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@ -50,15 +50,15 @@ void PackItem(ItemPack &packedItem, const Item &item, bool isHellfire)
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} |
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packedItem.idx = SDL_SwapLE16(idx); |
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if (item.IDidx == IDI_EAR) { |
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packedItem.iCreateInfo = item._iIName[1] | (item._iIName[0] << 8); |
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packedItem.iSeed = LoadBE32(&item._iIName[2]); |
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packedItem.iCreateInfo = SDL_SwapLE16(item._iIName[1] | (item._iIName[0] << 8)); |
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packedItem.iSeed = SDL_SwapLE32(LoadBE32(&item._iIName[2])); |
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packedItem.bId = item._iIName[6]; |
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packedItem.bDur = item._iIName[7]; |
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packedItem.bMDur = item._iIName[8]; |
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packedItem.bCh = item._iIName[9]; |
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packedItem.bMCh = item._iIName[10]; |
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packedItem.wValue = SDL_SwapLE16(item._ivalue | (item._iIName[11] << 8) | ((item._iCurs - ICURS_EAR_SORCERER) << 6)); |
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packedItem.dwBuff = LoadBE32(&item._iIName[12]); |
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packedItem.dwBuff = SDL_SwapLE32(LoadBE32(&item._iIName[12])); |
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} else { |
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packedItem.iSeed = SDL_SwapLE32(item._iSeed); |
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packedItem.iCreateInfo = SDL_SwapLE16(item._iCreateInfo); |
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