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Gleb Mazovetskiy ac26f3a23b Item: Optimize to save 16 bytes (312->288) 3 years ago
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DiabloUI Fix rolling text in Support and Show Credits 4 years ago
controls Define gamepad type for SDL1 handhelds 3 years ago
discord Fix discord.cpp on macOS 4 years ago
dvlnet Use size_t for a select few pnum variables 4 years ago
engine AnimationInfo: Reorder to save 8 bytes (32->24) 3 years ago
levels Use counter to track number of candidates considered in TFit_Obj5 4 years ago
miniwin Use SDL events directly 4 years ago
mpq Use `StrCat` in a few more places 4 years ago
panels Get rid of panelstr, pnumlines, and ClearPanel() 4 years ago
platform Set underlying type for all the enums 4 years ago
qol Get rid of panelstr, pnumlines, and ClearPanel() 4 years ago
storm Use size_t for a select few pnum variables 4 years ago
utils Add `XDG_DATA_DIRS` to MPQ search paths 4 years ago
.clang-format
.clang-tidy .clang-tidy: -misc-non-private-member-variables-in-classes 4 years ago
CMakeLists.txt Clean up gamepad icons code 3 years ago
appfat.cpp Add StrCat and StrAppend 4 years ago
appfat.h Remove leftover assert code 4 years ago
automap.cpp fix typos 4 years ago
automap.h Turn AmLine* into inline function 4 years ago
capture.cpp Lowercase all file paths 4 years ago
capture.h Lowercase all file paths 4 years ago
codec.cpp Fix building on VS2017 (#4795) 4 years ago
codec.h
control.cpp Get rid of panelstr, pnumlines, and ClearPanel() 4 years ago
control.h Get rid of panelstr, pnumlines, and ClearPanel() 4 years ago
cpp.hint Add hint to avoid bugprone-use-after-move warnings 4 years ago
cursor.cpp Get rid of panelstr, pnumlines, and ClearPanel() 4 years ago
cursor.h CLX: A new graphics format 4 years ago
dead.cpp CLX: A new graphics format 4 years ago
dead.h CLX: A new graphics format 4 years ago
debug.cpp Make `Players` a vector 4 years ago
debug.h Add TRN debug command and support for optional class TRNs 4 years ago
diablo.cpp Get rid of panelstr, pnumlines, and ClearPanel() 4 years ago
diablo.h Set underlying type for all the enums 4 years ago
doom.cpp Lowercase all file paths 4 years ago
doom.h
effects.cpp Lowercase all file paths 4 years ago
effects.h Set underlying type for all the enums 4 years ago
effects_stubs.cpp Clean up `effects_play_sound`, `gfnSoundFunction` 4 years ago
encrypt.cpp Clean up most usages of DWORD 4 years ago
encrypt.h Clean up most usages of DWORD 4 years ago
engine.cpp render: Move `common_impl.h` into `clx_render.cpp` 4 years ago
engine.h Remove `Art` and related functions 4 years ago
error.cpp CLX: A new graphics format 4 years ago
error.h Overhaul translation fetching 4 years ago
gamemenu.cpp In-game menu: Fix slider click handling 4 years ago
gamemenu.h
gmenu.cpp In-game menu: Fix slider click handling 4 years ago
gmenu.h In-game menu: Fix slider click handling 4 years ago
help.cpp Introduce GetUIRectangle() to distinguish between UI and main panel 4 years ago
help.h
hwcursor.cpp Set underlying type for all the enums 4 years ago
hwcursor.hpp Set underlying type for all the enums 4 years ago
init.cpp Add `XDG_DATA_DIRS` to MPQ search paths 4 years ago
init.h Use SDL events directly 4 years ago
interfac.cpp Lowercase all file paths 4 years ago
interfac.h Use SDL events directly 4 years ago
inv.cpp Get rid of panelstr, pnumlines, and ClearPanel() 4 years ago
inv.h Sync more item data with TCmdChItem 4 years ago
inv_iterators.hpp Rename `inv_iterators` methods to `camelCase` 4 years ago
itemdat.cpp Item effect cleanup (#5229) 4 years ago
itemdat.h Item: Optimize to save 16 bytes (312->288) 3 years ago
items.cpp Clean up gamepad icons code 3 years ago
items.h Item: Optimize to save 16 bytes (312->288) 3 years ago
lighting.cpp Lowercase all file paths 4 years ago
lighting.h Refactor VisionCrawlTable 4 years ago
loadsave.cpp Replace toHitSpecial member with a function & fix wrong arguments being passed (#5337) 4 years ago
loadsave.h Don't use MyPlayer in SaveHotkeys() (#5292) 4 years ago
main.cpp Fix SDL MinGW build 4 years ago
menu.cpp Only load Hellfire music when Hellfire is active 4 years ago
menu.h
minitext.cpp Lowercase all file paths 4 years ago
minitext.h Clean up variable definitions 4 years ago
misdat.cpp Lowercase all file paths 4 years ago
misdat.h Merge branch 'master' of https://github.com/diasurgical/devilution 4 years ago
missiles.cpp Fix warp position offset and adjust some spawn positions (#5364) 4 years ago
missiles.h Set underlying type for all the enums 4 years ago
monstdat.cpp Lowercase all file paths 4 years ago
monstdat.h Set underlying type for all the enums 4 years ago
monster.cpp monster.{h,cpp}: Minor refactor 4 years ago
monster.h monster.{h,cpp}: Minor refactor 4 years ago
movie.cpp Use SDL events directly 4 years ago
movie.h
msg.cpp fix typos 4 years ago
msg.h fix typos 4 years ago
multi.cpp Introduce Player::getAnimationFramesAndTicksPerFrame 4 years ago
multi.h Use size_t for a select few pnum variables 4 years ago
nthread.cpp Split event handeling from general miniwin features 4 years ago
nthread.h Remove more miniwin code 4 years ago
objdat.cpp Lowercase all file paths 4 years ago
objdat.h Clean up object references 4 years ago
objects.cpp Lowercase all file paths 4 years ago
objects.h Take object by reference in OperateObject 4 years ago
options.cpp Auto oil pickup (#5159) 4 years ago
options.h Set underlying type for all the enums 4 years ago
pack.cpp Item: Optimize to save 16 bytes (312->288) 3 years ago
pack.h Item: Optimize to save 16 bytes (312->288) 3 years ago
pfile.cpp Don't use MyPlayer in SaveHotkeys() (#5292) 4 years ago
pfile.h Set underlying type for all the enums 4 years ago
player.cpp Use AnimationInfo::isLastFrame in more places 4 years ago
player.h Use AnimationInfo::isLastFrame in more places 4 years ago
plrmsg.cpp Add fmt::runtime annotations for C++20 support 4 years ago
plrmsg.h
portal.cpp Use size_t for a select few pnum variables 4 years ago
portal.h Use size_t for a select few pnum variables 4 years ago
quests.cpp Fix warp position offset and adjust some spawn positions (#5364) 4 years ago
quests.h CLX: A new graphics format 4 years ago
restrict.cpp Use SDL for creating file during RW test 4 years ago
restrict.h
sha.cpp
sha.h
spelldat.cpp Remove sSkillText from spelldat.cpp 4 years ago
spelldat.h Remove sSkillText from spelldat.cpp 4 years ago
spells.cpp Make `Players` a vector 4 years ago
spells.h Make `Players` a vector 4 years ago
stores.cpp fix adria's 'you have nothing to recharge' alignment 4 years ago
stores.h CLX: A new graphics format 4 years ago
sync.cpp Use size_t for a select few pnum variables 4 years ago
sync.h Use size_t for a select few pnum variables 4 years ago
textdat.cpp Fix spelling of Pepin (#4967) 4 years ago
textdat.h
tmsg.cpp
tmsg.h
towners.cpp Make `Players` a vector 4 years ago
towners.h CLX: A new graphics format 4 years ago
track.cpp Correct casing for isDoor() 4 years ago
track.h