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pull/681/head
Anders Jenbo 6 years ago
parent
commit
d6f70c56ce
  1. 182
      Source/all.h
  2. 2
      Source/control.cpp
  3. 2
      Source/objdat.cpp
  4. 3
      Source/path.cpp
  5. 2
      Source/player.cpp
  6. 2
      resource.h
  7. 40
      structs.h

182
Source/all.h

@ -1,91 +1,91 @@
/**
* @file all.h
*
* Include all aplication headers.
*/
#ifndef __ALL_H__
#define __ALL_H__
#include "../types.h"
#ifdef __cplusplus
extern "C" {
#endif
#include "appfat.h"
#include "automap.h"
#include "capture.h"
#include "codec.h"
#include "control.h"
#include "cursor.h"
#include "dead.h"
#include "debug.h"
#include "diablo.h"
#include "doom.h"
#include "drlg_l1.h"
#include "drlg_l2.h"
#include "drlg_l3.h"
#include "drlg_l4.h"
#include "dthread.h"
#include "dx.h"
#include "effects.h"
#include "encrypt.h"
#include "engine.h"
#include "error.h"
#include "fault.h"
#include "gamemenu.h"
#include "gendung.h"
#include "gmenu.h"
#include "help.h"
#include "init.h"
#include "interfac.h"
#include "inv.h"
#include "itemdat.h"
#include "items.h"
#include "lighting.h"
#include "loadsave.h"
#include "logging.h"
#include "mainmenu.h"
#include "minitext.h"
#include "misdat.h"
#include "missiles.h"
#include "monstdat.h"
#include "monster.h"
#include "movie.h"
#include "mpqapi.h"
#include "msg.h"
#include "msgcmd.h"
#include "multi.h"
#include "nthread.h"
#include "objdat.h"
#include "objects.h"
#include "pack.h"
#include "palette.h"
#include "path.h"
#include "pfile.h"
#include "player.h"
#include "plrmsg.h"
#include "portal.h"
#include "quests.h"
#include "restrict.h"
#include "scrollrt.h"
#include "setmaps.h"
#include "sha.h"
#include "sound.h"
#include "spelldat.h"
#include "spells.h"
#include "stores.h"
#include "sync.h"
#include "textdat.h" // check file name
#include "themes.h"
#include "tmsg.h"
#include "town.h"
#include "towners.h"
#include "track.h"
#include "trigs.h"
#include "wave.h"
#include "render.h" // linked last, likely .s/.asm
#ifdef __cplusplus
}
#endif
#endif /* __ALL_H__ */
/**
* @file all.h
*
* Include all aplication headers.
*/
#ifndef __ALL_H__
#define __ALL_H__
#include "../types.h"
#ifdef __cplusplus
extern "C" {
#endif
#include "appfat.h"
#include "automap.h"
#include "capture.h"
#include "codec.h"
#include "control.h"
#include "cursor.h"
#include "dead.h"
#include "debug.h"
#include "diablo.h"
#include "doom.h"
#include "drlg_l1.h"
#include "drlg_l2.h"
#include "drlg_l3.h"
#include "drlg_l4.h"
#include "dthread.h"
#include "dx.h"
#include "effects.h"
#include "encrypt.h"
#include "engine.h"
#include "error.h"
#include "fault.h"
#include "gamemenu.h"
#include "gendung.h"
#include "gmenu.h"
#include "help.h"
#include "init.h"
#include "interfac.h"
#include "inv.h"
#include "itemdat.h"
#include "items.h"
#include "lighting.h"
#include "loadsave.h"
#include "logging.h"
#include "mainmenu.h"
#include "minitext.h"
#include "misdat.h"
#include "missiles.h"
#include "monstdat.h"
#include "monster.h"
#include "movie.h"
#include "mpqapi.h"
#include "msg.h"
#include "msgcmd.h"
#include "multi.h"
#include "nthread.h"
#include "objdat.h"
#include "objects.h"
#include "pack.h"
#include "palette.h"
#include "path.h"
#include "pfile.h"
#include "player.h"
#include "plrmsg.h"
#include "portal.h"
#include "quests.h"
#include "restrict.h"
#include "scrollrt.h"
#include "setmaps.h"
#include "sha.h"
#include "sound.h"
#include "spelldat.h"
#include "spells.h"
#include "stores.h"
#include "sync.h"
#include "textdat.h" // check file name
#include "themes.h"
#include "tmsg.h"
#include "town.h"
#include "towners.h"
#include "track.h"
#include "trigs.h"
#include "wave.h"
#include "render.h" // linked last, likely .s/.asm
#ifdef __cplusplus
}
#endif
#endif /* __ALL_H__ */

2
Source/control.cpp

@ -185,6 +185,7 @@ char SpellITbl[MAX_SPELLS] = {
30,
};
int PanBtnPos[8][5] = {
// clang-format off
{ PANEL_LEFT + 9, PANEL_TOP + 9, 71, 19, 1 }, // char button
{ PANEL_LEFT + 9, PANEL_TOP + 35, 71, 19, 0 }, // quests button
{ PANEL_LEFT + 9, PANEL_TOP + 75, 71, 19, 1 }, // map button
@ -193,6 +194,7 @@ int PanBtnPos[8][5] = {
{ PANEL_LEFT + 560, PANEL_TOP + 35, 71, 19, 0 }, // spells button
{ PANEL_LEFT + 87, PANEL_TOP + 91, 33, 32, 1 }, // chat button
{ PANEL_LEFT + 527, PANEL_TOP + 91, 33, 32, 1 }, // friendly fire button
// clang-format on
};
char *PanBtnHotKey[8] = { "'c'", "'q'", "Tab", "Esc", "'i'", "'b'", "Enter", NULL };
char *PanBtnStr[8] = {

2
Source/objdat.cpp

@ -1,4 +1,4 @@
#include "all.h"
#include "all.h"
int ObjTypeConv[113] = {
0,

3
Source/path.cpp

@ -66,8 +66,7 @@ int FindPath(BOOL (*PosOk)(int, int, int), int PosOkArg, int sx, int sy, int dx,
// A* search until we find (dx,dy) or fail
while ((next_node = GetNextPath())) {
// reached the end, success!
if (next_node->x == dx && next_node->y == dy)
{
if (next_node->x == dx && next_node->y == dy) {
current = next_node;
path_length = 0;
while (current->Parent) {

2
Source/player.cpp

@ -3076,7 +3076,7 @@ void CheckNewPath(int pnum)
plr[pnum].walkpath[i - 1] = plr[pnum].walkpath[i];
}
plr[pnum].walkpath[MAX_PATH_LENGTH-1] = WALK_NONE;
plr[pnum].walkpath[MAX_PATH_LENGTH - 1] = WALK_NONE;
if (plr[pnum]._pmode == PM_STAND) {
StartStand(pnum, plr[pnum]._pdir);

2
resource.h

@ -16,7 +16,7 @@
#define IDD_DIALOG11 114 // READONLY
// Next default values for new objects
//
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 103

40
structs.h

@ -102,7 +102,7 @@ typedef struct ItemStruct {
int _iAnimFrame;
int _iAnimWidth;
int _iAnimWidth2; // width 2?
BOOL _iDelFlag; // set when item is flagged for deletion, deprecated in 1.02
BOOL _iDelFlag; // set when item is flagged for deletion, deprecated in 1.02
char _iSelFlag;
BOOL _iPostDraw;
BOOL _iIdentified;
@ -370,8 +370,8 @@ typedef struct TextDataStruct {
typedef struct MissileData {
unsigned char mName;
void(* mAddProc)(int, int, int, int, int, int, char, int, int);
void(* mProc)(int);
void (*mAddProc)(int, int, int, int, int, int, char, int, int);
void (*mProc)(int);
BOOL mDraw;
unsigned char mType;
unsigned char mResist;
@ -1002,7 +1002,7 @@ typedef struct QuestData {
typedef struct TMenuItem {
DWORD dwFlags;
char *pszStr;
void(* fnMenu)(BOOL); /* fix, should have one arg */
void (*fnMenu)(BOOL); /* fix, should have one arg */
} TMenuItem;
// TPDEF PTR FCN VOID TMenuUpdateFcn
@ -1314,21 +1314,21 @@ typedef struct _SNETUIDATA {
int size;
int uiflags;
HWND parentwindow;
void(* artcallback)();
void(* authcallback)();
void(* createcallback)();
void(* drawdesccallback)();
void(* selectedcallback)();
void(* messageboxcallback)();
void(* soundcallback)();
void(* statuscallback)();
void(* getdatacallback)();
void(* categorycallback)();
void(* categorylistcallback)();
void(* newaccountcallback)();
void(* profilecallback)();
void (*artcallback)();
void (*authcallback)();
void (*createcallback)();
void (*drawdesccallback)();
void (*selectedcallback)();
void (*messageboxcallback)();
void (*soundcallback)();
void (*statuscallback)();
void (*getdatacallback)();
void (*categorycallback)();
void (*categorylistcallback)();
void (*newaccountcallback)();
void (*profilecallback)();
const char **profilefields;
void(* profilebitmapcallback)();
void (*profilebitmapcallback)();
int(__stdcall *selectnamecallback)(
const struct _SNETPROGRAMDATA *,
const struct _SNETPLAYERDATA *,
@ -1338,8 +1338,8 @@ typedef struct _SNETUIDATA {
char *, DWORD, /* character name will be copied here */
char *, DWORD, /* character "description" will be copied here (used to advertise games) */
BOOL * /* new character? - unsure about this */
);
void(* changenamecallback)();
);
void (*changenamecallback)();
} _SNETUIDATA;
typedef struct _SNETVERSIONDATA {

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