Browse Source

Minor style cleanup

pull/25/head
Dennis Duda 8 years ago
parent
commit
684e77708f
  1. 21
      Source/automap.cpp
  2. 6
      Source/automap.h

21
Source/automap.cpp

@ -3,7 +3,7 @@
#include "../types.h"
// BUGFIX: only the first 256 elements are ever read
USHORT automaptype[512];
WORD automaptype[512];
static int MapX;
static int MapY;
BOOL automapflag; // idb
@ -247,7 +247,7 @@ void __cdecl DrawAutomap()
int y;
for (j = 0; j < cells; j++) {
USHORT maptype = GetAutomapType(mapx + j, mapy - j, TRUE);
WORD maptype = GetAutomapType(mapx + j, mapy - j, TRUE);
if (maptype)
DrawAutomapType(x, screen_y, maptype);
x += AutoMapPosBits;
@ -256,7 +256,7 @@ void __cdecl DrawAutomap()
x = screen_x - AutoMapXPos;
y = screen_y + AutoMapYPos;
for (j = 0; j <= cells; j++) {
USHORT maptype = GetAutomapType(mapx + j, mapy - j, TRUE);
WORD maptype = GetAutomapType(mapx + j, mapy - j, TRUE);
if (maptype)
DrawAutomapType(x, y, maptype);
x += AutoMapPosBits;
@ -271,7 +271,7 @@ void __cdecl DrawAutomap()
// 69BD04: using guessed type int questlog;
// 69CF0C: using guessed type int gpBufEnd;
void __fastcall DrawAutomapType(int screen_x, int screen_y, USHORT automap_type)
void __fastcall DrawAutomapType(int screen_x, int screen_y, WORD automap_type)
{
BOOL do_vert;
BOOL do_horz;
@ -279,7 +279,7 @@ void __fastcall DrawAutomapType(int screen_x, int screen_y, USHORT automap_type)
BOOL do_cave_vert;
int x1, y1, x2, y2;
UCHAR flags = automap_type >> 8;
BYTE flags = automap_type >> 8;
if (flags & MAPFLAG_SQUARE) {
ENG_set_pixel(screen_x, screen_y, COLOR_DIM);
@ -527,7 +527,7 @@ void __cdecl DrawAutomapPlr()
}
}
USHORT __fastcall GetAutomapType(int x, int y, BOOL view)
WORD __fastcall GetAutomapType(int x, int y, BOOL view)
{
if (view) {
if (x == -1 && y >= 0 && y < DMAXY && automapview[0][y])
@ -542,7 +542,7 @@ USHORT __fastcall GetAutomapType(int x, int y, BOOL view)
if (x >= 0 && x < DMAXX && y >= 0 && y < DMAXY) {
if (automapview[x][y] || !view) {
USHORT type = automaptype[(UCHAR)dungeon[x][y]];
WORD type = automaptype[(BYTE)dungeon[x][y]];
if (type == 7 && GetAutomapType(x - 1, y, FALSE) & (MAPFLAG_HORZARCH << 8)
&& GetAutomapType(x, y - 1, FALSE) & (MAPFLAG_VERTARCH << 8)) {
type = 1;
@ -569,13 +569,12 @@ void __cdecl DrawAutomapGame()
}
}
if (setlevel)
PrintGameStr(8, nextline, quest_level_names[(UCHAR)setlvlnum], COL_GOLD);
PrintGameStr(8, nextline, quest_level_names[(BYTE)setlvlnum], COL_GOLD);
else if (currlevel) {
sprintf(desc, "Level: %i", currlevel);
PrintGameStr(8, nextline, desc, COL_GOLD);
}
}
// 5CF31D: using guessed type char setlevel;
void __fastcall SetAutomapView(int x, int y)
{
@ -588,8 +587,8 @@ void __fastcall SetAutomapView(int x, int y)
automapview[xx][yy] = 1;
USHORT maptype = GetAutomapType(xx, yy, FALSE);
USHORT solid = maptype & 0x4000;
WORD maptype = GetAutomapType(xx, yy, FALSE);
WORD solid = maptype & 0x4000;
switch (maptype & 0xF) {
case 2:

6
Source/automap.h

@ -2,7 +2,7 @@
#ifndef __AUTOMAP_H__
#define __AUTOMAP_H__
extern USHORT automaptype[512];
extern WORD automaptype[512];
extern BOOL automapflag; // idb
extern char AMbyte_4B7E4C[32];
extern unsigned char automapview[DMAXX][DMAXY];
@ -25,9 +25,9 @@ void __cdecl AutomapRight();
void __cdecl AutomapZoomIn();
void __cdecl AutomapZoomOut();
void __cdecl DrawAutomap();
void __fastcall DrawAutomapType(int screen_x, int screen_y, USHORT automap_type);
void __fastcall DrawAutomapType(int screen_x, int screen_y, WORD automap_type);
void __cdecl DrawAutomapPlr();
USHORT __fastcall GetAutomapType(int x, int y, BOOL view);
WORD __fastcall GetAutomapType(int x, int y, BOOL view);
void __cdecl DrawAutomapGame();
void __fastcall SetAutomapView(int x, int y);
void __cdecl AutomapZoomReset();

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