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Anders Jenbo fcc4e19287 Format debug related code 8 years ago
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.clang-format Make .clang-format compatible with older versions 8 years ago
_asm.cpp Format clean render bits 8 years ago
appfat.cpp Format debug related code 8 years ago
appfat.h Format debug related code 8 years ago
asm_trans_rect.inc Cleaned up code via clang-format 8 years ago
automap.cpp Minor style cleanup 8 years ago
automap.h Minor style cleanup 8 years ago
capture.cpp Format graphics related files 8 years ago
capture.h Refactored capture.cpp. (#104) 8 years ago
codec.cpp clean up codec_init_key 8 years ago
codec.h Add include guards, prepare for XRef (#28) 8 years ago
control.cpp Format ingame UI 8 years ago
control.h Format ingame UI 8 years ago
cursor.cpp Format ingame UI 8 years ago
cursor.h Format ingame UI 8 years ago
dead.cpp Correct AnimStruct names (#417) 8 years ago
dead.h Add defines [W.I.P] (#160) 8 years ago
debug.cpp Format debug related code 8 years ago
debug.h Add defines [W.I.P] (#160) 8 years ago
diablo.cpp Merge branch 'nightly' of github.com:diasurgical/devilution into gamemenu.cpp 8 years ago
diablo.h Merge branch 'nightly' of github.com:diasurgical/devilution into gamemenu.cpp 8 years ago
doom.cpp Format compleated files 8 years ago
doom.h Add two doom function from debug 8 years ago
drlg_l1.cpp Format clean render bits 8 years ago
drlg_l1.h Cleanup L5roomGen (#372) 8 years ago
drlg_l2.cpp Format clean render bits 8 years ago
drlg_l2.h Update drlg_l2.h 8 years ago
drlg_l3.cpp Format clean render bits 8 years ago
drlg_l3.h Format clean render bits 8 years ago
drlg_l4.cpp Format clean render bits 8 years ago
drlg_l4.h Format clean render bits 8 years ago
dthread.cpp Merge branch 'master' into win32_ansi 8 years ago
dthread.h Fix signature of multi_send_pinfo(...) (#164) 8 years ago
dx.cpp Format graphics related files 8 years ago
dx.h Format graphics related files 8 years ago
effects.cpp Clean up some bools 8 years ago
effects.h effects_cleanup_sfx & stream_update (#375) 8 years ago
encrypt.cpp fix function declarations (and some cosmetic changes) in preparation for pfile cleanup (#351) 8 years ago
encrypt.h fix function declarations (and some cosmetic changes) in preparation for pfile cleanup (#351) 8 years ago
engine.cpp Clean DrawAutomapType (#299) 8 years ago
engine.h Clean DrawAutomapType (#299) 8 years ago
error.cpp Format debug related code 8 years ago
error.h Clean up ClrDiabloMsg 8 years ago
fault.cpp Clean up fault.cpp 8 years ago
fault.h Format debug related code 8 years ago
gamemenu.cpp Clean up gamemenu.cpp 8 years ago
gamemenu.h Fix junk (#174) 8 years ago
gendung.cpp Format clean render bits 8 years ago
gendung.h Format clean render bits 8 years ago
gmenu.cpp Clean up types used in gamemenu.cpp 8 years ago
gmenu.h Clean up types used in gamemenu.cpp 8 years ago
help.cpp Add 'const' to data to match original binary (#200) 8 years ago
help.h Add 'const' to data to match original binary (#200) 8 years ago
init.cpp Correct type for fullscreen 8 years ago
init.h Fix declaration of SetWindowProc() (#327) 8 years ago
interfac.cpp Clean up types used in gamemenu.cpp 8 years ago
interfac.h Add 'const' to data to match original binary (#200) 8 years ago
inv.cpp Clean up types used in gamemenu.cpp 8 years ago
inv.h clean all On_* functions 8 years ago
items.cpp add inline assembly code for drawing semi-transparent rectangles 8 years ago
items.h clean all On_* functions 8 years ago
lighting.cpp Clean up types used in gamemenu.cpp 8 years ago
lighting.h Use BOOL for lightflag and light4flag 8 years ago
loadsave.cpp Clean up types used in gamemenu.cpp 8 years ago
loadsave.h Cleanup "loadsave.cpp" (#376) 8 years ago
logging.cpp Format debug related code 8 years ago
logging.h Format debug related code 8 years ago
mainmenu.cpp Merge branch 'nightly' of github.com:diasurgical/devilution into gamemenu.cpp 8 years ago
mainmenu.h Merge branch 'nightly' of github.com:diasurgical/devilution into gamemenu.cpp 8 years ago
minitext.cpp add inline assembly code for drawing semi-transparent rectangles 8 years ago
minitext.h Add 'const' to data to match original binary (#200) 8 years ago
missiles.cpp Clean up types used in gamemenu.cpp 8 years ago
missiles.h Clean up CheckMonsterHit 8 years ago
monster.cpp Clean up some property handeling in monster.cpp 8 years ago
monster.h Clean up M_GetKnockback 8 years ago
movie.cpp Clean up more bools related to sound.cpp 8 years ago
movie.h Clean up more bools related to sound.cpp 8 years ago
mpqapi.cpp Clean remaining pfile.cpp functions 8 years ago
mpqapi.h Clean remaining pfile.cpp functions 8 years ago
msg.cpp Zero check for currlevel 8 years ago
msg.h clean all On_* functions 8 years ago
msgcmd.cpp Add 'const' to data to match original binary (#200) 8 years ago
msgcmd.h Add 'const' to data to match original binary (#200) 8 years ago
multi.cpp Merge branch 'nightly' of github.com:diasurgical/devilution into gamemenu.cpp 8 years ago
multi.h msg.cpp cleanup part #0 8 years ago
nthread.cpp msg.cpp cleanup part #0 8 years ago
nthread.h msg.cpp cleanup part #0 8 years ago
objects.cpp Clean up types used in gamemenu.cpp 8 years ago
objects.h Clean up CheckNewPath (#332) 8 years ago
pack.cpp Remove unused varialbes 8 years ago
pack.h fix function declarations (and some cosmetic changes) in preparation for pfile cleanup (#351) 8 years ago
palette.cpp Format graphics related files 8 years ago
palette.h Clean up types used in gamemenu.cpp 8 years ago
path.cpp Removed unreferences var 8 years ago
path.h Clean up path_parent_path 8 years ago
pfile.cpp Change setlvlnum to BYTE 8 years ago
pfile.h Clean remaining pfile.cpp functions 8 years ago
player.cpp Clean up types used in gamemenu.cpp 8 years ago
player.h msg.cpp cleanup part #0 8 years ago
plrmsg.cpp Run format.sh 8 years ago
plrmsg.h clean plrmsg.cpp (#386) 8 years ago
portal.cpp Clean up types used in gamemenu.cpp 8 years ago
portal.h clean and format portal.cpp 8 years ago
quests.cpp Change setlvlnum to BYTE 8 years ago
quests.h msg.cpp cleanup part #0 8 years ago
render.cpp Format clean render bits 8 years ago
render.h Fix junk (#174) 8 years ago
restrict.cpp clean restrict.cpp 8 years ago
restrict.h clean restrict.cpp 8 years ago
scrollrt.cpp Merge branch 'nightly' of github.com:diasurgical/devilution into gamemenu.cpp 8 years ago
scrollrt.h Clean up types used in gamemenu.cpp 8 years ago
setmaps.cpp Change setlvlnum to BYTE 8 years ago
setmaps.h Fix garbage structs, data in setmaps (#189) 8 years ago
sha.cpp clean up codec_init_key 8 years ago
sha.h Clean up SHA1Reset 8 years ago
sound.cpp Format compleated files 8 years ago
sound.h Clean up more bools related to sound.cpp 8 years ago
spells.cpp Auto format 8 years ago
spells.h ValidatePlayer (#318) 8 years ago
stores.cpp add inline assembly code for drawing semi-transparent rectangles 8 years ago
stores.h Fix function signatures and others (#158) 8 years ago
sync.cpp Fix TSyncHeader and sync.cpp (#192) 8 years ago
sync.h Fix TSyncHeader and sync.cpp (#192) 8 years ago
textdat.cpp Add 'const' to data to match original binary (#200) 8 years ago
textdat.h Add 'const' to data to match original binary (#200) 8 years ago
themes.cpp Clean up types used in gamemenu.cpp 8 years ago
themes.h Add defines [W.I.P] (#160) 8 years ago
tmsg.cpp Put braces around for loop with empty body. 8 years ago
tmsg.h clean all tmsg functions (#357) 8 years ago
town.cpp _iMagical enum (#393) 8 years ago
town.h Fix type of screen_buf_end (#184) 8 years ago
towners.cpp Types (#395) 8 years ago
towners.h Add 'const' to data to match original binary (#200) 8 years ago
track.cpp clean track.cpp 8 years ago
track.h clean track.cpp 8 years ago
trigs.cpp Clean up types used in gamemenu.cpp 8 years ago
trigs.h Add defines [W.I.P] (#160) 8 years ago
wave.cpp Format compleated files 8 years ago
wave.h rename riff_chunk -> CKINFO 8 years ago