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/**
* @file msg.cpp
*
* Implementation of function for sending and reciving network messages.
*/
#include <climits>
#include <list>
#include <memory>
#include <unordered_map>
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#include <fmt/format.h>
#include "DiabloUI/diabloui.h"
#include "automap.h"
#include "config.h"
#include "control.h"
#include "dead.h"
#include "dthread.h"
#include "encrypt.h"
#include "engine/random.hpp"
#include "engine/world_tile.hpp"
#include "gamemenu.h"
#include "levels/crypt.h"
#include "levels/town.h"
#include "levels/trigs.h"
#include "lighting.h"
#include "miniwin/miniwin.h"
#include "missiles.h"
#include "nthread.h"
#include "objects.h"
#include "options.h"
#include "pfile.h"
#include "plrmsg.h"
#include "spells.h"
#include "storm/storm_net.hpp"
#include "sync.h"
#include "tmsg.h"
#include "towners.h"
#include "utils/language.h"
#include "utils/str_cat.hpp"
#include "utils/utf8.hpp"
namespace devilution {
bool deltaload;
uint8_t gbBufferMsgs;
int dwRecCount;
namespace {
struct TMegaPkt {
uint32_t spaceLeft;
byte data[32000];
TMegaPkt()
: spaceLeft(sizeof(data))
{
}
};
#pragma pack(push, 1)
struct DMonsterStr {
WorldTilePosition position;
Direction _mdir;
uint8_t _menemy;
uint8_t _mactive;
int32_t hitPoints;
int8_t mWhoHit;
};
struct DObjectStr {
_cmd_id bCmd;
};
struct DLevel {
TCmdPItem item[MAXITEMS];
DObjectStr object[MAXOBJECTS];
DMonsterStr monster[MaxMonsters];
};
struct LocalLevel {
LocalLevel(const uint8_t (&other)[DMAXX][DMAXY])
{
memcpy(&automapsv, &other, sizeof(automapsv));
}
uint8_t automapsv[DMAXX][DMAXY];
};
struct DPortal {
uint8_t x;
uint8_t y;
uint8_t level;
uint8_t ltype;
uint8_t setlvl;
};
struct MultiQuests {
quest_state qstate;
uint8_t qlog;
uint8_t qvar1;
};
struct DJunk {
DPortal portal[MAXPORTAL];
MultiQuests quests[MAXMULTIQUESTS];
};
#pragma pack(pop)
constexpr size_t MAX_MULTIPLAYERLEVELS = NUMLEVELS + SL_LAST;
constexpr size_t MAX_CHUNKS = MAX_MULTIPLAYERLEVELS + 4;
uint32_t sgdwOwnerWait;
uint32_t sgdwRecvOffset;
int sgnCurrMegaPlayer;
std::unordered_map<uint8_t, DLevel> DeltaLevels;
uint8_t sbLastCmd;
byte sgRecvBuf[sizeof(DLevel) + 1];
_cmd_id sgbRecvCmd;
std::unordered_map<uint8_t, LocalLevel> LocalLevels;
DJunk sgJunk;
bool sgbDeltaChanged;
uint8_t sgbDeltaChunks;
std::list<TMegaPkt> MegaPktList;
Item ItemLimbo;
/** @brief Last sent player command for the local player. */
TCmdLocParam4 lastSentPlayerCmd;
uint8_t GetLevelForMultiplayer(uint8_t level, bool isSetLevel)
{
if (isSetLevel)
return level + NUMLEVELS;
return level;
}
/** @brief Gets a delta level. */
DLevel &GetDeltaLevel(uint8_t level)
{
auto keyIt = DeltaLevels.find(level);
if (keyIt != DeltaLevels.end())
return keyIt->second;
auto emplaceRet = DeltaLevels.emplace(level, DLevel {});
assert(emplaceRet.second);
DLevel &deltaLevel = emplaceRet.first->second;
memset(&deltaLevel, 0xFF, sizeof(DLevel));
return deltaLevel;
}
/** @brief Gets a delta level. */
DLevel &GetDeltaLevel(const Player &player)
{
uint8_t level = GetLevelForMultiplayer(player);
return GetDeltaLevel(level);
}
/**
* @brief Throttles that a player command is only sent once per game tick.
* This is a workaround for a desync that happens when a command is processed in different game ticks for different clients. See https://github.com/diasurgical/devilutionX/issues/2681 for details.
* When a proper fix is implemented this workaround can be removed.
*/
bool WasPlayerCmdAlreadyRequested(_cmd_id bCmd, Point position = {}, uint16_t wParam1 = 0, uint16_t wParam2 = 0, uint16_t wParam3 = 0, uint16_t wParam4 = 0)
{
switch (bCmd) {
// All known commands that result in a changed player action (player.destAction)
case _cmd_id::CMD_RATTACKID:
case _cmd_id::CMD_SPELLID:
case _cmd_id::CMD_TSPELLID:
case _cmd_id::CMD_ATTACKID:
case _cmd_id::CMD_RATTACKPID:
case _cmd_id::CMD_SPELLPID:
case _cmd_id::CMD_TSPELLPID:
case _cmd_id::CMD_ATTACKPID:
case _cmd_id::CMD_ATTACKXY:
case _cmd_id::CMD_SATTACKXY:
case _cmd_id::CMD_RATTACKXY:
case _cmd_id::CMD_SPELLXY:
case _cmd_id::CMD_TSPELLXY:
case _cmd_id::CMD_SPELLXYD:
case _cmd_id::CMD_WALKXY:
case _cmd_id::CMD_TALKXY:
case _cmd_id::CMD_DISARMXY:
case _cmd_id::CMD_OPOBJXY:
case _cmd_id::CMD_GOTOGETITEM:
case _cmd_id::CMD_GOTOAGETITEM:
break;
default:
// None player actions should work normally
return false;
}
TCmdLocParam4 newSendParam = { bCmd, static_cast<uint8_t>(position.x), static_cast<uint8_t>(position.y), wParam1, wParam2, wParam3, wParam4 };
if (lastSentPlayerCmd.bCmd == newSendParam.bCmd && lastSentPlayerCmd.x == newSendParam.x && lastSentPlayerCmd.y == newSendParam.y
&& lastSentPlayerCmd.wParam1 == newSendParam.wParam1 && lastSentPlayerCmd.wParam2 == newSendParam.wParam2 && lastSentPlayerCmd.wParam3 == newSendParam.wParam3 && lastSentPlayerCmd.wParam4 == newSendParam.wParam4) {
// Command already send in this game tick => don't send again / throttle
return true;
}
lastSentPlayerCmd = newSendParam;
return false;
}
void GetNextPacket()
{
MegaPktList.emplace_back();
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}
void FreePackets()
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{
MegaPktList.clear();
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}
void PrePacket()
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{
uint8_t playerId = std::numeric_limits<uint8_t>::max();
for (TMegaPkt &pkt : MegaPktList) {
byte *data = pkt.data;
size_t spaceLeft = sizeof(pkt.data);
while (spaceLeft != pkt.spaceLeft) {
auto cmdId = static_cast<_cmd_id>(*data);
if (cmdId == FAKE_CMD_SETID) {
auto *cmd = (TFakeCmdPlr *)data;
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data += sizeof(*cmd);
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spaceLeft -= sizeof(*cmd);
playerId = cmd->bPlr;
continue;
}
if (cmdId == FAKE_CMD_DROPID) {
auto *cmd = (TFakeDropPlr *)data;
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data += sizeof(*cmd);
spaceLeft -= sizeof(*cmd);
multi_player_left(cmd->bPlr, cmd->dwReason);
continue;
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}
if (playerId >= MAX_PLRS) {
Log("Missing source of network message");
return;
}
uint32_t size = ParseCmd(playerId, (TCmd *)data);
if (size == 0) {
Log("Discarding bad network message");
return;
}
uint32_t pktSize = size;
data += pktSize;
spaceLeft -= pktSize;
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}
}
}
void SendPacket(int pnum, const void *packet, DWORD dwSize)
{
TFakeCmdPlr cmd;
if (pnum != sgnCurrMegaPlayer) {
sgnCurrMegaPlayer = pnum;
cmd.bCmd = FAKE_CMD_SETID;
cmd.bPlr = pnum;
SendPacket(pnum, &cmd, sizeof(cmd));
}
if (MegaPktList.back().spaceLeft < dwSize)
GetNextPacket();
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TMegaPkt &currMegaPkt = MegaPktList.back();
memcpy(currMegaPkt.data + sizeof(currMegaPkt.data) - currMegaPkt.spaceLeft, packet, dwSize);
currMegaPkt.spaceLeft -= dwSize;
}
int WaitForTurns()
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{
DWORD turns;
if (sgbDeltaChunks == 0) {
nthread_send_and_recv_turn(0, 0);
if (!SNetGetOwnerTurnsWaiting(&turns) && SErrGetLastError() == STORM_ERROR_NOT_IN_GAME)
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return 100;
if (SDL_GetTicks() - sgdwOwnerWait <= 2000 && turns < gdwTurnsInTransit)
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return 0;
sgbDeltaChunks++;
}
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multi_process_network_packets();
nthread_send_and_recv_turn(0, 0);
if (nthread_has_500ms_passed()) {
nthread_recv_turns();
}
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if (gbGameDestroyed)
return 100;
if (gbDeltaSender >= MAX_PLRS) {
sgbDeltaChunks = 0;
sgbRecvCmd = CMD_DLEVEL_END;
gbDeltaSender = MyPlayerId;
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nthread_set_turn_upper_bit();
}
if (sgbDeltaChunks == MAX_CHUNKS - 1) {
sgbDeltaChunks = MAX_CHUNKS;
return 99;
}
return 100 * sgbDeltaChunks / MAX_CHUNKS;
}
byte *DeltaExportItem(byte *dst, const TCmdPItem *src)
{
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for (int i = 0; i < MAXITEMS; i++, src++) {
if (src->bCmd == CMD_INVALID) {
*dst++ = byte { 0xFF };
} else {
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memcpy(dst, src, sizeof(TCmdPItem));
dst += sizeof(TCmdPItem);
}
}
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return dst;
}
size_t DeltaImportItem(const byte *src, TCmdPItem *dst)
{
size_t size = 0;
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for (int i = 0; i < MAXITEMS; i++, dst++) {
if (src[size] == byte { 0xFF }) {
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memset(dst, 0xFF, sizeof(TCmdPItem));
size++;
} else {
memcpy(dst, &src[size], sizeof(TCmdPItem));
size += sizeof(TCmdPItem);
}
}
return size;
}
byte *DeltaExportObject(byte *dst, const DObjectStr *src)
{
memcpy(dst, src, sizeof(DObjectStr) * MAXOBJECTS);
return dst + sizeof(DObjectStr) * MAXOBJECTS;
}
size_t DeltaImportObject(const byte *src, DObjectStr *dst)
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{
memcpy(dst, src, sizeof(DObjectStr) * MAXOBJECTS);
return sizeof(DObjectStr) * MAXOBJECTS;
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}
byte *DeltaExportMonster(byte *dst, const DMonsterStr *src)
{
for (size_t i = 0; i < MaxMonsters; i++, src++) {
if (src->position.x == 0xFF) {
*dst++ = byte { 0xFF };
} else {
memcpy(dst, src, sizeof(DMonsterStr));
dst += sizeof(DMonsterStr);
}
}
return dst;
}
void DeltaImportMonster(const byte *src, DMonsterStr *dst)
{
size_t size = 0;
for (size_t i = 0; i < MaxMonsters; i++, dst++) {
if (src[size] == byte { 0xFF }) {
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memset(dst, 0xFF, sizeof(DMonsterStr));
size++;
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} else {
memcpy(dst, &src[size], sizeof(DMonsterStr));
size += sizeof(DMonsterStr);
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}
}
}
byte *DeltaExportJunk(byte *dst)
{
for (auto &portal : sgJunk.portal) {
if (portal.x == 0xFF) {
*dst++ = byte { 0xFF };
} else {
memcpy(dst, &portal, sizeof(DPortal));
dst += sizeof(DPortal);
}
}
int q = 0;
for (auto &quest : Quests) {
if (!QuestsData[quest._qidx].isSinglePlayerOnly) {
sgJunk.quests[q].qlog = quest._qlog ? 1 : 0;
sgJunk.quests[q].qstate = quest._qactive;
sgJunk.quests[q].qvar1 = quest._qvar1;
memcpy(dst, &sgJunk.quests[q], sizeof(MultiQuests));
dst += sizeof(MultiQuests);
q++;
}
}
return dst;
}
void DeltaImportJunk(const byte *src)
{
for (int i = 0; i < MAXPORTAL; i++) {
if (*src == byte { 0xFF }) {
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memset(&sgJunk.portal[i], 0xFF, sizeof(DPortal));
src++;
} else {
memcpy(&sgJunk.portal[i], src, sizeof(DPortal));
src += sizeof(DPortal);
}
}
int q = 0;
for (int qidx = 0; qidx < MAXQUESTS; qidx++) {
if (!QuestsData[qidx].isSinglePlayerOnly) {
memcpy(&sgJunk.quests[q], src, sizeof(MultiQuests));
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src += sizeof(MultiQuests);
q++;
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}
}
}
uint32_t CompressData(byte *buffer, byte *end)
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{
const auto size = static_cast<uint32_t>(end - buffer - 1);
const uint32_t pkSize = PkwareCompress(buffer + 1, size);
*buffer = size != pkSize ? byte { 1 } : byte { 0 };
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return pkSize + 1;
}
void DeltaImportData(_cmd_id cmd, DWORD recvOffset)
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{
if (sgRecvBuf[0] != byte { 0 })
PkwareDecompress(&sgRecvBuf[1], recvOffset, sizeof(sgRecvBuf) - 1);
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byte *src = &sgRecvBuf[1];
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if (cmd == CMD_DLEVEL_JUNK) {
DeltaImportJunk(src);
} else if (cmd == CMD_DLEVEL) {
uint8_t i = static_cast<uint8_t>(src[0]);
src += sizeof(uint8_t);
DLevel &deltaLevel = GetDeltaLevel(i);
src += DeltaImportItem(src, deltaLevel.item);
src += DeltaImportObject(src, deltaLevel.object);
DeltaImportMonster(src, deltaLevel.monster);
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} else {
app_fatal(StrCat("Unkown network message type: ", cmd));
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}
sgbDeltaChunks++;
sgbDeltaChanged = true;
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}
DWORD OnLevelData(int pnum, const TCmd *pCmd)
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{
const auto &message = *reinterpret_cast<const TCmdPlrInfoHdr *>(pCmd);
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if (gbDeltaSender != pnum) {
if (message.bCmd != CMD_DLEVEL_END && (message.bCmd != CMD_DLEVEL || message.wOffset != 0)) {
return message.wBytes + sizeof(message);
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}
gbDeltaSender = pnum;
sgbRecvCmd = CMD_DLEVEL_END;
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}
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if (sgbRecvCmd == CMD_DLEVEL_END) {
if (message.bCmd == CMD_DLEVEL_END) {
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sgbDeltaChunks = MAX_CHUNKS - 1;
return message.wBytes + sizeof(message);
}
if (message.bCmd != CMD_DLEVEL || message.wOffset != 0) {
return message.wBytes + sizeof(message);
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}
sgdwRecvOffset = 0;
sgbRecvCmd = message.bCmd;
} else if (sgbRecvCmd != message.bCmd || message.wOffset == 0) {
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DeltaImportData(sgbRecvCmd, sgdwRecvOffset);
if (message.bCmd == CMD_DLEVEL_END) {
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sgbDeltaChunks = MAX_CHUNKS - 1;
sgbRecvCmd = CMD_DLEVEL_END;
return message.wBytes + sizeof(message);
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}
sgdwRecvOffset = 0;
sgbRecvCmd = message.bCmd;
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}
assert(message.wOffset == sgdwRecvOffset);
memcpy(&sgRecvBuf[message.wOffset], &message + 1, message.wBytes);
sgdwRecvOffset += message.wBytes;
return message.wBytes + sizeof(message);
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}
void DeltaSyncGolem(const TCmdGolem &message, int pnum, uint8_t level)
{
if (!gbIsMultiplayer)
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return;
sgbDeltaChanged = true;
DMonsterStr &monster = GetDeltaLevel(level).monster[pnum];
monster.position.x = message._mx;
monster.position.y = message._my;
monster._mactive = UINT8_MAX;
monster._menemy = message._menemy;
monster._mdir = message._mdir;
monster.hitPoints = message._mhitpoints;
}
void DeltaLeaveSync(uint8_t bLevel)
{
if (!gbIsMultiplayer)
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return;
if (leveltype == DTYPE_TOWN) {
glSeedTbl[0] = AdvanceRndSeed();
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return;
}
DLevel &deltaLevel = GetDeltaLevel(bLevel);
for (size_t i = 0; i < ActiveMonsterCount; i++) {
int ma = ActiveMonsters[i];
auto &monster = Monsters[ma];
if (monster.hitPoints == 0)
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continue;
sgbDeltaChanged = true;
DMonsterStr &delta = deltaLevel.monster[ma];
delta.position = monster.position.tile;
delta._mdir = monster.direction;
delta._menemy = encode_enemy(monster);
delta.hitPoints = monster.hitPoints;
delta._mactive = monster.activeForTicks;
delta.mWhoHit = monster.whoHit;
}
LocalLevels.insert_or_assign(bLevel, AutomapView);
}
void DeltaSyncObject(int oi, _cmd_id bCmd, const Player &player)
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{
if (!gbIsMultiplayer)
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return;
sgbDeltaChanged = true;
GetDeltaLevel(player).object[oi].bCmd = bCmd;
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}
bool DeltaGetItem(const TCmdGItem &message, uint8_t bLevel)
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{
if (!gbIsMultiplayer)
return true;
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DLevel &deltaLevel = GetDeltaLevel(bLevel);
for (TCmdPItem &item : deltaLevel.item) {
if (item.bCmd == CMD_INVALID || item.wIndx != message.wIndx || item.wCI != message.wCI || item.dwSeed != message.dwSeed)
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continue;
if (item.bCmd == TCmdPItem::PickedUpItem) {
return true;
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}
if (item.bCmd == TCmdPItem::FloorItem) {
sgbDeltaChanged = true;
item.bCmd = TCmdPItem::PickedUpItem;
return true;
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}
if (item.bCmd == TCmdPItem::DroppedItem) {
sgbDeltaChanged = true;
item.bCmd = CMD_INVALID;
return true;
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}
app_fatal("delta:1");
}
if ((message.wCI & CF_PREGEN) == 0)
return false;
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for (TCmdPItem &item : deltaLevel.item) {
if (item.bCmd == CMD_INVALID) {
sgbDeltaChanged = true;
item.bCmd = TCmdPItem::PickedUpItem;
item.x = message.x;
item.y = message.y;
item.wIndx = message.wIndx;
item.wCI = message.wCI;
item.dwSeed = message.dwSeed;
item.bId = message.bId;
item.bDur = message.bDur;
item.bMDur = message.bMDur;
item.bCh = message.bCh;
item.bMCh = message.bMCh;
item.wValue = message.wValue;
item.dwBuff = message.dwBuff;
item.wToHit = message.wToHit;
item.wMaxDam = message.wMaxDam;
item.bMinStr = message.bMinStr;
item.bMinMag = message.bMinMag;
item.bMinDex = message.bMinDex;
item.bAC = message.bAC;
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break;
}
}
return true;
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}
void DeltaPutItem(const TCmdPItem &message, Point position, const Player &player)
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{
if (!gbIsMultiplayer)
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return;
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DLevel &deltaLevel = GetDeltaLevel(player);
for (const TCmdPItem &item : deltaLevel.item) {
if (item.bCmd != TCmdPItem::PickedUpItem
&& item.bCmd != CMD_INVALID
&& item.wIndx == message.wIndx
&& item.wCI == message.wCI
&& item.dwSeed == message.dwSeed) {
if (item.bCmd == TCmdPItem::DroppedItem)
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return;
app_fatal(_("Trying to drop a floor item?"));
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}
}
for (TCmdPItem &item : deltaLevel.item) {
if (item.bCmd == CMD_INVALID) {
sgbDeltaChanged = true;
memcpy(&item, &message, sizeof(TCmdPItem));
item.bCmd = TCmdPItem::DroppedItem;
item.x = position.x;
item.y = position.y;
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return;
}
}
}
bool IOwnLevel(const Player &player)
{
for (const Player &other : Players) {
if (!other.plractive)
continue;
if (other._pLvlChanging)
continue;
if (other.plrlevel != player.plrlevel)
continue;
if (other.plrIsOnSetLevel != player.plrIsOnSetLevel)
continue;
if (&other == MyPlayer && gbBufferMsgs != 0)
continue;
return &other == MyPlayer;
}
return false;
}
void DeltaOpenPortal(int pnum, Point position, uint8_t bLevel, dungeon_type bLType, bool bSetLvl)
{
sgbDeltaChanged = true;
sgJunk.portal[pnum].x = position.x;
sgJunk.portal[pnum].y = position.y;
sgJunk.portal[pnum].level = bLevel;
sgJunk.portal[pnum].ltype = bLType;
sgJunk.portal[pnum].setlvl = bSetLvl ? 1 : 0;
}
void CheckUpdatePlayer(int pnum)
{
if (gbIsMultiplayer && pnum == MyPlayerId)
pfile_update(true);
}
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void NetSendCmdGItem2(bool usonly, _cmd_id bCmd, uint8_t mast, uint8_t pnum, const TCmdGItem &item)
{
TCmdGItem cmd;
memcpy(&cmd, &item, sizeof(cmd));
cmd.bPnum = pnum;
cmd.bCmd = bCmd;
cmd.bMaster = mast;
if (!usonly) {
cmd.dwTime = 0;
NetSendHiPri(MyPlayerId, (byte *)&cmd, sizeof(cmd));
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return;
}
int ticks = SDL_GetTicks();
if (cmd.dwTime == 0) {
cmd.dwTime = ticks;
} else if (ticks - cmd.dwTime > 5000) {
return;
}
tmsg_add((byte *)&cmd, sizeof(cmd));
}
bool NetSendCmdReq2(_cmd_id bCmd, uint8_t mast, uint8_t pnum, const TCmdGItem &item)
{
TCmdGItem cmd;
memcpy(&cmd, &item, sizeof(cmd));
cmd.bCmd = bCmd;
cmd.bPnum = pnum;
cmd.bMaster = mast;
int ticks = SDL_GetTicks();
if (cmd.dwTime == 0)
cmd.dwTime = ticks;
else if (ticks - cmd.dwTime > 5000)
return false;
tmsg_add((byte *)&cmd, sizeof(cmd));
return true;
}
void NetSendCmdExtra(const TCmdGItem &item)
{
TCmdGItem cmd;
memcpy(&cmd, &item, sizeof(cmd));
cmd.dwTime = 0;
cmd.bCmd = CMD_ITEMEXTRA;
NetSendHiPri(MyPlayerId, (byte *)&cmd, sizeof(cmd));
}
DWORD OnWalk(const TCmd *pCmd, Player &player)
{
const auto &message = *reinterpret_cast<const TCmdLoc *>(pCmd);
const Point position { message.x, message.y };
if (gbBufferMsgs != 1 && player.isOnActiveLevel() && InDungeonBounds(position)) {
ClrPlrPath(player);
MakePlrPath(player, position, true);
player.destAction = ACTION_NONE;
}
return sizeof(message);
}
DWORD OnAddStrength(const TCmd *pCmd, int pnum)
{
const auto &message = *reinterpret_cast<const TCmdParam1 *>(pCmd);
if (gbBufferMsgs == 1)
SendPacket(pnum, &message, sizeof(message));
else if (message.wParam1 <= 256)
ModifyPlrStr(Players[pnum], message.wParam1);
return sizeof(message);
}
DWORD OnAddMagic(const TCmd *pCmd, int pnum)
{
const auto &message = *reinterpret_cast<const TCmdParam1 *>(pCmd);
if (gbBufferMsgs == 1)
SendPacket(pnum, &message, sizeof(message));
else if (message.wParam1 <= 256)
ModifyPlrMag(Players[pnum], message.wParam1);
return sizeof(message);
}
DWORD OnAddDexterity(const TCmd *pCmd, int pnum)
{
const auto &message = *reinterpret_cast<const TCmdParam1 *>(pCmd);
if (gbBufferMsgs == 1)
SendPacket(pnum, &message, sizeof(message));
else if (message.wParam1 <= 256)
ModifyPlrDex(Players[pnum], message.wParam1);
return sizeof(message);
}
DWORD OnAddVitality(const TCmd *pCmd, int pnum)
{
const auto &message = *reinterpret_cast<const TCmdParam1 *>(pCmd);
if (gbBufferMsgs == 1)
SendPacket(pnum, &message, sizeof(message));
else if (message.wParam1 <= 256)
ModifyPlrVit(Players[pnum], message.wParam1);
return sizeof(message);
}
DWORD OnGotoGetItem(const TCmd *pCmd, Player &player)
{
const auto &message = *reinterpret_cast<const TCmdLocParam1 *>(pCmd);
const Point position { message.x, message.y };
if (gbBufferMsgs != 1 && player.isOnActiveLevel() && InDungeonBounds(position) && message.wParam1 < MAXITEMS + 1) {
MakePlrPath(player, position, false);
player.destAction = ACTION_PICKUPITEM;
player.destParam1 = message.wParam1;
}
return sizeof(message);
}
bool IsGItemValid(const TCmdGItem &message)
{
if (message.bMaster >= MAX_PLRS)
return false;
if (message.bPnum >= MAX_PLRS)
return false;
if (message.bCursitem >= MAXITEMS + 1)
return false;
if (!IsValidLevelForMultiplayer(message.bLevel))
return false;
if (!InDungeonBounds({ message.x, message.y }))
return false;
return IsItemAvailable(message.wIndx);
}
bool IsPItemValid(const TCmdPItem &message)
{
const Point position { message.x, message.y };
if (!InDungeonBounds(position))
return false;
return IsItemAvailable(message.wIndx);
}
DWORD OnRequestGetItem(const TCmd *pCmd, Player &player)
{
const auto &message = *reinterpret_cast<const TCmdGItem *>(pCmd);
if (gbBufferMsgs != 1 && IOwnLevel(player) && IsGItemValid(message)) {
const Point position { message.x, message.y };
if (GetItemRecord(message.dwSeed, message.wCI, message.wIndx)) {
int ii = -1;
if (InDungeonBounds(position)) {
ii = abs(dItem[position.x][position.y]) - 1;
if (ii >= 0 && !Items[ii].keyAttributesMatch(message.dwSeed, static_cast<_item_indexes>(message.wIndx), message.wCI)) {
ii = -1;
}
}
if (ii == -1) {
// No item at the target position or the key attributes don't match, so try find a matching item.
int activeItemIndex = FindGetItem(message.dwSeed, message.wIndx, message.wCI);
if (activeItemIndex != -1) {
ii = ActiveItems[activeItemIndex];
}
}
if (ii != -1) {
NetSendCmdGItem2(false, CMD_GETITEM, MyPlayerId, message.bPnum, message);
if (message.bPnum != MyPlayerId)
SyncGetItem(position, message.dwSeed, message.wIndx, message.wCI);
else
InvGetItem(*MyPlayer, ii);
SetItemRecord(message.dwSeed, message.wCI, message.wIndx);
} else if (!NetSendCmdReq2(CMD_REQUESTGITEM, MyPlayerId, message.bPnum, message)) {
NetSendCmdExtra(message);
}
}
}
return sizeof(message);
}
DWORD OnGetItem(const TCmd *pCmd, int pnum)
{
const auto &message = *reinterpret_cast<const TCmdGItem *>(pCmd);
if (gbBufferMsgs == 1) {
SendPacket(pnum, &message, sizeof(message));
} else if (IsGItemValid(message)) {
const Point position { message.x, message.y };
if (DeltaGetItem(message, message.bLevel)) {
bool isOnActiveLevel = GetLevelForMultiplayer(*MyPlayer) == message.bLevel;
if ((isOnActiveLevel || message.bPnum == MyPlayerId) && message.bMaster != MyPlayerId) {
if (message.bPnum == MyPlayerId) {
if (!isOnActiveLevel) {
int ii = SyncPutItem(*MyPlayer, MyPlayer->position.tile, message.wIndx, message.wCI, message.dwSeed, message.bId, message.bDur, message.bMDur, message.bCh, message.bMCh, message.wValue, message.dwBuff, message.wToHit, message.wMaxDam, message.bMinStr, message.bMinMag, message.bMinDex, message.bAC);
if (ii != -1)
InvGetItem(*MyPlayer, ii);
} else {
int activeItemIndex = FindGetItem(message.dwSeed, message.wIndx, message.wCI);
InvGetItem(*MyPlayer, ActiveItems[activeItemIndex]);
}
} else {
SyncGetItem(position, message.dwSeed, message.wIndx, message.wCI);
}
}
} else {
NetSendCmdGItem2(true, CMD_GETITEM, message.bMaster, message.bPnum, message);
}
}
return sizeof(message);
}
DWORD OnGotoAutoGetItem(const TCmd *pCmd, Player &player)
{
const auto &message = *reinterpret_cast<const TCmdLocParam1 *>(pCmd);
const Point position { message.x, message.y };
if (gbBufferMsgs != 1 && player.isOnActiveLevel() && InDungeonBounds(position) && message.wParam1 < MAXITEMS + 1) {
MakePlrPath(player, position, false);
player.destAction = ACTION_PICKUPAITEM;
player.destParam1 = message.wParam1;
}
return sizeof(message);
}
DWORD OnRequestAutoGetItem(const TCmd *pCmd, Player &player)
{
const auto &message = *reinterpret_cast<const TCmdGItem *>(pCmd);
if (gbBufferMsgs != 1 && IOwnLevel(player) && IsGItemValid(message)) {
const Point position { message.x, message.y };
if (GetItemRecord(message.dwSeed, message.wCI, message.wIndx)) {
if (FindGetItem(message.dwSeed, message.wIndx, message.wCI) != -1) {
NetSendCmdGItem2(false, CMD_AGETITEM, MyPlayerId, message.bPnum, message);
if (message.bPnum != MyPlayerId)
SyncGetItem(position, message.dwSeed, message.wIndx, message.wCI);
else
AutoGetItem(*MyPlayer, &Items[message.bCursitem], message.bCursitem);
SetItemRecord(message.dwSeed, message.wCI, message.wIndx);
} else if (!NetSendCmdReq2(CMD_REQUESTAGITEM, MyPlayerId, message.bPnum, message)) {
NetSendCmdExtra(message);
}
}
}
return sizeof(message);
}
DWORD OnAutoGetItem(const TCmd *pCmd, int pnum)
{
const auto &message = *reinterpret_cast<const TCmdGItem *>(pCmd);
if (gbBufferMsgs == 1) {
SendPacket(pnum, &message, sizeof(message));
} else if (IsGItemValid(message)) {
const Point position { message.x, message.y };
if (DeltaGetItem(message, message.bLevel)) {
uint8_t localLevel = GetLevelForMultiplayer(*MyPlayer);
if ((localLevel == message.bLevel || message.bPnum == MyPlayerId) && message.bMaster != MyPlayerId) {
if (message.bPnum == MyPlayerId) {
if (localLevel != message.bLevel) {
Player &player = *MyPlayer;
int ii = SyncPutItem(player, player.position.tile, message.wIndx, message.wCI, message.dwSeed, message.bId, message.bDur, message.bMDur, message.bCh, message.bMCh, message.wValue, message.dwBuff, message.wToHit, message.wMaxDam, message.bMinStr, message.bMinMag, message.bMinDex, message.bAC);
if (ii != -1)
AutoGetItem(*MyPlayer, &Items[ii], ii);
} else {
AutoGetItem(*MyPlayer, &Items[message.bCursitem], message.bCursitem);
}
} else {
SyncGetItem(position, message.dwSeed, message.wIndx, message.wCI);
}
}
} else {
NetSendCmdGItem2(true, CMD_AGETITEM, message.bMaster, message.bPnum, message);
}
}
return sizeof(message);
}
DWORD OnItemExtra(const TCmd *pCmd, int pnum)
{
const auto &message = *reinterpret_cast<const TCmdGItem *>(pCmd);
if (gbBufferMsgs == 1) {
SendPacket(pnum, &message, sizeof(message));
} else if (IsGItemValid(message)) {
DeltaGetItem(message, message.bLevel);
if (Players[pnum].isOnActiveLevel()) {
const Point position { message.x, message.y };
SyncGetItem(position, message.dwSeed, message.wIndx, message.wCI);
}
}
return sizeof(message);
}
DWORD OnPutItem(const TCmd *pCmd, int pnum)
{
const auto &message = *reinterpret_cast<const TCmdPItem *>(pCmd);
if (gbBufferMsgs == 1) {
SendPacket(pnum, &message, sizeof(message));
} else if (IsPItemValid(message)) {
const Point position { message.x, message.y };
Player &player = Players[pnum];
if (player.isOnActiveLevel()) {
int ii;
if (&player == MyPlayer)
ii = InvPutItem(player, position, ItemLimbo);
else
ii = SyncPutItem(player, position, message.wIndx, message.wCI, message.dwSeed, message.bId, message.bDur, message.bMDur, message.bCh, message.bMCh, message.wValue, message.dwBuff, message.wToHit, message.wMaxDam, message.bMinStr, message.bMinMag, message.bMinDex, message.bAC);
if (ii != -1) {
PutItemRecord(message.dwSeed, message.wCI, message.wIndx);
DeltaPutItem(message, Items[ii].position, player);
CheckUpdatePlayer(pnum);
}
return sizeof(message);
} else {
PutItemRecord(message.dwSeed, message.wCI, message.wIndx);
DeltaPutItem(message, position, player);
CheckUpdatePlayer(pnum);
}
}
return sizeof(message);
}
DWORD OnSyncPutItem(const TCmd *pCmd, int pnum)
{
const auto &message = *reinterpret_cast<const TCmdPItem *>(pCmd);
if (gbBufferMsgs == 1)
SendPacket(pnum, &message, sizeof(message));
else if (IsPItemValid(message)) {
const Point position { message.x, message.y };
Player &player = Players[pnum];
if (player.isOnActiveLevel()) {
int ii = SyncPutItem(player, position, message.wIndx, message.wCI, message.dwSeed, message.bId, message.bDur, message.bMDur, message.bCh, message.bMCh, message.wValue, message.dwBuff, message.wToHit, message.wMaxDam, message.bMinStr, message.bMinMag, message.bMinDex, message.bAC);
if (ii != -1) {
PutItemRecord(message.dwSeed, message.wCI, message.wIndx);
DeltaPutItem(message, Items[ii].position, player);
CheckUpdatePlayer(pnum);
}
return sizeof(message);
} else {
PutItemRecord(message.dwSeed, message.wCI, message.wIndx);
DeltaPutItem(message, position, player);
CheckUpdatePlayer(pnum);
}
}
return sizeof(message);
}
DWORD OnRespawnItem(const TCmd *pCmd, int pnum)
{
const auto &message = *reinterpret_cast<const TCmdPItem *>(pCmd);
if (gbBufferMsgs == 1) {
SendPacket(pnum, &message, sizeof(message));
} else if (IsPItemValid(message)) {
const Point position { message.x, message.y };
Player &player = Players[pnum];
if (player.isOnActiveLevel() && &player != MyPlayer) {
SyncPutItem(player, position, message.wIndx, message.wCI, message.dwSeed, message.bId, message.bDur, message.bMDur, message.bCh, message.bMCh, message.wValue, message.dwBuff, message.wToHit, message.wMaxDam, message.bMinStr, message.bMinMag, message.bMinDex, message.bAC);
}
PutItemRecord(message.dwSeed, message.wCI, message.wIndx);
DeltaPutItem(message, position, player);
}
return sizeof(message);
}
DWORD OnAttackTile(const TCmd *pCmd, Player &player)
{
const auto &message = *reinterpret_cast<const TCmdLoc *>(pCmd);
const Point position { message.x, message.y };
if (gbBufferMsgs != 1 && player.isOnActiveLevel() && InDungeonBounds(position)) {
MakePlrPath(player, position, false);
player.destAction = ACTION_ATTACK;
player.destParam1 = position.x;
player.destParam2 = position.y;
}
return sizeof(message);
}
DWORD OnStandingAttackTile(const TCmd *pCmd, Player &player)
{
const auto &message = *reinterpret_cast<const TCmdLoc *>(pCmd);
const Point position { message.x, message.y };
if (gbBufferMsgs != 1 && player.isOnActiveLevel() && InDungeonBounds(position)) {
ClrPlrPath(player);
player.destAction = ACTION_ATTACK;
player.destParam1 = position.x;
player.destParam2 = position.y;
}
return sizeof(message);
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}
DWORD OnRangedAttackTile(const TCmd *pCmd, Player &player)
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{
const auto &message = *reinterpret_cast<const TCmdLoc *>(pCmd);
const Point position { message.x, message.y };
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if (gbBufferMsgs != 1 && player.isOnActiveLevel() && InDungeonBounds(position)) {
ClrPlrPath(player);
player.destAction = ACTION_RATTACK;
player.destParam1 = position.x;
player.destParam2 = position.y;
}
return sizeof(message);
}
DWORD OnSpellWall(const TCmd *pCmd, Player &player)
{
const auto &message = *reinterpret_cast<const TCmdLocParam4 *>(pCmd);
const Point position { message.x, message.y };
if (gbBufferMsgs == 1)
return sizeof(message);
if (!player.isOnActiveLevel())
return sizeof(message);
if (!InDungeonBounds(position))
return sizeof(message);
if (message.wParam1 > SPL_LAST)
return sizeof(message);
if (message.wParam2 > RSPLTYPE_INVALID)
return sizeof(message);
auto spell = static_cast<spell_id>(message.wParam1);
if (!IsValidSpell(spell)) {
LogError(_("{:s} has cast an invalid spell."), player._pName);
return sizeof(message);
}
if (leveltype == DTYPE_TOWN && !spelldata[spell].sTownSpell) {
LogError(_("{:s} has cast an illegal spell."), player._pName);
return sizeof(message);
}
ClrPlrPath(player);
player.destAction = ACTION_SPELLWALL;
player.destParam1 = position.x;
player.destParam2 = position.y;
player.destParam3 = message.wParam3;
player.destParam4 = message.wParam4;
player._pSpell = spell;
player._pSplType = static_cast<spell_type>(message.wParam2);
player._pSplFrom = 0;
return sizeof(message);
}
DWORD OnSpellTile(const TCmd *pCmd, Player &player)
{
const auto &message = *reinterpret_cast<const TCmdLocParam3 *>(pCmd);
const Point position { message.x, message.y };
if (gbBufferMsgs == 1)
return sizeof(message);
if (!player.isOnActiveLevel())
return sizeof(message);
if (!InDungeonBounds(position))
return sizeof(message);
if (message.wParam1 > SPL_LAST)
return sizeof(message);
if (message.wParam2 > RSPLTYPE_INVALID)
return sizeof(message);
auto spell = static_cast<spell_id>(message.wParam1);
if (!IsValidSpell(spell)) {
LogError(_("{:s} has cast an invalid spell."), player._pName);
return sizeof(message);
}
if (leveltype == DTYPE_TOWN && !spelldata[spell].sTownSpell) {
LogError(_("{:s} has cast an illegal spell."), player._pName);
return sizeof(message);
}
ClrPlrPath(player);
player.destAction = ACTION_SPELL;
player.destParam1 = position.x;
player.destParam2 = position.y;
player.destParam3 = message.wParam3;
player._pSpell = spell;
player._pSplType = static_cast<spell_type>(message.wParam2);
return sizeof(message);
}
DWORD OnTargetSpellTile(const TCmd *pCmd, Player &player)
{
const auto &message = *reinterpret_cast<const TCmdLocParam2 *>(pCmd);
const Point position { message.x, message.y };
if (gbBufferMsgs == 1)
return sizeof(message);
if (!player.isOnActiveLevel())
return sizeof(message);
if (!InDungeonBounds(position))
return sizeof(message);
if (message.wParam1 > SPL_LAST)
return sizeof(message);
auto spell = static_cast<spell_id>(message.wParam1);
if (leveltype == DTYPE_TOWN && !spelldata[spell].sTownSpell) {
LogError(_("{:s} has cast an illegal spell."), player._pName);
return sizeof(message);
}
ClrPlrPath(player);
player.destAction = ACTION_SPELL;
player.destParam1 = position.x;
player.destParam2 = position.y;
player.destParam3 = message.wParam2;
player._pSpell = spell;
player._pSplType = RSPLTYPE_INVALID;
player._pSplFrom = 2;
return sizeof(message);
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}
DWORD OnOperateObjectTile(const TCmd *pCmd, Player &player)
5 years ago
{
const auto &message = *reinterpret_cast<const TCmdLocParam1 *>(pCmd);
const Point position { message.x, message.y };
if (gbBufferMsgs != 1 && player.isOnActiveLevel() && InDungeonBounds(position) && message.wParam1 < MAXOBJECTS) {
MakePlrPath(player, position, !Objects[message.wParam1]._oSolidFlag && !Objects[message.wParam1]._oDoorFlag);
player.destAction = ACTION_OPERATE;
player.destParam1 = message.wParam1;
}
return sizeof(message);
}
DWORD OnDisarm(const TCmd *pCmd, Player &player)
{
const auto &message = *reinterpret_cast<const TCmdLocParam1 *>(pCmd);
const Point position { message.x, message.y };
if (gbBufferMsgs != 1 && player.isOnActiveLevel() && InDungeonBounds(position) && message.wParam1 < MAXOBJECTS) {
MakePlrPath(player, position, !Objects[message.wParam1]._oSolidFlag && !Objects[message.wParam1]._oDoorFlag);
player.destAction = ACTION_DISARM;
player.destParam1 = message.wParam1;
}
return sizeof(message);
}
DWORD OnOperateObjectTelekinesis(const TCmd *pCmd, Player &player)
{
const auto &message = *reinterpret_cast<const TCmdParam1 *>(pCmd);
if (gbBufferMsgs != 1 && player.isOnActiveLevel() && message.wParam1 < MAXOBJECTS) {
player.destAction = ACTION_OPERATETK;
player.destParam1 = message.wParam1;
}
return sizeof(message);
}
DWORD OnAttackMonster(const TCmd *pCmd, Player &player)
{
const auto &message = *reinterpret_cast<const TCmdParam1 *>(pCmd);
if (gbBufferMsgs != 1 && player.isOnActiveLevel() && message.wParam1 < MaxMonsters) {
Point position = Monsters[message.wParam1].position.future;
if (player.position.tile.WalkingDistance(position) > 1)
MakePlrPath(player, position, false);
player.destAction = ACTION_ATTACKMON;
player.destParam1 = message.wParam1;
}
return sizeof(message);
}
DWORD OnAttackPlayer(const TCmd *pCmd, Player &player)
{
const auto &message = *reinterpret_cast<const TCmdParam1 *>(pCmd);
if (gbBufferMsgs != 1 && player.isOnActiveLevel() && message.wParam1 < MAX_PLRS) {
MakePlrPath(player, Players[message.wParam1].position.future, false);
player.destAction = ACTION_ATTACKPLR;
player.destParam1 = message.wParam1;
}
return sizeof(message);
}
DWORD OnRangedAttackMonster(const TCmd *pCmd, Player &player)
{
const auto &message = *reinterpret_cast<const TCmdParam1 *>(pCmd);
if (gbBufferMsgs != 1 && player.isOnActiveLevel() && message.wParam1 < MaxMonsters) {
ClrPlrPath(player);
player.destAction = ACTION_RATTACKMON;
player.destParam1 = message.wParam1;
}
return sizeof(message);
}
DWORD OnRangedAttackPlayer(const TCmd *pCmd, Player &player)
{
const auto &message = *reinterpret_cast<const TCmdParam1 *>(pCmd);
if (gbBufferMsgs != 1 && player.isOnActiveLevel() && message.wParam1 < MAX_PLRS) {
ClrPlrPath(player);
player.destAction = ACTION_RATTACKPLR;
player.destParam1 = message.wParam1;
}
return sizeof(message);
}
DWORD OnSpellMonster(const TCmd *pCmd, Player &player)
{
const auto &message = *reinterpret_cast<const TCmdParam4 *>(pCmd);
if (gbBufferMsgs == 1)
return sizeof(message);
if (!player.isOnActiveLevel())
return sizeof(message);
if (message.wParam1 >= MaxMonsters)
return sizeof(message);
if (message.wParam2 > SPL_LAST)
return sizeof(message);
if (message.wParam3 > RSPLTYPE_INVALID)
return sizeof(message);
auto spell = static_cast<spell_id>(message.wParam2);
if (!IsValidSpell(spell)) {
LogError(_("{:s} has cast an invalid spell."), player._pName);
return sizeof(message);
}
if (leveltype == DTYPE_TOWN && !spelldata[spell].sTownSpell) {
LogError(_("{:s} has cast an illegal spell."), player._pName);
return sizeof(message);
}
ClrPlrPath(player);
player.destAction = ACTION_SPELLMON;
player.destParam1 = message.wParam1;
player.destParam2 = message.wParam4;
player._pSpell = spell;
player._pSplType = static_cast<spell_type>(message.wParam3);
player._pSplFrom = 0;
return sizeof(message);
}
DWORD OnSpellPlayer(const TCmd *pCmd, Player &player)
{
const auto &message = *reinterpret_cast<const TCmdParam4 *>(pCmd);
if (gbBufferMsgs == 1)
return sizeof(message);
if (!player.isOnActiveLevel())
return sizeof(message);
if (message.wParam1 >= MAX_PLRS)
return sizeof(message);
if (message.wParam2 > SPL_LAST)
return sizeof(message);
if (message.wParam3 > RSPLTYPE_INVALID)
return sizeof(message);
auto spell = static_cast<spell_id>(message.wParam2);
if (!IsValidSpell(spell)) {
LogError(_("{:s} has cast an invalid spell."), player._pName);
return sizeof(message);
}
if (leveltype == DTYPE_TOWN && !spelldata[spell].sTownSpell) {
LogError(_("{:s} has cast an illegal spell."), player._pName);
return sizeof(message);
}
ClrPlrPath(player);
player.destAction = ACTION_SPELLPLR;
player.destParam1 = message.wParam1;
player.destParam2 = message.wParam4;
player._pSpell = spell;
player._pSplType = static_cast<spell_type>(message.wParam3);
player._pSplFrom = 0;
return sizeof(message);
}
DWORD OnTargetSpellMonster(const TCmd *pCmd, Player &player)
{
const auto &message = *reinterpret_cast<const TCmdParam3 *>(pCmd);
if (gbBufferMsgs == 1)
return sizeof(message);
if (!player.isOnActiveLevel())
return sizeof(message);
if (message.wParam1 >= MaxMonsters)
return sizeof(message);
if (message.wParam2 > SPL_LAST)
return sizeof(message);
if (message.wParam3 > RSPLTYPE_INVALID)
return sizeof(message);
auto spell = static_cast<spell_id>(message.wParam2);
if (leveltype == DTYPE_TOWN && !spelldata[spell].sTownSpell) {
LogError(_("{:s} has cast an illegal spell."), player._pName);
return sizeof(message);
}
ClrPlrPath(player);
player.destAction = ACTION_SPELLMON;
player.destParam1 = message.wParam1;
player.destParam2 = message.wParam3;
player._pSpell = spell;
player._pSplType = RSPLTYPE_INVALID;
player._pSplFrom = 2;
return sizeof(message);
}
DWORD OnTargetSpellPlayer(const TCmd *pCmd, Player &player)
{
const auto &message = *reinterpret_cast<const TCmdParam3 *>(pCmd);
if (gbBufferMsgs == 1)
return sizeof(message);
if (!player.isOnActiveLevel())
return sizeof(message);
if (message.wParam1 >= MAX_PLRS)
return sizeof(message);
if (message.wParam2 > SPL_LAST)
return sizeof(message);
auto spell = static_cast<spell_id>(message.wParam2);
if (leveltype == DTYPE_TOWN && !spelldata[spell].sTownSpell) {
LogError(_("{:s} has cast an illegal spell."), player._pName);
return sizeof(message);
}
5 years ago
ClrPlrPath(player);
player.destAction = ACTION_SPELLPLR;
player.destParam1 = message.wParam1;
player.destParam2 = message.wParam3;
player._pSpell = spell;
player._pSplType = RSPLTYPE_INVALID;
player._pSplFrom = 2;
return sizeof(message);
}
DWORD OnKnockback(const TCmd *pCmd, int pnum)
{
const auto &message = *reinterpret_cast<const TCmdParam1 *>(pCmd);
if (gbBufferMsgs != 1 && Players[pnum].isOnActiveLevel() && message.wParam1 < MaxMonsters) {
Monster &monster = Monsters[message.wParam1];
M_GetKnockback(monster);
M_StartHit(monster, pnum, 0);
}
return sizeof(message);
}
DWORD OnResurrect(const TCmd *pCmd, int pnum)
{
const auto &message = *reinterpret_cast<const TCmdParam1 *>(pCmd);
if (gbBufferMsgs == 1) {
SendPacket(pnum, &message, sizeof(message));
} else if (message.wParam1 < MAX_PLRS) {
DoResurrect(pnum, message.wParam1);
CheckUpdatePlayer(pnum);
}
return sizeof(message);
}
DWORD OnHealOther(const TCmd *pCmd, const Player &caster)
{
const auto &message = *reinterpret_cast<const TCmdParam1 *>(pCmd);
if (gbBufferMsgs != 1) {
if (caster.isOnActiveLevel() && message.wParam1 < MAX_PLRS) {
DoHealOther(caster, Players[message.wParam1]);
}
}
return sizeof(message);
}
DWORD OnTalkXY(const TCmd *pCmd, Player &player)
{
const auto &message = *reinterpret_cast<const TCmdLocParam1 *>(pCmd);
const Point position { message.x, message.y };
if (gbBufferMsgs != 1 && player.isOnActiveLevel() && InDungeonBounds(position) && message.wParam1 < NUM_TOWNERS) {
MakePlrPath(player, position, false);
player.destAction = ACTION_TALK;
player.destParam1 = message.wParam1;
}
return sizeof(message);
}
DWORD OnNewLevel(const TCmd *pCmd, int pnum)
{
const auto &message = *reinterpret_cast<const TCmdParam2 *>(pCmd);
if (gbBufferMsgs == 1) {
SendPacket(pnum, &message, sizeof(message));
} else if (pnum != MyPlayerId) {
if (message.wParam1 < WM_FIRST || message.wParam1 > WM_LAST)
return sizeof(message);
auto mode = static_cast<interface_mode>(message.wParam1);
int levelId = message.wParam2;
if (!IsValidLevel(levelId, mode == WM_DIABSETLVL)) {
return sizeof(message);
}
StartNewLvl(pnum, mode, levelId);
}
return sizeof(message);
}
DWORD OnWarp(const TCmd *pCmd, int pnum)
{
const auto &message = *reinterpret_cast<const TCmdParam1 *>(pCmd);
if (gbBufferMsgs == 1) {
SendPacket(pnum, &message, sizeof(message));
} else if (message.wParam1 < MAXPORTAL) {
StartWarpLvl(pnum, message.wParam1);
}
return sizeof(message);
}
DWORD OnMonstDeath(const TCmd *pCmd, int pnum)
{
const auto &message = *reinterpret_cast<const TCmdLocParam1 *>(pCmd);
const Point position { message.x, message.y };
if (gbBufferMsgs != 1) {
Player &player = Players[pnum];
if (&player != MyPlayer && InDungeonBounds(position) && message.wParam1 < MaxMonsters) {
if (player.isOnActiveLevel())
M_SyncStartKill(message.wParam1, position, pnum);
delta_kill_monster(message.wParam1, position, player);
}
} else {
SendPacket(pnum, &message, sizeof(message));
}
return sizeof(message);
}
DWORD OnKillGolem(const TCmd *pCmd, int pnum)
{
const auto &message = *reinterpret_cast<const TCmdLoc *>(pCmd);
const Point position { message.x, message.y };
if (gbBufferMsgs != 1) {
Player &player = Players[pnum];
if (&player != MyPlayer && InDungeonBounds(position)) {
if (player.isOnActiveLevel())
M_SyncStartKill(pnum, position, pnum);
delta_kill_monster(pnum, position, player);
}
} else {
SendPacket(pnum, &message, sizeof(message));
}
return sizeof(message);
}
DWORD OnAwakeGolem(const TCmd *pCmd, int pnum)
{
const auto &message = *reinterpret_cast<const TCmdGolem *>(pCmd);
const Point position { message._mx, message._my };
if (gbBufferMsgs == 1) {
SendPacket(pnum, &message, sizeof(message));
} else if (InDungeonBounds(position)) {
Player &player = Players[pnum];
if (!player.isOnActiveLevel()) {
DeltaSyncGolem(message, pnum, message._currlevel);
} else if (&player != MyPlayer) {
// Check if this player already has an active golem
for (auto &missile : Missiles) {
if (missile._mitype == MIS_GOLEM && &Players[missile._misource] == &player) {
return sizeof(message);
}
}
AddMissile(player.position.tile, position, message._mdir, MIS_GOLEM, TARGET_MONSTERS, pnum, 0, 1);
}
}
return sizeof(message);
}
DWORD OnMonstDamage(const TCmd *pCmd, int pnum)
{
const auto &message = *reinterpret_cast<const TCmdMonDamage *>(pCmd);
if (gbBufferMsgs != 1) {
Player &player = Players[pnum];
if (&player != MyPlayer) {
if (player.isOnActiveLevel() && message.wMon < MaxMonsters) {
auto &monster = Monsters[message.wMon];
monster.whoHit |= 1 << pnum;
if (monster.hitPoints > 0) {
monster.hitPoints -= message.dwDam;
if ((monster.hitPoints >> 6) < 1)
monster.hitPoints = 1 << 6;
delta_monster_hp(monster, player);
}
}
}
} else {
SendPacket(pnum, &message, sizeof(message));
}
return sizeof(message);
}
DWORD OnPlayerDeath(const TCmd *pCmd, int pnum)
{
const auto &message = *reinterpret_cast<const TCmdParam1 *>(pCmd);
if (gbBufferMsgs != 1) {
Player &player = Players[pnum];
if (&player != MyPlayer)
StartPlayerKill(player, message.wParam1);
else
CheckUpdatePlayer(pnum);
} else {
SendPacket(pnum, &message, sizeof(message));
}
return sizeof(message);
}
DWORD OnPlayerDamage(const TCmd *pCmd, Player &player)
{
const auto &message = *reinterpret_cast<const TCmdDamage *>(pCmd);
Player &target = Players[message.bPlr];
if (&target == MyPlayer && leveltype != DTYPE_TOWN && gbBufferMsgs != 1) {
if (player.isOnActiveLevel() && message.dwDam <= 192000 && target._pHitPoints >> 6 > 0) {
ApplyPlrDamage(target, 0, 0, message.dwDam, 1);
}
}
return sizeof(message);
}
DWORD OnOpenDoor(const TCmd *pCmd, int pnum)
{
const auto &message = *reinterpret_cast<const TCmdParam1 *>(pCmd);
if (gbBufferMsgs == 1) {
SendPacket(pnum, &message, sizeof(message));
} else if (message.wParam1 < MAXOBJECTS) {
Player &player = Players[pnum];
if (player.isOnActiveLevel())
SyncOpObject(pnum, CMD_OPENDOOR, message.wParam1);
DeltaSyncObject(message.wParam1, CMD_OPENDOOR, player);
}
return sizeof(message);
}
DWORD OnCloseDoor(const TCmd *pCmd, int pnum)
{
const auto &message = *reinterpret_cast<const TCmdParam1 *>(pCmd);
if (gbBufferMsgs == 1) {
SendPacket(pnum, &message, sizeof(message));
} else if (message.wParam1 < MAXOBJECTS) {
Player &player = Players[pnum];
if (player.isOnActiveLevel())
SyncOpObject(pnum, CMD_CLOSEDOOR, message.wParam1);
DeltaSyncObject(message.wParam1, CMD_CLOSEDOOR, player);
}
return sizeof(message);
}
DWORD OnOperateObject(const TCmd *pCmd, int pnum)
{
const auto &message = *reinterpret_cast<const TCmdParam1 *>(pCmd);
if (gbBufferMsgs == 1) {
SendPacket(pnum, &message, sizeof(message));
} else if (message.wParam1 < MAXOBJECTS) {
Player &player = Players[pnum];
if (player.isOnActiveLevel())
SyncOpObject(pnum, CMD_OPERATEOBJ, message.wParam1);
DeltaSyncObject(message.wParam1, CMD_OPERATEOBJ, player);
}
return sizeof(message);
}
DWORD OnPlayerOperateObject(const TCmd *pCmd, int pnum)
{
const auto &message = *reinterpret_cast<const TCmdParam2 *>(pCmd);
if (gbBufferMsgs == 1) {
SendPacket(pnum, &message, sizeof(message));
} else if (message.wParam1 < MAX_PLRS && message.wParam2 < MAXOBJECTS) {
Player &player = Players[pnum];
if (player.isOnActiveLevel())
SyncOpObject(message.wParam1, CMD_PLROPOBJ, message.wParam2);
DeltaSyncObject(message.wParam2, CMD_PLROPOBJ, player);
}
return sizeof(message);
}
DWORD OnBreakObject(const TCmd *pCmd, int pnum)
{
const auto &message = *reinterpret_cast<const TCmdParam2 *>(pCmd);
if (gbBufferMsgs == 1) {
SendPacket(pnum, &message, sizeof(message));
} else if (message.wParam1 < MAX_PLRS && message.wParam2 < MAXOBJECTS) {
Player &player = Players[pnum];
if (player.isOnActiveLevel()) {
SyncBreakObj(message.wParam1, Objects[message.wParam2]);
}
DeltaSyncObject(message.wParam2, CMD_BREAKOBJ, player);
}
return sizeof(message);
}
DWORD OnChangePlayerItems(const TCmd *pCmd, int pnum)
{
const auto &message = *reinterpret_cast<const TCmdChItem *>(pCmd);
Player &player = Players[pnum];
if (message.bLoc >= NUM_INVLOC)
return sizeof(message);
auto bodyLocation = static_cast<inv_body_loc>(message.bLoc);
if (gbBufferMsgs == 1) {
SendPacket(pnum, &message, sizeof(message));
} else if (&player != MyPlayer && message.wIndx <= IDI_LAST) {
CheckInvSwap(player, bodyLocation, message.wIndx, message.wCI, message.dwSeed, message.bId != 0, message.dwBuff);
}
player.ReadySpellFromEquipment(bodyLocation);
return sizeof(message);
}
DWORD OnDeletePlayerItems(const TCmd *pCmd, int pnum)
{
const auto &message = *reinterpret_cast<const TCmdDelItem *>(pCmd);
if (gbBufferMsgs != 1) {
Player &player = Players[pnum];
if (&player != MyPlayer && message.bLoc < NUM_INVLOC)
inv_update_rem_item(player, static_cast<inv_body_loc>(message.bLoc));
} else {
SendPacket(pnum, &message, sizeof(message));
}
return sizeof(message);
}
DWORD OnPlayerLevel(const TCmd *pCmd, int pnum)
{
const auto &message = *reinterpret_cast<const TCmdParam1 *>(pCmd);
if (gbBufferMsgs != 1) {
Player &player = Players[pnum];
if (message.wParam1 <= MaxCharacterLevel && &player != MyPlayer)
player._pLevel = static_cast<int8_t>(message.wParam1);
} else {
SendPacket(pnum, &message, sizeof(message));
}
return sizeof(message);
}
DWORD OnDropItem(const TCmd *pCmd, int pnum)
{
const auto &message = *reinterpret_cast<const TCmdPItem *>(pCmd);
if (gbBufferMsgs == 1) {
SendPacket(pnum, &message, sizeof(message));
} else if (IsPItemValid(message)) {
DeltaPutItem(message, { message.x, message.y }, Players[pnum]);
}
return sizeof(message);
}
DWORD OnSpawnItem(const TCmd *pCmd, int pnum)
{
const auto &message = *reinterpret_cast<const TCmdPItem *>(pCmd);
if (gbBufferMsgs == 1) {
SendPacket(pnum, &message, sizeof(message));
} else if (IsPItemValid(message)) {
Player &player = Players[pnum];
Point position = { message.x, message.y };
if (player.isOnActiveLevel() && &player != MyPlayer) {
SyncDropItem(position, message.wIndx, message.wCI, message.dwSeed, message.bId, message.bDur, message.bMDur, message.bCh, message.bMCh, message.wValue, message.dwBuff, message.wToHit, message.wMaxDam, message.bMinStr, message.bMinMag, message.bMinDex, message.bAC);
}
PutItemRecord(message.dwSeed, message.wCI, message.wIndx);
DeltaPutItem(message, position, player);
}
return sizeof(message);
}
DWORD OnSendPlayerInfo(const TCmd *pCmd, int pnum)
{
const auto &message = *reinterpret_cast<const TCmdPlrInfoHdr *>(pCmd);
if (gbBufferMsgs == 1)
SendPacket(pnum, &message, message.wBytes + sizeof(message));
else
recv_plrinfo(pnum, message, message.bCmd == CMD_ACK_PLRINFO);
return message.wBytes + sizeof(message);
}
DWORD OnPlayerJoinLevel(const TCmd *pCmd, int pnum)
{
const auto &message = *reinterpret_cast<const TCmdLocParam2 *>(pCmd);
const Point position { message.x, message.y };
if (gbBufferMsgs == 1) {
SendPacket(pnum, &message, sizeof(message));
return sizeof(message);
}
int playerLevel = message.wParam1;
bool isSetLevel = message.wParam2 != 0;
if (!IsValidLevel(playerLevel, isSetLevel) || !InDungeonBounds(position)) {
return sizeof(message);
}
Player &player = Players[pnum];
player._pLvlChanging = false;
if (player._pName[0] != '\0' && !player.plractive) {
ResetPlayerGFX(player);
player.plractive = true;
gbActivePlayers++;
EventPlrMsg(fmt::format(fmt::runtime(_("Player '{:s}' (level {:d}) just joined the game")), player._pName, player._pLevel));
}
if (player.plractive && &player != MyPlayer) {
player.position.tile = position;
if (isSetLevel)
player.setLevel(static_cast<_setlevels>(playerLevel));
else
player.setLevel(playerLevel);
ResetPlayerGFX(player);
if (player.isOnActiveLevel()) {
SyncInitPlr(pnum);
if ((player._pHitPoints >> 6) > 0) {
StartStand(pnum, Direction::South);
} else {
player._pgfxnum &= ~0xF;
player._pmode = PM_DEATH;
NewPlrAnim(player, player_graphic::Death, Direction::South, player._pDFrames, 1);
player.AnimInfo.currentFrame = player.AnimInfo.numberOfFrames - 2;
dFlags[player.position.tile.x][player.position.tile.y] |= DungeonFlag::DeadPlayer;
}
player._pvid = AddVision(player.position.tile, player._pLightRad, &player == MyPlayer);
}
}
return sizeof(message);
}
DWORD OnActivatePortal(const TCmd *pCmd, int pnum)
{
const auto &message = *reinterpret_cast<const TCmdLocParam3 *>(pCmd);
const Point position { message.x, message.y };
bool isSetLevel = message.wParam3 != 0;
if (gbBufferMsgs == 1) {
SendPacket(pnum, &message, sizeof(message));
} else if (InDungeonBounds(position) && IsValidLevel(message.wParam1, isSetLevel) && message.wParam2 <= DTYPE_LAST) {
int level = message.wParam1;
auto dungeonType = static_cast<dungeon_type>(message.wParam2);
ActivatePortal(pnum, position, level, dungeonType, isSetLevel);
Player &player = Players[pnum];
if (&player != MyPlayer) {
if (leveltype == DTYPE_TOWN) {
AddInTownPortal(pnum);
} else if (player.isOnActiveLevel()) {
bool addPortal = true;
for (auto &missile : Missiles) {
if (missile._mitype == MIS_TOWN && &Players[missile._misource] == &player) {
addPortal = false;
break;
}
}
if (addPortal) {
AddWarpMissile(pnum, position);
}
} else {
RemovePortalMissile(pnum);
}
}
DeltaOpenPortal(pnum, position, level, dungeonType, isSetLevel);
}
return sizeof(message);
}
DWORD OnDeactivatePortal(const TCmd *pCmd, int pnum)
{
if (gbBufferMsgs == 1) {
SendPacket(pnum, pCmd, sizeof(*pCmd));
} else {
if (PortalOnLevel(pnum))
RemovePortalMissile(pnum);
DeactivatePortal(pnum);
delta_close_portal(pnum);
}
return sizeof(*pCmd);
}
DWORD OnRestartTown(const TCmd *pCmd, int pnum)
{
if (gbBufferMsgs == 1) {
SendPacket(pnum, pCmd, sizeof(*pCmd));
} else {
if (pnum == MyPlayerId) {
MyPlayerIsDead = false;
gamemenu_off();
}
RestartTownLvl(pnum);
}
return sizeof(*pCmd);
}
DWORD OnSetStrength(const TCmd *pCmd, int pnum)
{
const auto &message = *reinterpret_cast<const TCmdParam1 *>(pCmd);
if (gbBufferMsgs == 1) {
Player &player = Players[pnum];
if (message.wParam1 <= 750 && &player != MyPlayer)
SetPlrStr(player, message.wParam1);
} else {
SendPacket(pnum, &message, sizeof(message));
}
return sizeof(message);
}
DWORD OnSetDexterity(const TCmd *pCmd, int pnum)
{
const auto &message = *reinterpret_cast<const TCmdParam1 *>(pCmd);
if (gbBufferMsgs != 1) {
Player &player = Players[pnum];
if (message.wParam1 <= 750 && &player != MyPlayer)
SetPlrDex(player, message.wParam1);
} else {
SendPacket(pnum, &message, sizeof(message));
}
return sizeof(message);
}
DWORD OnSetMagic(const TCmd *pCmd, int pnum)
{
const auto &message = *reinterpret_cast<const TCmdParam1 *>(pCmd);
if (gbBufferMsgs != 1) {
Player &player = Players[pnum];
if (message.wParam1 <= 750 && &player != MyPlayer)
SetPlrMag(player, message.wParam1);
} else {
SendPacket(pnum, &message, sizeof(message));
}
return sizeof(message);
}
DWORD OnSetVitality(const TCmd *pCmd, int pnum)
{
const auto &message = *reinterpret_cast<const TCmdParam1 *>(pCmd);
if (gbBufferMsgs != 1) {
Player &player = Players[pnum];
if (message.wParam1 <= 750 && &player != MyPlayer)
SetPlrVit(player, message.wParam1);
} else {
SendPacket(pnum, &message, sizeof(message));
}
return sizeof(message);
}
DWORD OnString(const TCmd *pCmd, Player &player)
{
auto *p = (TCmdString *)pCmd;
int len = strlen(p->str);
if (gbBufferMsgs == 0)
SendPlrMsg(player, p->str);
return len + 2; // length of string + nul terminator + sizeof(p->bCmd)
}
DWORD OnFriendlyMode(const TCmd *pCmd, Player &player) // NOLINT(misc-unused-parameters)
{
player.friendlyMode = !player.friendlyMode;
force_redraw = 255;
return sizeof(*pCmd);
}
DWORD OnSyncQuest(const TCmd *pCmd, int pnum)
{
const auto &message = *reinterpret_cast<const TCmdQuest *>(pCmd);
if (gbBufferMsgs == 1) {
SendPacket(pnum, &message, sizeof(message));
} else {
if (pnum != MyPlayerId && message.q < MAXQUESTS && message.qstate <= QUEST_HIVE_DONE)
SetMultiQuest(message.q, message.qstate, message.qlog != 0, message.qvar1);
sgbDeltaChanged = true;
}
return sizeof(message);
}
DWORD OnCheatExperience(const TCmd *pCmd, int pnum) // NOLINT(misc-unused-parameters)
{
#ifdef _DEBUG
if (gbBufferMsgs == 1)
SendPacket(pnum, pCmd, sizeof(*pCmd));
else if (Players[pnum]._pLevel < MaxCharacterLevel) {
Players[pnum]._pExperience = Players[pnum]._pNextExper;
if (*sgOptions.Gameplay.experienceBar) {
force_redraw = 255;
}
NextPlrLevel(Players[pnum]);
}
#endif
return sizeof(*pCmd);
}
DWORD OnCheatSpellLevel(const TCmd *pCmd, int pnum) // NOLINT(misc-unused-parameters)
{
#ifdef _DEBUG
if (gbBufferMsgs == 1) {
SendPacket(pnum, pCmd, sizeof(*pCmd));
} else {
Player &player = Players[pnum];
player._pSplLvl[player._pRSpell]++;
}
#endif
return sizeof(*pCmd);
}
DWORD OnDebug(const TCmd *pCmd)
{
return sizeof(*pCmd);
}
DWORD OnNova(const TCmd *pCmd, Player &player)
{
const auto &message = *reinterpret_cast<const TCmdLoc *>(pCmd);
const Point position { message.x, message.y };
if (gbBufferMsgs != 1) {
if (player.isOnActiveLevel() && &player != MyPlayer && InDungeonBounds(position)) {
ClrPlrPath(player);
player._pSpell = SPL_NOVA;
player._pSplType = RSPLTYPE_INVALID;
player._pSplFrom = 3;
player.destAction = ACTION_SPELL;
player.destParam1 = position.x;
player.destParam2 = position.y;
}
}
return sizeof(message);
}
DWORD OnSetShield(const TCmd *pCmd, Player &player)
{
if (gbBufferMsgs != 1)
player.pManaShield = true;
return sizeof(*pCmd);
}
DWORD OnRemoveShield(const TCmd *pCmd, Player &player)
{
if (gbBufferMsgs != 1)
player.pManaShield = false;
return sizeof(*pCmd);
}
DWORD OnSetReflect(const TCmd *pCmd, Player &player)
{
const auto &message = *reinterpret_cast<const TCmdParam1 *>(pCmd);
if (gbBufferMsgs != 1)
player.wReflections = message.wParam1;
return sizeof(message);
}
DWORD OnNakrul(const TCmd *pCmd)
{
if (gbBufferMsgs != 1) {
if (currlevel == 24) {
PlaySfxLoc(IS_CROPEN, { UberRow, UberCol });
SyncNakrulRoom();
}
IsUberRoomOpened = true;
Quests[Q_NAKRUL]._qactive = QUEST_DONE;
WeakenNaKrul();
}
return sizeof(*pCmd);
}
DWORD OnOpenHive(const TCmd *pCmd, int pnum)
{
if (gbBufferMsgs != 1) {
AddMissile({ 0, 0 }, { 0, 0 }, Direction::South, MIS_HIVEEXP2, TARGET_MONSTERS, pnum, 0, 0);
TownOpenHive();
InitTownTriggers();
}
return sizeof(*pCmd);
}
DWORD OnOpenCrypt(const TCmd *pCmd)
{
if (gbBufferMsgs != 1) {
TownOpenGrave();
InitTownTriggers();
if (leveltype == DTYPE_TOWN)
PlaySFX(IS_SARC);
}
return sizeof(*pCmd);
}
} // namespace
void ClearLastSendPlayerCmd()
{
lastSentPlayerCmd = {};
}
void msg_send_drop_pkt(int pnum, int reason)
{
TFakeDropPlr cmd;
cmd.dwReason = reason;
cmd.bCmd = FAKE_CMD_DROPID;
cmd.bPlr = pnum;
SendPacket(pnum, &cmd, sizeof(cmd));
}
bool msg_wait_resync()
{
bool success;
GetNextPacket();
sgbDeltaChunks = 0;
sgnCurrMegaPlayer = -1;
sgbRecvCmd = CMD_DLEVEL_END;
gbBufferMsgs = 1;
sgdwOwnerWait = SDL_GetTicks();
success = UiProgressDialog(WaitForTurns);
gbBufferMsgs = 0;
if (!success) {
FreePackets();
return false;
}
if (gbGameDestroyed) {
UiErrorOkDialog(PROJECT_NAME, _("The game ended"), /*error=*/false);
FreePackets();
return false;
}
if (sgbDeltaChunks != MAX_CHUNKS) {
UiErrorOkDialog(PROJECT_NAME, _("Unable to get level data"), /*error=*/false);
FreePackets();
return false;
}
return true;
}
void run_delta_info()
{
if (!gbIsMultiplayer)
return;
gbBufferMsgs = 2;
PrePacket();
gbBufferMsgs = 0;
FreePackets();
}
void DeltaExportData(int pnum)
{
if (sgbDeltaChanged) {
for (auto &it : DeltaLevels) {
std::unique_ptr<byte[]> dst { new byte[sizeof(DLevel) + 1 + sizeof(uint8_t)] };
byte *dstEnd = &dst.get()[1];
DLevel &deltaLevel = it.second;
*dstEnd = static_cast<byte>(it.first);
dstEnd += sizeof(uint8_t);
dstEnd = DeltaExportItem(dstEnd, deltaLevel.item);
dstEnd = DeltaExportObject(dstEnd, deltaLevel.object);
dstEnd = DeltaExportMonster(dstEnd, deltaLevel.monster);
uint32_t size = CompressData(dst.get(), dstEnd);
dthread_send_delta(pnum, CMD_DLEVEL, std::move(dst), size);
}
std::unique_ptr<byte[]> dst { new byte[sizeof(DJunk) + 1] };
byte *dstEnd = &dst.get()[1];
dstEnd = DeltaExportJunk(dstEnd);
uint32_t size = CompressData(dst.get(), dstEnd);
dthread_send_delta(pnum, CMD_DLEVEL_JUNK, std::move(dst), size);
}
std::unique_ptr<byte[]> src { new byte[1] { static_cast<byte>(0) } };
dthread_send_delta(pnum, CMD_DLEVEL_END, std::move(src), 1);
}
void delta_init()
{
sgbDeltaChanged = false;
memset(&sgJunk, 0xFF, sizeof(sgJunk));
DeltaLevels.clear();
LocalLevels.clear();
deltaload = false;
}
void delta_kill_monster(int mi, Point position, const Player &player)
{
if (!gbIsMultiplayer)
return;
sgbDeltaChanged = true;
DMonsterStr *pD = &GetDeltaLevel(player).monster[mi];
pD->position = position;
pD->_mdir = Monsters[mi].direction;
pD->hitPoints = 0;
}
void delta_monster_hp(const Monster &monster, const Player &player)
{
if (!gbIsMultiplayer)
return;
sgbDeltaChanged = true;
DMonsterStr *pD = &GetDeltaLevel(player).monster[monster.getId()];
if (pD->hitPoints > monster.hitPoints)
pD->hitPoints = monster.hitPoints;
}
void delta_sync_monster(const TSyncMonster &monsterSync, uint8_t level)
{
if (!gbIsMultiplayer)
return;
assert(level < MAX_MULTIPLAYERLEVELS);
sgbDeltaChanged = true;
DMonsterStr &monster = GetDeltaLevel(level).monster[monsterSync._mndx];
if (monster.hitPoints == 0)
return;
monster.position.x = monsterSync._mx;
monster.position.y = monsterSync._my;
monster._mactive = UINT8_MAX;
monster._menemy = monsterSync._menemy;
monster.hitPoints = monsterSync._mhitpoints;
monster.mWhoHit = monsterSync.mWhoHit;
}
void DeltaSyncJunk()
{
for (int i = 0; i < MAXPORTAL; i++) {
if (sgJunk.portal[i].x == 0xFF) {
SetPortalStats(i, false, 0, 0, 0, DTYPE_TOWN, false);
} else {
SetPortalStats(
i,
true,
sgJunk.portal[i].x,
sgJunk.portal[i].y,
sgJunk.portal[i].level,
(dungeon_type)sgJunk.portal[i].ltype,
sgJunk.portal[i].setlvl);
}
}
int q = 0;
for (auto &quest : Quests) {
if (QuestsData[quest._qidx].isSinglePlayerOnly) {
continue;
}
if (sgJunk.quests[q].qstate != QUEST_INVALID) {
quest._qlog = sgJunk.quests[q].qlog != 0;
quest._qactive = sgJunk.quests[q].qstate;
quest._qvar1 = sgJunk.quests[q].qvar1;
}
q++;
}
}
void DeltaAddItem(int ii)
{
if (!gbIsMultiplayer)
return;
uint8_t localLevel = GetLevelForMultiplayer(*MyPlayer);
DLevel &deltaLevel = GetDeltaLevel(localLevel);
for (const TCmdPItem &item : deltaLevel.item) {
if (item.bCmd != CMD_INVALID
&& item.wIndx == Items[ii].IDidx
&& item.wCI == Items[ii]._iCreateInfo
&& item.dwSeed == Items[ii]._iSeed
&& IsAnyOf(item.bCmd, TCmdPItem::PickedUpItem, TCmdPItem::FloorItem)) {
return;
}
}
for (TCmdPItem &item : deltaLevel.item) {
if (item.bCmd != CMD_INVALID)
continue;
sgbDeltaChanged = true;
item.bCmd = TCmdPItem::FloorItem;
item.x = Items[ii].position.x;
item.y = Items[ii].position.y;
item.wIndx = Items[ii].IDidx;
item.wCI = Items[ii]._iCreateInfo;
item.dwSeed = Items[ii]._iSeed;
item.bId = Items[ii]._iIdentified ? 1 : 0;
item.bDur = Items[ii]._iDurability;
item.bMDur = Items[ii]._iMaxDur;
item.bCh = Items[ii]._iCharges;
item.bMCh = Items[ii]._iMaxCharges;
item.wValue = Items[ii]._ivalue;
item.wToHit = Items[ii]._iPLToHit;
item.wMaxDam = Items[ii]._iMaxDam;
item.bMinStr = Items[ii]._iMinStr;
item.bMinMag = Items[ii]._iMinMag;
item.bMinDex = Items[ii]._iMinDex;
item.bAC = Items[ii]._iAC;
item.dwBuff = Items[ii].dwBuff;
return;
}
}
void DeltaSaveLevel()
{
if (!gbIsMultiplayer)
return;
for (Player &player : Players) {
if (&player != MyPlayer)
ResetPlayerGFX(player);
}
uint8_t localLevel;
if (setlevel) {
localLevel = GetLevelForMultiplayer(static_cast<uint8_t>(setlvlnum), setlevel);
MyPlayer->_pSLvlVisited[static_cast<uint8_t>(setlvlnum)] = true;
} else {
localLevel = GetLevelForMultiplayer(currlevel, setlevel);
MyPlayer->_pLvlVisited[currlevel] = true;
}
DeltaLeaveSync(localLevel);
}
namespace {
Point GetItemPosition(Point position)
{
if (CanPut(position))
return position;
for (int k = 1; k < 50; k++) {
for (int j = -k; j <= k; j++) {
int yy = position.y + j;
for (int l = -k; l <= k; l++) {
int xx = position.x + l;
if (CanPut({ xx, yy }))
return { xx, yy };
}
}
}
return position;
}
} // namespace
uint8_t GetLevelForMultiplayer(const Player &player)
{
return GetLevelForMultiplayer(player.plrlevel, player.plrIsOnSetLevel);
}
bool IsValidLevelForMultiplayer(uint8_t level)
{
return level <= MAX_MULTIPLAYERLEVELS;
}
bool IsValidLevel(uint8_t level, bool isSetLevel)
{
if (isSetLevel)
return level <= SL_LAST;
return level < NUMLEVELS;
}
void DeltaLoadLevel()
{
if (!gbIsMultiplayer)
return;
deltaload = true;
uint8_t localLevel = GetLevelForMultiplayer(*MyPlayer);
DLevel &deltaLevel = GetDeltaLevel(localLevel);
if (leveltype != DTYPE_TOWN) {
for (size_t i = 0; i < MaxMonsters; i++) {
if (deltaLevel.monster[i].position.x == 0xFF)
continue;
auto &monster = Monsters[i];
M_ClearSquares(monster);
{
const WorldTilePosition position = deltaLevel.monster[i].position;
monster.position.tile = position;
monster.position.old = position;
monster.position.future = position;
}
if (deltaLevel.monster[i].hitPoints != -1) {
monster.hitPoints = deltaLevel.monster[i].hitPoints;
monster.whoHit = deltaLevel.monster[i].mWhoHit;
}
if (deltaLevel.monster[i].hitPoints == 0) {
M_ClearSquares(monster);
if (monster.ai != AI_DIABLO) {
if (monster.uniqType == 0) {
AddCorpse(monster.position.tile, monster.type().corpseId, monster.direction);
} else {
AddCorpse(monster.position.tile, monster.corpseId, monster.direction);
}
}
monster.isInvalid = true;
M_UpdateRelations(monster);
} else {
decode_enemy(monster, deltaLevel.monster[i]._menemy);
if (monster.position.tile != Point { 0, 0 } && monster.position.tile != GolemHoldingCell)
dMonster[monster.position.tile.x][monster.position.tile.y] = i + 1;
if (monster.type().type == MT_GOLEM) {
GolumAi(i);
monster.flags |= (MFLAG_TARGETS_MONSTER | MFLAG_GOLEM);
} else {
M_StartStand(monster, monster.direction);
}
monster.activeForTicks = deltaLevel.monster[i]._mactive;
}
}
auto localLevelIt = LocalLevels.find(localLevel);
if (localLevelIt != LocalLevels.end())
memcpy(AutomapView, &localLevelIt->second, sizeof(AutomapView));
else
memset(AutomapView, 0, sizeof(AutomapView));
}
for (int i = 0; i < MAXITEMS; i++) {
if (deltaLevel.item[i].bCmd == CMD_INVALID)
continue;
if (deltaLevel.item[i].bCmd == TCmdPItem::PickedUpItem) {
int activeItemIndex = FindGetItem(
deltaLevel.item[i].dwSeed,
deltaLevel.item[i].wIndx,
deltaLevel.item[i].wCI);
if (activeItemIndex != -1) {
const auto &position = Items[ActiveItems[activeItemIndex]].position;
if (dItem[position.x][position.y] == ActiveItems[activeItemIndex] + 1)
dItem[position.x][position.y] = 0;
DeleteItem(activeItemIndex);
}
}
if (deltaLevel.item[i].bCmd == TCmdPItem::DroppedItem) {
int ii = AllocateItem();
auto &item = Items[ii];
if (deltaLevel.item[i].wIndx == IDI_EAR) {
RecreateEar(
item,
deltaLevel.item[i].wCI,
deltaLevel.item[i].dwSeed,
deltaLevel.item[i].bId,
deltaLevel.item[i].bDur,
deltaLevel.item[i].bMDur,
deltaLevel.item[i].bCh,
deltaLevel.item[i].bMCh,
deltaLevel.item[i].wValue,
deltaLevel.item[i].dwBuff);
} else {
RecreateItem(
item,
deltaLevel.item[i].wIndx,
deltaLevel.item[i].wCI,
deltaLevel.item[i].dwSeed,
deltaLevel.item[i].wValue,
(deltaLevel.item[i].dwBuff & CF_HELLFIRE) != 0);
if (deltaLevel.item[i].bId != 0)
item._iIdentified = true;
item._iDurability = deltaLevel.item[i].bDur;
item._iMaxDur = deltaLevel.item[i].bMDur;
item._iCharges = deltaLevel.item[i].bCh;
item._iMaxCharges = deltaLevel.item[i].bMCh;
item._iPLToHit = deltaLevel.item[i].wToHit;
item._iMaxDam = deltaLevel.item[i].wMaxDam;
item._iMinStr = deltaLevel.item[i].bMinStr;
item._iMinMag = deltaLevel.item[i].bMinMag;
item._iMinDex = deltaLevel.item[i].bMinDex;
item._iAC = deltaLevel.item[i].bAC;
item.dwBuff = deltaLevel.item[i].dwBuff;
}
int x = deltaLevel.item[i].x;
int y = deltaLevel.item[i].y;
item.position = GetItemPosition({ x, y });
dItem[item.position.x][item.position.y] = ii + 1;
RespawnItem(Items[ii], false);
}
}
if (leveltype != DTYPE_TOWN) {
for (int i = 0; i < MAXOBJECTS; i++) {
switch (deltaLevel.object[i].bCmd) {
case CMD_OPENDOOR:
case CMD_CLOSEDOOR:
case CMD_OPERATEOBJ:
case CMD_PLROPOBJ:
DeltaSyncOpObject(deltaLevel.object[i].bCmd, i);
break;
case CMD_BREAKOBJ:
DeltaSyncBreakObj(Objects[i]);
break;
default:
break;
}
}
for (int i = 0; i < ActiveObjectCount; i++) {
if (Objects[ActiveObjects[i]].IsTrap()) {
OperateTrap(Objects[ActiveObjects[i]]);
}
}
}
deltaload = false;
}
void NetSendCmd(bool bHiPri, _cmd_id bCmd)
{
TCmd cmd;
cmd.bCmd = bCmd;
if (bHiPri)
NetSendHiPri(MyPlayerId, (byte *)&cmd, sizeof(cmd));
else
NetSendLoPri(MyPlayerId, (byte *)&cmd, sizeof(cmd));
}
void NetSendCmdGolem(uint8_t mx, uint8_t my, Direction dir, uint8_t menemy, int hp, uint8_t cl)
{
TCmdGolem cmd;
cmd.bCmd = CMD_AWAKEGOLEM;
cmd._mx = mx;
cmd._my = my;
cmd._mdir = dir;
cmd._menemy = menemy;
cmd._mhitpoints = hp;
cmd._currlevel = cl;
NetSendLoPri(MyPlayerId, (byte *)&cmd, sizeof(cmd));
}
void NetSendCmdLoc(int playerId, bool bHiPri, _cmd_id bCmd, Point position)
{
if (playerId == MyPlayerId && WasPlayerCmdAlreadyRequested(bCmd, position))
return;
TCmdLoc cmd;
cmd.bCmd = bCmd;
cmd.x = position.x;
cmd.y = position.y;
if (bHiPri)
NetSendHiPri(playerId, (byte *)&cmd, sizeof(cmd));
else
NetSendLoPri(playerId, (byte *)&cmd, sizeof(cmd));
MyPlayer->UpdatePreviewCelSprite(bCmd, position, 0, 0);
}
void NetSendCmdLocParam1(bool bHiPri, _cmd_id bCmd, Point position, uint16_t wParam1)
{
if (WasPlayerCmdAlreadyRequested(bCmd, position, wParam1))
return;
TCmdLocParam1 cmd;
cmd.bCmd = bCmd;
cmd.x = position.x;
cmd.y = position.y;
cmd.wParam1 = wParam1;
if (bHiPri)
NetSendHiPri(MyPlayerId, (byte *)&cmd, sizeof(cmd));
else
NetSendLoPri(MyPlayerId, (byte *)&cmd, sizeof(cmd));
MyPlayer->UpdatePreviewCelSprite(bCmd, position, wParam1, 0);
}
void NetSendCmdLocParam2(bool bHiPri, _cmd_id bCmd, Point position, uint16_t wParam1, uint16_t wParam2)
{
if (WasPlayerCmdAlreadyRequested(bCmd, position, wParam1, wParam2))
return;
TCmdLocParam2 cmd;
cmd.bCmd = bCmd;
cmd.x = position.x;
cmd.y = position.y;
cmd.wParam1 = wParam1;
cmd.wParam2 = wParam2;
if (bHiPri)
NetSendHiPri(MyPlayerId, (byte *)&cmd, sizeof(cmd));
else
NetSendLoPri(MyPlayerId, (byte *)&cmd, sizeof(cmd));
MyPlayer->UpdatePreviewCelSprite(bCmd, position, wParam1, wParam2);
}
void NetSendCmdLocParam3(bool bHiPri, _cmd_id bCmd, Point position, uint16_t wParam1, uint16_t wParam2, uint16_t wParam3)
{
if (WasPlayerCmdAlreadyRequested(bCmd, position, wParam1, wParam2, wParam3))
return;
TCmdLocParam3 cmd;
cmd.bCmd = bCmd;
cmd.x = position.x;
cmd.y = position.y;
cmd.wParam1 = wParam1;
cmd.wParam2 = wParam2;
cmd.wParam3 = wParam3;
if (bHiPri)
NetSendHiPri(MyPlayerId, (byte *)&cmd, sizeof(cmd));
else
NetSendLoPri(MyPlayerId, (byte *)&cmd, sizeof(cmd));
MyPlayer->UpdatePreviewCelSprite(bCmd, position, wParam1, wParam2);
}
void NetSendCmdLocParam4(bool bHiPri, _cmd_id bCmd, Point position, uint16_t wParam1, uint16_t wParam2, uint16_t wParam3, uint16_t wParam4)
{
if (WasPlayerCmdAlreadyRequested(bCmd, position, wParam1, wParam2, wParam3, wParam4))
return;
TCmdLocParam4 cmd;
cmd.bCmd = bCmd;
cmd.x = position.x;
cmd.y = position.y;
cmd.wParam1 = wParam1;
cmd.wParam2 = wParam2;
cmd.wParam3 = wParam3;
cmd.wParam4 = wParam4;
if (bHiPri)
NetSendHiPri(MyPlayerId, (byte *)&cmd, sizeof(cmd));
else
NetSendLoPri(MyPlayerId, (byte *)&cmd, sizeof(cmd));
MyPlayer->UpdatePreviewCelSprite(bCmd, position, wParam1, wParam3);
}
void NetSendCmdParam1(bool bHiPri, _cmd_id bCmd, uint16_t wParam1)
{
if (WasPlayerCmdAlreadyRequested(bCmd, {}, wParam1))
return;
TCmdParam1 cmd;
cmd.bCmd = bCmd;
cmd.wParam1 = wParam1;
if (bHiPri)
NetSendHiPri(MyPlayerId, (byte *)&cmd, sizeof(cmd));
else
NetSendLoPri(MyPlayerId, (byte *)&cmd, sizeof(cmd));
MyPlayer->UpdatePreviewCelSprite(bCmd, {}, wParam1, 0);
}
void NetSendCmdParam2(bool bHiPri, _cmd_id bCmd, uint16_t wParam1, uint16_t wParam2)
{
TCmdParam2 cmd;
cmd.bCmd = bCmd;
cmd.wParam1 = wParam1;
cmd.wParam2 = wParam2;
if (bHiPri)
NetSendHiPri(MyPlayerId, (byte *)&cmd, sizeof(cmd));
else
NetSendLoPri(MyPlayerId, (byte *)&cmd, sizeof(cmd));
}
void NetSendCmdParam3(bool bHiPri, _cmd_id bCmd, uint16_t wParam1, uint16_t wParam2, uint16_t wParam3)
{
if (WasPlayerCmdAlreadyRequested(bCmd, {}, wParam1, wParam2, wParam3))
return;
TCmdParam3 cmd;
cmd.bCmd = bCmd;
cmd.wParam1 = wParam1;
cmd.wParam2 = wParam2;
cmd.wParam3 = wParam3;
if (bHiPri)
NetSendHiPri(MyPlayerId, (byte *)&cmd, sizeof(cmd));
else
NetSendLoPri(MyPlayerId, (byte *)&cmd, sizeof(cmd));
MyPlayer->UpdatePreviewCelSprite(bCmd, {}, wParam1, wParam2);
}
void NetSendCmdParam4(bool bHiPri, _cmd_id bCmd, uint16_t wParam1, uint16_t wParam2, uint16_t wParam3, uint16_t wParam4)
{
if (WasPlayerCmdAlreadyRequested(bCmd, {}, wParam1, wParam2, wParam3, wParam4))
return;
TCmdParam4 cmd;
cmd.bCmd = bCmd;
cmd.wParam1 = wParam1;
cmd.wParam2 = wParam2;
cmd.wParam3 = wParam3;
cmd.wParam4 = wParam4;
if (bHiPri)
NetSendHiPri(MyPlayerId, (byte *)&cmd, sizeof(cmd));
else
NetSendLoPri(MyPlayerId, (byte *)&cmd, sizeof(cmd));
MyPlayer->UpdatePreviewCelSprite(bCmd, {}, wParam1, wParam2);
}
void NetSendCmdQuest(bool bHiPri, const Quest &quest)
{
TCmdQuest cmd;
cmd.bCmd = CMD_SYNCQUEST;
cmd.q = quest._qidx,
cmd.qstate = quest._qactive;
cmd.qlog = quest._qlog ? 1 : 0;
cmd.qvar1 = quest._qvar1;
if (bHiPri)
NetSendHiPri(MyPlayerId, (byte *)&cmd, sizeof(cmd));
else
NetSendLoPri(MyPlayerId, (byte *)&cmd, sizeof(cmd));
}
void NetSendCmdGItem(bool bHiPri, _cmd_id bCmd, uint8_t mast, uint8_t pnum, uint8_t ii)
{
TCmdGItem cmd;
cmd.bCmd = bCmd;
cmd.bPnum = pnum;
cmd.bMaster = mast;
cmd.bLevel = GetLevelForMultiplayer(*MyPlayer);
cmd.bCursitem = ii;
cmd.dwTime = 0;
cmd.x = Items[ii].position.x;
cmd.y = Items[ii].position.y;
cmd.wIndx = Items[ii].IDidx;
if (Items[ii].IDidx == IDI_EAR) {
cmd.wCI = Items[ii]._iIName[1] | (Items[ii]._iIName[0] << 8);
cmd.dwSeed = Items[ii]._iIName[5] | ((Items[ii]._iIName[4] | ((Items[ii]._iIName[3] | (Items[ii]._iIName[2] << 8)) << 8)) << 8);
cmd.bId = Items[ii]._iIName[6];
cmd.bDur = Items[ii]._iIName[7];
cmd.bMDur = Items[ii]._iIName[8];
cmd.bCh = Items[ii]._iIName[9];
cmd.bMCh = Items[ii]._iIName[10];
cmd.wValue = Items[ii]._ivalue | (Items[ii]._iIName[11] << 8) | ((Items[ii]._iCurs - ICURS_EAR_SORCERER) << 6);
cmd.dwBuff = Items[ii]._iIName[15] | ((Items[ii]._iIName[14] | ((Items[ii]._iIName[13] | (Items[ii]._iIName[12] << 8)) << 8)) << 8);
} else {
cmd.wCI = Items[ii]._iCreateInfo;
cmd.dwSeed = Items[ii]._iSeed;
cmd.bId = Items[ii]._iIdentified ? 1 : 0;
cmd.bDur = Items[ii]._iDurability;
cmd.bMDur = Items[ii]._iMaxDur;
cmd.bCh = Items[ii]._iCharges;
cmd.bMCh = Items[ii]._iMaxCharges;
cmd.wValue = Items[ii]._ivalue;
cmd.wToHit = Items[ii]._iPLToHit;
cmd.wMaxDam = Items[ii]._iMaxDam;
cmd.bMinStr = Items[ii]._iMinStr;
cmd.bMinMag = Items[ii]._iMinMag;
cmd.bMinDex = Items[ii]._iMinDex;
cmd.bAC = Items[ii]._iAC;
cmd.dwBuff = Items[ii].dwBuff;
}
if (bHiPri)
NetSendHiPri(MyPlayerId, (byte *)&cmd, sizeof(cmd));
else
NetSendLoPri(MyPlayerId, (byte *)&cmd, sizeof(cmd));
}
void NetSendCmdPItem(bool bHiPri, _cmd_id bCmd, Point position, const Item &item)
{
TCmdPItem cmd {};
cmd.bCmd = bCmd;
cmd.x = position.x;
cmd.y = position.y;
cmd.wIndx = item.IDidx;
if (item.IDidx == IDI_EAR) {
cmd.wCI = item._iIName[1] | (item._iIName[0] << 8);
cmd.dwSeed = item._iIName[5] | ((item._iIName[4] | ((item._iIName[3] | (item._iIName[2] << 8)) << 8)) << 8);
cmd.bId = item._iIName[6];
cmd.bDur = item._iIName[7];
cmd.bMDur = item._iIName[8];
cmd.bCh = item._iIName[9];
cmd.bMCh = item._iIName[10];
cmd.wValue = item._ivalue | (item._iIName[11] << 8) | ((item._iCurs - ICURS_EAR_SORCERER) << 6);
cmd.dwBuff = item._iIName[15] | ((item._iIName[14] | ((item._iIName[13] | (item._iIName[12] << 8)) << 8)) << 8);
} else {
cmd.wCI = item._iCreateInfo;
cmd.dwSeed = item._iSeed;
cmd.bId = item._iIdentified ? 1 : 0;
cmd.bDur = item._iDurability;
cmd.bMDur = item._iMaxDur;
cmd.bCh = item._iCharges;
cmd.bMCh = item._iMaxCharges;
cmd.wValue = item._ivalue;
cmd.wToHit = item._iPLToHit;
cmd.wMaxDam = item._iMaxDam;
cmd.bMinStr = item._iMinStr;
cmd.bMinMag = item._iMinMag;
cmd.bMinDex = item._iMinDex;
cmd.bAC = item._iAC;
cmd.dwBuff = item.dwBuff;
}
ItemLimbo = item;
if (bHiPri)
NetSendHiPri(MyPlayerId, (byte *)&cmd, sizeof(cmd));
else
NetSendLoPri(MyPlayerId, (byte *)&cmd, sizeof(cmd));
}
void NetSendCmdChItem(bool bHiPri, uint8_t bLoc)
{
TCmdChItem cmd;
Item &item = MyPlayer->InvBody[bLoc];
cmd.bCmd = CMD_CHANGEPLRITEMS;
cmd.bLoc = bLoc;
cmd.wIndx = item.IDidx;
cmd.wCI = item._iCreateInfo;
cmd.dwSeed = item._iSeed;
cmd.bId = item._iIdentified ? 1 : 0;
cmd.dwBuff = item.dwBuff;
if (bHiPri)
NetSendHiPri(MyPlayerId, (byte *)&cmd, sizeof(cmd));
else
NetSendLoPri(MyPlayerId, (byte *)&cmd, sizeof(cmd));
}
void NetSendCmdDelItem(bool bHiPri, uint8_t bLoc)
{
TCmdDelItem cmd;
cmd.bLoc = bLoc;
cmd.bCmd = CMD_DELPLRITEMS;
if (bHiPri)
NetSendHiPri(MyPlayerId, (byte *)&cmd, sizeof(cmd));
else
NetSendLoPri(MyPlayerId, (byte *)&cmd, sizeof(cmd));
}
void NetSendCmdDamage(bool bHiPri, uint8_t bPlr, uint32_t dwDam)
{
TCmdDamage cmd;
cmd.bCmd = CMD_PLRDAMAGE;
cmd.bPlr = bPlr;
cmd.dwDam = dwDam;
if (bHiPri)
NetSendHiPri(MyPlayerId, (byte *)&cmd, sizeof(cmd));
else
NetSendLoPri(MyPlayerId, (byte *)&cmd, sizeof(cmd));
}
void NetSendCmdMonDmg(bool bHiPri, uint16_t wMon, uint32_t dwDam)
{
TCmdMonDamage cmd;
cmd.bCmd = CMD_MONSTDAMAGE;
cmd.wMon = wMon;
cmd.dwDam = dwDam;
if (bHiPri)
NetSendHiPri(MyPlayerId, (byte *)&cmd, sizeof(cmd));
else
NetSendLoPri(MyPlayerId, (byte *)&cmd, sizeof(cmd));
}
void NetSendCmdString(uint32_t pmask, const char *pszStr)
{
TCmdString cmd;
cmd.bCmd = CMD_STRING;
CopyUtf8(cmd.str, pszStr, sizeof(cmd.str));
multi_send_msg_packet(pmask, (byte *)&cmd, strlen(cmd.str) + 2);
}
void delta_close_portal(int pnum)
{
memset(&sgJunk.portal[pnum], 0xFF, sizeof(sgJunk.portal[pnum]));
sgbDeltaChanged = true;
}
uint32_t ParseCmd(int pnum, const TCmd *pCmd)
5 years ago
{
sbLastCmd = pCmd->bCmd;
if (sgwPackPlrOffsetTbl[pnum] != 0 && sbLastCmd != CMD_ACK_PLRINFO && sbLastCmd != CMD_SEND_PLRINFO)
return 0;
Player &player = Players[pnum];
5 years ago
switch (pCmd->bCmd) {
case CMD_SYNCDATA:
return OnSyncData(pCmd, pnum);
5 years ago
case CMD_WALKXY:
return OnWalk(pCmd, player);
5 years ago
case CMD_ADDSTR:
return OnAddStrength(pCmd, pnum);
5 years ago
case CMD_ADDDEX:
return OnAddDexterity(pCmd, pnum);
5 years ago
case CMD_ADDMAG:
return OnAddMagic(pCmd, pnum);
5 years ago
case CMD_ADDVIT:
return OnAddVitality(pCmd, pnum);
5 years ago
case CMD_GOTOGETITEM:
return OnGotoGetItem(pCmd, player);
5 years ago
case CMD_REQUESTGITEM:
return OnRequestGetItem(pCmd, player);
5 years ago
case CMD_GETITEM:
return OnGetItem(pCmd, pnum);
5 years ago
case CMD_GOTOAGETITEM:
return OnGotoAutoGetItem(pCmd, player);
5 years ago
case CMD_REQUESTAGITEM:
return OnRequestAutoGetItem(pCmd, player);
5 years ago
case CMD_AGETITEM:
return OnAutoGetItem(pCmd, pnum);
5 years ago
case CMD_ITEMEXTRA:
return OnItemExtra(pCmd, pnum);
5 years ago
case CMD_PUTITEM:
return OnPutItem(pCmd, pnum);
5 years ago
case CMD_SYNCPUTITEM:
return OnSyncPutItem(pCmd, pnum);
case CMD_SPAWNITEM:
return OnSpawnItem(pCmd, pnum);
5 years ago
case CMD_RESPAWNITEM:
return OnRespawnItem(pCmd, pnum);
5 years ago
case CMD_ATTACKXY:
return OnAttackTile(pCmd, player);
5 years ago
case CMD_SATTACKXY:
return OnStandingAttackTile(pCmd, player);
5 years ago
case CMD_RATTACKXY:
return OnRangedAttackTile(pCmd, player);
5 years ago
case CMD_SPELLXYD:
return OnSpellWall(pCmd, player);
5 years ago
case CMD_SPELLXY:
return OnSpellTile(pCmd, player);
5 years ago
case CMD_TSPELLXY:
return OnTargetSpellTile(pCmd, player);
5 years ago
case CMD_OPOBJXY:
return OnOperateObjectTile(pCmd, player);
5 years ago
case CMD_DISARMXY:
return OnDisarm(pCmd, player);
5 years ago
case CMD_OPOBJT:
return OnOperateObjectTelekinesis(pCmd, player);
5 years ago
case CMD_ATTACKID:
return OnAttackMonster(pCmd, player);
5 years ago
case CMD_ATTACKPID:
return OnAttackPlayer(pCmd, player);
5 years ago
case CMD_RATTACKID:
return OnRangedAttackMonster(pCmd, player);
5 years ago
case CMD_RATTACKPID:
return OnRangedAttackPlayer(pCmd, player);
5 years ago
case CMD_SPELLID:
return OnSpellMonster(pCmd, player);
5 years ago
case CMD_SPELLPID:
return OnSpellPlayer(pCmd, player);
5 years ago
case CMD_TSPELLID:
return OnTargetSpellMonster(pCmd, player);
5 years ago
case CMD_TSPELLPID:
return OnTargetSpellPlayer(pCmd, player);
5 years ago
case CMD_KNOCKBACK:
return OnKnockback(pCmd, pnum);
5 years ago
case CMD_RESURRECT:
return OnResurrect(pCmd, pnum);
5 years ago
case CMD_HEALOTHER:
return OnHealOther(pCmd, player);
5 years ago
case CMD_TALKXY:
return OnTalkXY(pCmd, player);
5 years ago
case CMD_DEBUG:
return OnDebug(pCmd);
5 years ago
case CMD_NEWLVL:
return OnNewLevel(pCmd, pnum);
5 years ago
case CMD_WARP:
return OnWarp(pCmd, pnum);
5 years ago
case CMD_MONSTDEATH:
return OnMonstDeath(pCmd, pnum);
5 years ago
case CMD_KILLGOLEM:
return OnKillGolem(pCmd, pnum);
5 years ago
case CMD_AWAKEGOLEM:
return OnAwakeGolem(pCmd, pnum);
5 years ago
case CMD_MONSTDAMAGE:
return OnMonstDamage(pCmd, pnum);
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case CMD_PLRDEAD:
return OnPlayerDeath(pCmd, pnum);
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case CMD_PLRDAMAGE:
return OnPlayerDamage(pCmd, player);
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case CMD_OPENDOOR:
return OnOpenDoor(pCmd, pnum);
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case CMD_CLOSEDOOR:
return OnCloseDoor(pCmd, pnum);
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case CMD_OPERATEOBJ:
return OnOperateObject(pCmd, pnum);
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case CMD_PLROPOBJ:
return OnPlayerOperateObject(pCmd, pnum);
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case CMD_BREAKOBJ:
return OnBreakObject(pCmd, pnum);
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case CMD_CHANGEPLRITEMS:
return OnChangePlayerItems(pCmd, pnum);
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case CMD_DELPLRITEMS:
return OnDeletePlayerItems(pCmd, pnum);
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case CMD_PLRLEVEL:
return OnPlayerLevel(pCmd, pnum);
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case CMD_DROPITEM:
return OnDropItem(pCmd, pnum);
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case CMD_ACK_PLRINFO:
case CMD_SEND_PLRINFO:
return OnSendPlayerInfo(pCmd, pnum);
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case CMD_PLAYER_JOINLEVEL:
return OnPlayerJoinLevel(pCmd, pnum);
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case CMD_ACTIVATEPORTAL:
return OnActivatePortal(pCmd, pnum);
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case CMD_DEACTIVATEPORTAL:
return OnDeactivatePortal(pCmd, pnum);
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case CMD_RETOWN:
return OnRestartTown(pCmd, pnum);
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case CMD_SETSTR:
return OnSetStrength(pCmd, pnum);
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case CMD_SETMAG:
return OnSetMagic(pCmd, pnum);
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case CMD_SETDEX:
return OnSetDexterity(pCmd, pnum);
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case CMD_SETVIT:
return OnSetVitality(pCmd, pnum);
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case CMD_STRING:
return OnString(pCmd, player);
case CMD_FRIENDLYMODE:
return OnFriendlyMode(pCmd, player);
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case CMD_SYNCQUEST:
return OnSyncQuest(pCmd, pnum);
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case CMD_CHEAT_EXPERIENCE:
return OnCheatExperience(pCmd, pnum);
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case CMD_CHEAT_SPELL_LEVEL:
return OnCheatSpellLevel(pCmd, pnum);
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case CMD_NOVA:
return OnNova(pCmd, player);
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case CMD_SETSHIELD:
return OnSetShield(pCmd, player);
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case CMD_REMSHIELD:
return OnRemoveShield(pCmd, player);
case CMD_SETREFLECT:
return OnSetReflect(pCmd, player);
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case CMD_NAKRUL:
return OnNakrul(pCmd);
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case CMD_OPENHIVE:
return OnOpenHive(pCmd, pnum);
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case CMD_OPENCRYPT:
return OnOpenCrypt(pCmd);
default:
break;
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}
if (pCmd->bCmd < CMD_DLEVEL || pCmd->bCmd > CMD_DLEVEL_END) {
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SNetDropPlayer(pnum, LEAVE_DROP);
return 0;
}
return OnLevelData(pnum, pCmd);
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}
} // namespace devilution