..
DiabloUI
💄 Apply code style to src
5 years ago
controls
Fix warnings in controller_motion.cpp
5 years ago
dvlnet
Clean up sub folders using clang-tidy/Android Studio
5 years ago
engine
Add tests for path_get_h_cost, IsTileWalkable, IsTile(Not)Solid, path_solid_pieces, FindPath
5 years ago
miniwin
made pause / unpause safer and fixed issue with autopause when losing focus during the loading screen
5 years ago
platform
Scope all for loops
5 years ago
qol
♻️ Use monster by reference when possible
5 years ago
storm
Clean up sub folders using clang-tidy/Android Studio
5 years ago
utils
SdlMutex: error checking
5 years ago
.clang-format
🔨 Align .clang-format files
5 years ago
.clang-tidy
Clang-tidy: readability-identifier-naming.MemberCase: camelBack
5 years ago
appfat.cpp
🔥 Delete FileErrDlg as it is now unused
5 years ago
appfat.h
🔥 Delete FileErrDlg as it is now unused
5 years ago
automap.cpp
General clean up
5 years ago
automap.h
🚚 Rename `CelOutputBuf` to `Surface` and extract
5 years ago
capture.cpp
Clean up private function names
5 years ago
capture.h
…
codec.cpp
Clean up private function names
5 years ago
codec.h
Move byte from engine.h
5 years ago
control.cpp
♻️ Use monster by reference when possible
5 years ago
control.h
Place local symbols in an anonymous namespace
5 years ago
cursor.cpp
💄 Apply code style to src
5 years ago
cursor.h
🚚 Rename `CelOutputBuf` to `Surface` and extract
5 years ago
dead.cpp
♻️ Use monster by reference when possible
5 years ago
dead.h
Clean up A-D
5 years ago
debug.cpp
♻️ Use monster by reference when possible
5 years ago
debug.h
♻️ Store CEL width with the sprite itself
5 years ago
devilutionx.exe.manifest
🚚 Restructure files
5 years ago
diablo.cpp
💄 Apply code style to src
5 years ago
diablo.h
Hold mouse button to keep attacking (Diablo 2-style) ( #2349 )
5 years ago
doom.cpp
Clean up A-D
5 years ago
doom.h
Clean up A-D
5 years ago
drlg_l1.cpp
Use AdvanceRndSeed() when changing RNG with out use
5 years ago
drlg_l1.h
🚚 Move local code to anonymous namespace
5 years ago
drlg_l2.cpp
🚚 Move local code to anonymous namespace
5 years ago
drlg_l2.h
Place local symbols in an anonymous namespace
5 years ago
drlg_l3.cpp
Restore dropped cases for fence fix and vertical wall checks ( #2353 )
5 years ago
drlg_l3.h
Place local symbols in an anonymous namespace
5 years ago
drlg_l4.cpp
fix dungeon ( #2381 )
5 years ago
drlg_l4.h
Place local symbols in an anonymous namespace
5 years ago
dthread.cpp
💄 Apply code style to src
5 years ago
dthread.h
* dthread.cpp: replace TMegaPkt with DThreadStruct
5 years ago
dx.cpp
Apply clang-tidy to code
5 years ago
dx.h
Clang-tidy: ParameterCase
5 years ago
effects.cpp
♻️ Use monster by reference when possible
5 years ago
effects.h
♻️ Use monster by reference when possible
5 years ago
effects_stubs.cpp
💚 Fix NOSOUND build
5 years ago
encrypt.cpp
Source/encrypt.cpp: add missing header to fix mingw compilation error
5 years ago
encrypt.h
Move byte from engine.h
5 years ago
engine.cpp
Apply clang-tidy to code
5 years ago
engine.h
🚚 Move local code to anonymous namespace
5 years ago
error.cpp
🚚 Move local code to anonymous namespace
5 years ago
error.h
🚚 Rename `CelOutputBuf` to `Surface` and extract
5 years ago
gamemenu.cpp
🚨 Fix clang warnings
5 years ago
gamemenu.h
Add a keymapper
5 years ago
gendung.cpp
🐛 WillThemeRoomFit will some times fail to place rooms
5 years ago
gendung.h
🚚 Move local code to anonymous namespace
5 years ago
gmenu.cpp
Apply clang-tidy to code
5 years ago
gmenu.h
🚚 Rename `CelOutputBuf` to `Surface` and extract
5 years ago
help.cpp
🚚 Move local code to anonymous namespace
5 years ago
help.h
Apply various cleanups via Android Studio
5 years ago
hwcursor.cpp
Add explicit casts to conversions from double/float to int
5 years ago
hwcursor.hpp
Hardware Cursor: Fall back to software on failure
5 years ago
init.cpp
Apply various cleanups via Android Studio
5 years ago
init.h
🐛 Do not utilize translations till after it has been initialize
5 years ago
interfac.cpp
Apply clang-tidy to code
5 years ago
interfac.h
Modernize deprecated headers
5 years ago
inv.cpp
fix upper left inventory corner ( #2394 )
5 years ago
inv.h
Apply various cleanups via Android Studio
5 years ago
itemdat.cpp
♻️ Unique powers cleanup
5 years ago
itemdat.h
💚 Make UINumPL unsigned
5 years ago
items.cpp
Use IsTileNotSolid() in place of !nSolidTable[dPiece[][]]
5 years ago
items.h
♻️ Use monster by reference when possible
5 years ago
lighting.cpp
Clean up private function names
5 years ago
lighting.h
Clean up private function names
5 years ago
loadsave.cpp
💄 Introduce MonsterRelation enum
5 years ago
loadsave.h
Player by reference part 3
5 years ago
main.cpp
Clang-tidy: basic naming
5 years ago
mainmenu.cpp
Use save number to load/save games (instead of hero name)
5 years ago
mainmenu.h
Use save number to load/save games (instead of hero name)
5 years ago
minitext.cpp
Rename quest globals
5 years ago
minitext.h
🚚 Rename `CelOutputBuf` to `Surface` and extract
5 years ago
misdat.cpp
Introduce MissilePosition.StopMissile
5 years ago
misdat.h
Rename missile globals
5 years ago
missiles.cpp
Add GolemHoldingCell
5 years ago
missiles.h
Add GolemHoldingCell
5 years ago
monstdat.cpp
Clean up private function names
5 years ago
monstdat.h
Clean up private function names
5 years ago
monster.cpp
💚 Fix NOSOUND build
5 years ago
monster.h
Split path test functions
5 years ago
movie.cpp
🚚 Move local code to anonymous namespace
5 years ago
movie.h
🚚 Move local code to anonymous namespace
5 years ago
mpqapi.cpp
clang-tidy/Android Stuidio cleanups 3
5 years ago
mpqapi.h
Move byte from engine.h
5 years ago
msg.cpp
* dthread.cpp: replace TMegaPkt with DThreadStruct
5 years ago
msg.h
clang-tidy/Android Stuidio cleanups 3
5 years ago
multi.cpp
* dthread.cpp: replace TMegaPkt with DThreadStruct
5 years ago
multi.h
Clang-tidy: FunctionCase
5 years ago
nthread.cpp
clang-tidy/Android Stuidio cleanups 3
5 years ago
nthread.h
General clean up
5 years ago
objdat.cpp
🐛 [hellfire] Fix missing braziers in crypt (causing instability)
5 years ago
objdat.h
Modernize deprecated headers
5 years ago
objects.cpp
💚 Fix NOSOUND build
5 years ago
objects.h
♻️ Use monster by reference when possible
5 years ago
options.cpp
General clean up
5 years ago
options.h
🎉 Hardware cursor: Enable safe parts by default
5 years ago
pack.cpp
Rename player globals
5 years ago
pack.h
♻️ Clean up implicit bool conversions
5 years ago
palette.cpp
Scope all for loops
5 years ago
palette.h
Optimize blended transparency calculations at the end of Poisoned Water Supply.
5 years ago
path.cpp
Use IsTileNotSolid() in place of !nSolidTable[dPiece[][]]
5 years ago
path.h
Split path test functions
5 years ago
pfile.cpp
Use save number to load/save games (instead of hero name)
5 years ago
pfile.h
Use save number to load/save games (instead of hero name)
5 years ago
player.cpp
Use IsTileNotSolid() in place of !nSolidTable[dPiece[][]]
5 years ago
player.h
Split path test functions
5 years ago
plrmsg.cpp
Scope all for loops
5 years ago
plrmsg.h
🚚 Rename `CelOutputBuf` to `Surface` and extract
5 years ago
portal.cpp
Scope all for loops
5 years ago
portal.h
Scope all for loops
5 years ago
quests.cpp
Add tests for quest randomisation code
5 years ago
quests.h
Add tests for quest randomisation code
5 years ago
restrict.cpp
Convert ReadOnlyTest to FOpen
5 years ago
restrict.h
…
scrollrt.cpp
Use IsTileNotSolid() in place of !nSolidTable[dPiece[][]]
5 years ago
scrollrt.h
Rename lighting globals
5 years ago
setmaps.cpp
Clean up private function names
5 years ago
setmaps.h
Move SetObjMapRange to a member function
5 years ago
sha.cpp
Scope all for loops
5 years ago
sha.h
Clang-tidy: ParameterCase
5 years ago
sound.cpp
Pause game and mute music when game window loses focus ( #2337 )
5 years ago
sound.h
Pause game and mute music when game window loses focus ( #2337 )
5 years ago
sound_stubs.cpp
🐞 Duplicate sounds: Fix data race
5 years ago
spelldat.cpp
Correct hellfire/spawn Elemental spell levels
5 years ago
spelldat.h
Modernize deprecated headers
5 years ago
spells.cpp
Rename player globals
5 years ago
spells.h
♻️ Unfold a few functions
5 years ago
stores.cpp
Scope all for loops
5 years ago
stores.h
General clean up
5 years ago
sync.cpp
♻️ Use monster by reference when possible
5 years ago
sync.h
Move byte from engine.h
5 years ago
textdat.cpp
More clang-tidy/Android Studio cleanups
5 years ago
textdat.h
More clang-tidy/Android Studio cleanups
5 years ago
themes.cpp
Use IsTileNotSolid() in place of !nSolidTable[dPiece[][]]
5 years ago
themes.h
Modernize deprecated headers
5 years ago
tmsg.cpp
Get rid of unchecked calls to malloc
5 years ago
tmsg.h
clang-tidy/Android Stuidio cleanups 3
5 years ago
town.cpp
Rename quest globals
5 years ago
town.h
🎨 Format code
5 years ago
towners.cpp
Rename quest globals
5 years ago
towners.h
Rename quest globals
5 years ago
track.cpp
💄 Apply code style to src
5 years ago
track.h
🎨 Format code
5 years ago
trigs.cpp
Scope all for loops
5 years ago
trigs.h
🚚 engine.h: Extract `Point`, `Direction`, `clamp`
5 years ago