..
DiabloUI
Floating numbers ( #5639 )
3 years ago
controls
`enum spell_type` -> `enum class SpellType` ( #5674 )
3 years ago
discord
Support unpacked MPQs from devilutionx-mpq-tools
3 years ago
dvlnet
Reject games info of unexpected size ( #5646 )
3 years ago
engine
Derive viewport geometry from player position
3 years ago
levels
Optimize IsTileSafe
3 years ago
miniwin
Fix gold withdrawal in SDL1
3 years ago
mpq
`UNPACKED_SAVES`: Saves without MPQs
3 years ago
panels
fix speedbook crash ( #5730 )
3 years ago
platform
Use `function_ref` instead of `function`
3 years ago
qol
Disable item labels when in store
3 years ago
storm
Audio: Avoid creating same-rate resamplers
3 years ago
utils
`CreateHalfSizeItemSprites`: Reuse surfaces
3 years ago
.clang-format
…
.clang-tidy
.clang-tidy: -misc-non-private-member-variables-in-classes
4 years ago
CMakeLists.txt
Do not use PKWare with no MPQs + NONET
3 years ago
appfat.cpp
Add StrCat and StrAppend
4 years ago
appfat.h
Remove leftover assert code
4 years ago
automap.cpp
Correct casing for Player::isWalking()
3 years ago
automap.h
Turn AmLine* into inline function
4 years ago
capture.cpp
Overhaul backbuffer state handling
3 years ago
capture.h
Lowercase all file paths
4 years ago
codec.cpp
Fix building on VS2017 ( #4795 )
4 years ago
codec.h
…
control.cpp
`enum spell_type` -> `enum class SpellType` ( #5674 )
3 years ago
control.h
Overhaul backbuffer state handling
3 years ago
cpp.hint
Add hint to avoid bugprone-use-after-move warnings
4 years ago
cursor.cpp
Skip creating half-size sprites for 1x1 items
3 years ago
cursor.h
Store items: Draw unusable items in red
3 years ago
dead.cpp
CLX: A new graphics format
4 years ago
dead.h
CLX: A new graphics format
4 years ago
debug.cpp
Make debug command restart compatible with multiplayer
3 years ago
debug.h
Add TRN debug command and support for optional class TRNs
4 years ago
diablo.cpp
stop shaking camera if dead diablo loaded from save. ( #4149 )
3 years ago
diablo.h
stop shaking camera if dead diablo loaded from save. ( #4149 )
3 years ago
doom.cpp
Support unpacked MPQs from devilutionx-mpq-tools
3 years ago
doom.h
…
effects.cpp
Add used acids2.wav back to game
3 years ago
effects.h
Add used acids2.wav back to game
3 years ago
effects_stubs.cpp
Completely remove unused sfx_MISC sounds
3 years ago
encrypt.cpp
Clean up most usages of DWORD
4 years ago
encrypt.h
Clean up most usages of DWORD
4 years ago
engine.cpp
Simplify spell icon handling
3 years ago
engine.h
Use fold expressions for IsAny/NoneOf on C++17
3 years ago
error.cpp
CLX: A new graphics format
4 years ago
error.h
Overhaul translation fetching
4 years ago
gamemenu.cpp
Floating numbers ( #5639 )
3 years ago
gamemenu.h
…
gmenu.cpp
Add padmapper for gamepad customization
3 years ago
gmenu.h
In-game menu: Fix slider click handling
4 years ago
help.cpp
help.cpp: Fix unused variable warning
3 years ago
help.h
…
hwcursor.cpp
Set underlying type for all the enums
4 years ago
hwcursor.hpp
Set underlying type for all the enums
4 years ago
init.cpp
`UNPACKED_SAVES`: Saves without MPQs
3 years ago
init.h
`UNPACKED_SAVES`: Saves without MPQs
3 years ago
interfac.cpp
Disable fade-in/out in demomode
3 years ago
interfac.h
Use SDL events directly
4 years ago
inv.cpp
Multiplayer: Enable Halls of the Blind Quest
3 years ago
inv.h
Overhaul backbuffer state handling
3 years ago
inv_iterators.hpp
Rename `inv_iterators` methods to `camelCase`
4 years ago
itemdat.cpp
Reduce `ObjectData` size: 24 bytes -> 11 bytes
3 years ago
itemdat.h
Use _item_indexes enum values instead of magic numbers
3 years ago
items.cpp
`enum spell_type` -> `enum class SpellType` ( #5674 )
3 years ago
items.h
Sync SpawnUnique
3 years ago
lighting.cpp
Lowercase all file paths
4 years ago
lighting.h
Refactor VisionCrawlTable
4 years ago
loadsave.cpp
`enum spell_type` -> `enum class SpellType` ( #5674 )
3 years ago
loadsave.h
`UNPACKED_SAVES`: Saves without MPQs
3 years ago
main.cpp
Fix SDL MinGW build
4 years ago
menu.cpp
Support unpacked MPQs from devilutionx-mpq-tools
3 years ago
menu.h
…
minitext.cpp
Support unpacked MPQs from devilutionx-mpq-tools
3 years ago
minitext.h
Clean up variable definitions
4 years ago
misdat.cpp
MI_Firebolt -> MI_Projectile. Calculate damage when missile is added.
3 years ago
misdat.h
`enum missile_id` -> `enum class MissileID`
3 years ago
missiles.cpp
Consistency: use damage formulas if missile damage has not already been assigned
3 years ago
missiles.h
MI_Firebolt -> MI_Projectile. Calculate damage when missile is added.
3 years ago
monstdat.cpp
`enum _mai_id` -> `enum class MonsterAIID` ( #5683 )
3 years ago
monstdat.h
`enum _mai_id` -> `enum class MonsterAIID` ( #5683 )
3 years ago
monster.cpp
`enum _mai_id` -> `enum class MonsterAIID` ( #5683 )
3 years ago
monster.h
`enum _mai_id` -> `enum class MonsterAIID` ( #5683 )
3 years ago
movie.cpp
Remove uses of blank.wav
3 years ago
movie.h
…
msg.cpp
Fix bug in ef3a57b7 ( #5732 )
3 years ago
msg.h
Floating numbers ( #5639 )
3 years ago
multi.cpp
Correct casing for Player::isWalking()
3 years ago
multi.h
Use size_t for a select few pnum variables
4 years ago
nthread.cpp
typos and code cleanup
3 years ago
nthread.h
AnimationInfo: Use fixed point math for fractions
3 years ago
objdat.cpp
Reduce `ObjectData` size: 24 bytes -> 11 bytes
3 years ago
objdat.h
Reduce `ObjectData` size: 24 bytes -> 11 bytes
3 years ago
objects.cpp
Reduce `ObjectData` size: 24 bytes -> 11 bytes
3 years ago
objects.h
Correct default bookMessage
3 years ago
options.cpp
Fixed spelling errors ( #5714 )
3 years ago
options.h
Fixed spelling errors ( #5714 )
3 years ago
pack.cpp
More item packing fix on big-endian
3 years ago
pack.h
Item: Optimize to save 16 bytes (312->288)
3 years ago
pfile.cpp
`UNPACKED_SAVES`: Saves without MPQs
3 years ago
pfile.h
`UNPACKED_SAVES`: Saves without MPQs
3 years ago
player.cpp
Remove "Zen" hit recovery ( #5724 )
3 years ago
player.h
`enum spell_type` -> `enum class SpellType` ( #5674 )
3 years ago
plrmsg.cpp
Add fmt::runtime annotations for C++20 support
4 years ago
plrmsg.h
…
portal.cpp
Floating numbers ( #5639 )
3 years ago
portal.h
Show portal opening animation in town
3 years ago
quests.cpp
`enum missile_id` -> `enum class MissileID`
3 years ago
quests.h
Introduce UseMultiplayerQuests
3 years ago
restrict.cpp
Use SDL for creating file during RW test
4 years ago
restrict.h
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sha.cpp
…
sha.h
…
spelldat.cpp
`enum missile_id` -> `enum class MissileID`
3 years ago
spelldat.h
Fix bug in ef3a57b7 ( #5732 )
3 years ago
spells.cpp
`enum spell_type` -> `enum class SpellType` ( #5674 )
3 years ago
spells.h
`enum spell_type` -> `enum class SpellType` ( #5674 )
3 years ago
stores.cpp
Store items: Render 1x1 items at full size
3 years ago
stores.h
Add item graphics to store menus
3 years ago
sync.cpp
Big-endian support for multiplayer
3 years ago
sync.h
Use size_t for a select few pnum variables
4 years ago
textdat.cpp
Fix spelling of Pepin ( #4967 )
4 years ago
textdat.h
…
tmsg.cpp
…
tmsg.h
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towners.cpp
Multiplayer: Enable Anvil of Fury Quest
3 years ago
towners.h
Towner: Optimize to save 16 bytes (88->72)
3 years ago
track.cpp
Correct casing for Player::isWalking()
3 years ago
track.h
…