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Add used acids2.wav back to game

pull/5700/head
obligaron 3 years ago committed by Anders Jenbo
parent
commit
c3a2fd07c0
  1. 1
      Source/effects.cpp
  2. 1
      Source/effects.h

1
Source/effects.cpp

@ -107,6 +107,7 @@ TSFX sgSFX[] = {
/*IS_CAST8*/ { sfx_MISC, "sfx\\misc\\cast8.wav", nullptr },
/*IS_REPAIR*/ { sfx_MISC, "sfx\\misc\\repair.wav", nullptr },
/*LS_ACID*/ { sfx_MISC, "sfx\\misc\\acids1.wav", nullptr },
/*LS_ACIDS*/ { sfx_MISC, "sfx\\misc\\acids2.wav", nullptr },
/*LS_APOC*/ { sfx_MISC, "sfx\\misc\\apoc.wav", nullptr },
/*LS_BLODSTAR*/ { sfx_MISC, "sfx\\misc\\blodstar.wav", nullptr },
/*LS_BLSIMPT*/ { sfx_MISC, "sfx\\misc\\blsimpt.wav", nullptr },

1
Source/effects.h

@ -194,6 +194,7 @@ enum _sfx_id : int16_t {
IS_CAST8,
IS_REPAIR,
LS_ACID,
LS_ACIDS,
LS_APOC,
LS_BLODSTAR,
LS_BLSIMPT,

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