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@ -15,6 +15,7 @@
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#include "inv.h" |
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#include "options.h" |
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#include "qol/stash.h" |
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#include "stores.h" |
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#include "utils/format_int.hpp" |
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#include "utils/language.h" |
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#include "utils/stdcompat/string_view.hpp" |
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@ -90,7 +91,7 @@ void ResetItemlabelHighlighted()
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bool IsHighlightingLabelsEnabled() |
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{ |
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return altPressed != *sgOptions.Gameplay.showItemLabels; |
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return stextflag == STORE_NONE && altPressed != *sgOptions.Gameplay.showItemLabels; |
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} |
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void AddItemToLabelQueue(int id, Point position) |
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@ -186,13 +187,18 @@ void DrawItemNameLabels(const Surface &out)
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Item &item = Items[label.id]; |
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if (MousePosition.x >= label.pos.x && MousePosition.x < label.pos.x + label.width && MousePosition.y >= label.pos.y + MarginY && MousePosition.y < label.pos.y + MarginY + Height) { |
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if (!gmenu_is_active() && PauseMode == 0 && !MyPlayerIsDead && IsMouseOverGameArea() && LastMouseButtonAction == MouseActionType::None) { |
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if (!gmenu_is_active() |
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&& PauseMode == 0 |
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&& !MyPlayerIsDead |
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&& stextflag == STORE_NONE |
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&& IsMouseOverGameArea() |
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&& LastMouseButtonAction == MouseActionType::None) { |
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isLabelHighlighted = true; |
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cursPosition = item.position; |
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pcursitem = label.id; |
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} |
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} |
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if (pcursitem == label.id) |
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if (pcursitem == label.id && stextflag == STORE_NONE) |
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FillRect(clippedOut, label.pos.x, label.pos.y + MarginY, label.width, Height, PAL8_BLUE + 6); |
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else |
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DrawHalfTransparentRectTo(clippedOut, label.pos.x, label.pos.y + MarginY, label.width, Height); |
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