (j = 0; j < numtrigs; j++) {
if (trigs[j]._tmsg == WM_DIABNEXTLVL) {
cursmx = trigs[j]._tx;
cursmy = trigs[j]._ty;
@ -447,7 +445,7 @@ BOOL ForceL2Trig()
if (currlevel == 5) {
for (i = 0; L2TWarpUpList[i] != -1; i++) {
if (dPiece[cursmx][cursmy] == L2TWarpUpList[i]) {
for (j = 0; j < trigflag_4; j++) {
for (j = 0; j < numtrigs; j++) {
if (trigs[j]._tmsg == WM_DIABTWARPUP) {
dx = abs(trigs[j]._tx - cursmx);
dy = abs(trigs[j]._ty - cursmy);
@ -473,7 +471,7 @@ BOOL ForceL3Trig()
for (i = 0; L3UpList[i] != -1; ++i) {
if (dPiece[cursmx][cursmy] == L3UpList[i]) {
sprintf(infostr, "Up to level %i", currlevel - 1);
for (j = 0; j < trigflag_4; j++) {
for (j = 0; j < numtrigs; j++) {
if (trigs[j]._tmsg == WM_DIABPREVLVL) {
cursmx = trigs[j]._tx;
cursmy = trigs[j]._ty;
@ -486,7 +484,7 @@ BOOL ForceL3Trig()
for (i = 0; L3DownList[i] != -1; i++) {
if (dPiece[cursmx][cursmy] == L3DownList[i] || dPiece[cursmx + 1][cursmy] == L3DownList[i] || dPiece[cursmx + 2][cursmy] == L3DownList[i]) {
sprintf(infostr, "Down to level %i", currlevel + 1);
for (j = 0; j < trigflag_4; j++) {
for (j = 0; j < numtrigs; j++) {
if (trigs[j]._tmsg == WM_DIABNEXTLVL) {
cursmx = trigs[j]._tx;
cursmy = trigs[j]._ty;
@ -499,7 +497,7 @@ BOOL ForceL3Trig()
if (currlevel == 9) {
for (i = 0; L3TWarpUpList[i] != -1; i++) {
if (dPiece[cursmx][cursmy] == L3TWarpUpList[i]) {
for (j = 0; j < trigflag_4; j++) {
for (j = 0; j < numtrigs; j++) {
if (trigs[j]._tmsg == WM_DIABTWARPUP) {
dx = abs(trigs[j]._tx - cursmx);
dy = abs(trigs[j]._ty - cursmy);
@ -525,7 +523,7 @@ BOOL ForceL4Trig()
for (i = 0; L4UpList[i] != -1; ++i) {
if (dPiece[cursmx][cursmy] == L4UpList[i]) {
sprintf(infostr, "Up to level %i", currlevel - 1);
for (j = 0; j < trigflag_4; j++) {
for (j = 0; j < numtrigs; j++) {
if (trigs[j]._tmsg == WM_DIABPREVLVL) {
cursmx = trigs[j]._tx;
cursmy = trigs[j]._ty;
@ -538,7 +536,7 @@ BOOL ForceL4Trig()
for (i = 0; L4DownList[i] != -1; i++) {
if (dPiece[cursmx][cursmy] == L4DownList[i]) {
sprintf(infostr, "Down to level %i", currlevel + 1);
for (j = 0; j < trigflag_4; j++) {
for (j = 0; j < numtrigs; j++) {
if (trigs[j]._tmsg == WM_DIABNEXTLVL) {
cursmx = trigs[j]._tx;
cursmy = trigs[j]._ty;
@ -551,7 +549,7 @@ BOOL ForceL4Trig()
if (currlevel == 13) {
for (i = 0; L4TWarpUpList[i] != -1; i++) {
if (dPiece[cursmx][cursmy] == L4TWarpUpList[i]) {
for (j = 0; j < trigflag_4; j++) {
for (j = 0; j < numtrigs; j++) {
if (trigs[j]._tmsg == WM_DIABTWARPUP) {
dx = abs(trigs[j]._tx - cursmx);
dy = abs(trigs[j]._ty - cursmy);
@ -571,7 +569,7 @@ BOOL ForceL4Trig()
for (i = 0; L4PentaList[i] != -1; i++) {
if (dPiece[cursmx][cursmy] == L4PentaList[i]) {
strcpy(infostr, "Down to Diablo");
for (j = 0; j < trigflag_4; j++) {
for (j = 0; j < numtrigs; j++) {
if (trigs[j]._tmsg == WM_DIABNEXTLVL) {
cursmx = trigs[j]._tx;
cursmy = trigs[j]._ty;
@ -589,7 +587,7 @@ void Freeupstairs()
{
int i, yy, xx, tx, ty;
for (i = 0; i < trigflag_4; i++) {
for (i = 0; i < numtrigs; i++) {
tx = trigs[i]._tx;
ty = trigs[i]._ty;
@ -654,63 +652,49 @@ BOOL ForcePWaterTrig()
void CheckTrigForce()
{
int v0; // eax
int v1; // eax
trigflag_3 = 0;
if (MouseY <= 351) {
if (setlevel) {
switch (setlvlnum) {
case SL_SKELKING:
v1 = ForceSKingTrig();
break;
case SL_BONECHAMB:
v1 = ForceSChambTrig();
break;
case SL_POISONWATER:
v1 = ForcePWaterTrig();
break;
default:
return;
}
goto LABEL_23;
}
if (leveltype) {
switch (leveltype) {
case DTYPE_CATHEDRAL:
v0 = ForceL1Trig();
break;
case DTYPE_CATACOMBS:
v0 = ForceL2Trig();
break;
case DTYPE_CAVES:
v0 = ForceL3Trig();
break;
case DTYPE_HELL:
v0 = ForceL4Trig();
break;
default:
LABEL_14:
if (leveltype == DTYPE_TOWN)
goto LABEL_24;
if (trigflag_3) {
LABEL_25:
ClearPanel();
return;
}
v1 = ForceQuests();
LABEL_23:
trigflag_3 = v1;
LABEL_24:
if (!trigflag_3)
return;
goto LABEL_25;
}
} else {
v0 = ForceTownTrig();
trigflag = FALSE;
if(MouseY > 352 - 1) {
return;
}
if(!setlevel) {
switch(leveltype) {
case DTYPE_TOWN:
trigflag = ForceTownTrig();
break;
case DTYPE_CATHEDRAL:
trigflag = ForceL1Trig();
break;
case DTYPE_CATACOMBS:
trigflag = ForceL2Trig();
break;
case DTYPE_CAVES:
trigflag = ForceL3Trig();
break;
case DTYPE_HELL:
trigflag = ForceL4Trig();
break;
}
if(leveltype != DTYPE_TOWN && !trigflag) {
trigflag = ForceQuests();
}
trigflag_3 = v0;
goto LABEL_14;
} else {
switch(setlvlnum) {
case SL_SKELKING:
trigflag = ForceSKingTrig();
break;
case SL_BONECHAMB:
trigflag = ForceSChambTrig();
break;
case SL_POISONWATER:
trigflag = ForcePWaterTrig();
break;
}
}
if(trigflag) {
ClearPanel();
}
}
// 5CF31D: using guessed type char setlevel;
@ -724,7 +708,7 @@ void CheckTriggers()
if (plr[myplr]._pmode)
return;
for (i = 0; i < trigflag_4; i++) {
for (i = 0; i < numtrigs; i++) {
if (plr[myplr].WorldX != trigs[i]._tx || plr[myplr].WorldY != trigs[i]._ty) {
continue;
}

10
Source/trigs.h

@ -2,13 +2,9 @@
#ifndef __TRIGS_H__
#define __TRIGS_H__
// The trigflag variables (0-4) here were split up from the trigflag array.
// Complete diff is part of PR #947 on Github.
extern int trigflag_0;
extern int trigflag_1;
extern int trigflag_2;
extern int trigflag_3;
extern int trigflag_4;
extern BOOL townwarps[3];
extern BOOL trigflag;
extern int numtrigs;
extern TriggerStruct trigs[MAXTRIGGERS];
extern int TWarpFrom; // weak

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