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DiabloUI
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Add options for sub-panel alignment
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5 years ago |
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controls
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Fix Keymapper doesn't set any default keys if no diablo.ini is present (after installation)
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5 years ago |
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dvlnet
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Remove some more use of miniwin
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5 years ago |
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engine
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Use string_view in DrawString and friends
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5 years ago |
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miniwin
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Cleanups
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5 years ago |
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platform
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3DS: Detect system language and select the appropriate translation
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5 years ago |
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qol
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Add options for sub-panel alignment
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5 years ago |
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storm
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Replace CCritSect with SdlMutex
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5 years ago |
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utils
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Prefer test versions of translations
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5 years ago |
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.clang-format
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🔨 Align .clang-format files
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5 years ago |
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.clang-tidy
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Adjust clang-tidy to where Android Studio reads it correctly
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5 years ago |
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appfat.cpp
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Cleanups
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5 years ago |
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appfat.h
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Remove unconventional assert() implementations
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5 years ago |
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automap.cpp
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[vanilla] Fix missing dirt corners in automap
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5 years ago |
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automap.h
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🚚 Rename `CelOutputBuf` to `Surface` and extract
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5 years ago |
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capture.cpp
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Clean up private function names
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5 years ago |
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capture.h
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…
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codec.cpp
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Refactor Diablo-SHA to attempt to document behaviour through code (#2524)
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5 years ago |
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codec.h
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Move byte from engine.h
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5 years ago |
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control.cpp
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Introduce GetSpellListItems
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5 years ago |
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control.h
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Introduce GetSpellListSelection and remove selection game logic from DrawSpellList
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5 years ago |
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cursor.cpp
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cleanup manual value clamping: cursor.cpp CheckCursMove() (#2563)
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5 years ago |
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cursor.h
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🚚 Rename `CelOutputBuf` to `Surface` and extract
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5 years ago |
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dead.cpp
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♻️Use monster by reference when possible
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5 years ago |
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dead.h
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Clean up A-D
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5 years ago |
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debug.cpp
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Remove dead code
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5 years ago |
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debug.h
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Remove dead code
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5 years ago |
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devilutionx.exe.manifest
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🚚 Restructure files
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5 years ago |
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diablo.cpp
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diablo_quit also frees game state (and with this sound objects)
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5 years ago |
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diablo.h
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Cleanups
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5 years ago |
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doom.cpp
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Clean up A-D
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5 years ago |
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doom.h
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Clean up A-D
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5 years ago |
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drlg_l1.cpp
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Merge pull request #2555 from bcko/2348_bcko_refactor_FindTransparencyValues_2
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5 years ago |
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drlg_l1.h
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🚚 Move local code to anonymous namespace
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5 years ago |
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drlg_l2.cpp
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Merge pull request #2555 from bcko/2348_bcko_refactor_FindTransparencyValues_2
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5 years ago |
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drlg_l2.h
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Place local symbols in an anonymous namespace
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5 years ago |
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drlg_l3.cpp
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Restore dropped cases for fence fix and vertical wall checks (#2353)
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5 years ago |
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drlg_l3.h
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Place local symbols in an anonymous namespace
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5 years ago |
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drlg_l4.cpp
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Merge pull request #2555 from bcko/2348_bcko_refactor_FindTransparencyValues_2
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5 years ago |
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drlg_l4.h
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Place local symbols in an anonymous namespace
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5 years ago |
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dthread.cpp
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Use SdlThread in dthread.cpp
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5 years ago |
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dthread.h
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* dthread.cpp: replace TMegaPkt with DThreadStruct
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5 years ago |
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dx.cpp
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Cleanups
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5 years ago |
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dx.h
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Remove some more use of miniwin
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5 years ago |
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effects.cpp
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♻️Use monster by reference when possible
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5 years ago |
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effects.h
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♻️Use monster by reference when possible
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5 years ago |
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effects_stubs.cpp
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💚 Fix NOSOUND build
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5 years ago |
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encrypt.cpp
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Handle some clang-tidy issues
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5 years ago |
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encrypt.h
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Move byte from engine.h
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5 years ago |
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engine.cpp
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Remove dead code
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5 years ago |
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engine.h
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🚚 Move local code to anonymous namespace
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5 years ago |
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error.cpp
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Rename UiFlags members to group related options
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5 years ago |
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error.h
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Remove some more use of miniwin
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5 years ago |
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gamemenu.cpp
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🚨 Fix clang warnings
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5 years ago |
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gamemenu.h
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Add a keymapper
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5 years ago |
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gendung.cpp
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Merge pull request #2555 from bcko/2348_bcko_refactor_FindTransparencyValues_2
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5 years ago |
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gendung.h
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Merge pull request #2555 from bcko/2348_bcko_refactor_FindTransparencyValues_2
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5 years ago |
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gmenu.cpp
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Rename UiFlags members to group related options
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5 years ago |
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gmenu.h
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🚚 Rename `CelOutputBuf` to `Surface` and extract
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5 years ago |
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help.cpp
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Normalise spacing between words/sentences in help.cpp
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5 years ago |
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help.h
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Apply various cleanups via Android Studio
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5 years ago |
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hwcursor.cpp
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Add explicit casts to conversions from double/float to int
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5 years ago |
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hwcursor.hpp
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Hardware Cursor: Fall back to software on failure
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5 years ago |
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init.cpp
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Close devilutionx_mpq instead of trying to close patch_rt_mpq twice
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5 years ago |
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init.h
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🐛 Do not utilize translations till after it has been initialize
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5 years ago |
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interfac.cpp
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🚚 Move local function to anonymous namespace i-p
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5 years ago |
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interfac.h
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Modernize deprecated headers
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5 years ago |
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inv.cpp
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cleanup manual value clamping: inv.cpp
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5 years ago |
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inv.h
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Handle some clang-tidy issues
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5 years ago |
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itemdat.cpp
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Remove dead code
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5 years ago |
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itemdat.h
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Remove dead code
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5 years ago |
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items.cpp
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fix armor piercing affix range (#2535)
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5 years ago |
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items.h
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Rename UiFlags members to group related options
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5 years ago |
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lighting.cpp
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Clean up private function names
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5 years ago |
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lighting.h
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Clean up private function names
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5 years ago |
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loadsave.cpp
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Handle some clang-tidy issues
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5 years ago |
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loadsave.h
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Player by reference part 3
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5 years ago |
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main.cpp
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Clang-tidy: basic naming
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5 years ago |
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menu.cpp
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Cleanups
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5 years ago |
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menu.h
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renamed Source/mainmenu.cpp and .h to menu.cpp/.h
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5 years ago |
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minitext.cpp
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Handle some clang-tidy issues
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5 years ago |
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minitext.h
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🚚 Rename `CelOutputBuf` to `Surface` and extract
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5 years ago |
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misdat.cpp
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Introduce MissilePosition.StopMissile
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5 years ago |
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misdat.h
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Rename missile globals
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5 years ago |
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missiles.cpp
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fixes stone curse forever bug caused by negative monster index
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5 years ago |
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missiles.h
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Add GolemHoldingCell
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5 years ago |
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monstdat.cpp
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Refactor PlaceGroup (#2425)
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5 years ago |
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monstdat.h
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Refactor PlaceGroup (#2425)
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5 years ago |
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monster.cpp
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move lightsource along with monster when monster does teleport. fixes #1965
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5 years ago |
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monster.h
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Rename leaderflag to leaderRelation and MonsterRelation to LeaderRelation
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5 years ago |
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movie.cpp
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🐞 Disable hardware cursor during video playback
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5 years ago |
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movie.h
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🚚 Move local code to anonymous namespace
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5 years ago |
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mpqapi.cpp
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Remove more usage of miniwin types
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5 years ago |
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mpqapi.h
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Move byte from engine.h
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5 years ago |
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msg.cpp
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apply enum and fix invalid check
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5 years ago |
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msg.h
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Use std::list to manage TMegaPkts
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5 years ago |
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multi.cpp
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Player by reference
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5 years ago |
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multi.h
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Clang-tidy: FunctionCase
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5 years ago |
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nthread.cpp
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Timedemo: Regard ProcessInput and gfProgressToNextGameTick
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5 years ago |
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nthread.h
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Implement demo recording and playback
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5 years ago |
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objdat.cpp
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🐛 [hellfire] Fix missing braziers in crypt (causing instability)
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5 years ago |
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objdat.h
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Modernize deprecated headers
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5 years ago |
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objects.cpp
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Rename UiFlags members to group related options
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5 years ago |
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objects.h
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🚚 Move local function to anonymous namespace i-p
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5 years ago |
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options.cpp
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Vita locale detection: safety precautions (#2557)
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5 years ago |
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options.h
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Modify the calculation of panel position
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5 years ago |
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pack.cpp
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🎨 Apply code style
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5 years ago |
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pack.h
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♻️Clean up implicit bool conversions
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5 years ago |
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palette.cpp
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more clamps (#2496)
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5 years ago |
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palette.h
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🚚 Move local function to anonymous namespace i-p
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5 years ago |
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path.cpp
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🎨 Apply code style
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5 years ago |
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path.h
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🚚 Move local function to anonymous namespace i-p
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5 years ago |
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pfile.cpp
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Player by reference
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5 years ago |
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pfile.h
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Use save number to load/save games (instead of hero name)
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5 years ago |
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player.cpp
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cleanup manual value clamping: player.cpp (#2572)
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5 years ago |
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player.h
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♻️ Extract logic to ready spell from staff to player function
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5 years ago |
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plrmsg.cpp
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Rename UiFlags members to group related options
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5 years ago |
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plrmsg.h
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🚚 Rename `CelOutputBuf` to `Surface` and extract
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5 years ago |
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portal.cpp
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🚚 Move local function to anonymous namespace i-p
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5 years ago |
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portal.h
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Scope all for loops
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5 years ago |
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quests.cpp
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Add options for sub-panel alignment
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5 years ago |
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quests.h
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Add tests for quest randomisation code
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5 years ago |
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restrict.cpp
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Convert ReadOnlyTest to FOpen
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5 years ago |
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restrict.h
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…
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scrollrt.cpp
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Add options for sub-panel alignment
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5 years ago |
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scrollrt.h
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Move remaning symbols in to anonymous namespaces
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5 years ago |
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setmaps.cpp
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Apply code style
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5 years ago |
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setmaps.h
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Move SetObjMapRange to a member function
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5 years ago |
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sha.cpp
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Refactor Diablo-SHA to attempt to document behaviour through code (#2524)
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5 years ago |
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sha.h
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Refactor Diablo-SHA to attempt to document behaviour through code (#2524)
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5 years ago |
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sound.cpp
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Apply code style
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5 years ago |
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sound.h
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Pause game and mute music when game window loses focus (#2337)
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5 years ago |
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sound_stubs.cpp
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🐞 Duplicate sounds: Fix data race
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5 years ago |
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spelldat.cpp
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Correct hellfire/spawn Elemental spell levels
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5 years ago |
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spelldat.h
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Modernize deprecated headers
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5 years ago |
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spells.cpp
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cleanup manual value clamping: spells.cpp GetManaAmount() (#2556)
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5 years ago |
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spells.h
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♻️Unfold a few functions
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5 years ago |
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stores.cpp
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cleanup manual value clamping: stores.cpp
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5 years ago |
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stores.h
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Convert the UiFlags enum to a scoped enum type
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5 years ago |
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sync.cpp
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Merge pull request #2433 from diasurgical/player
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5 years ago |
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sync.h
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Move byte from engine.h
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5 years ago |
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textdat.cpp
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More clang-tidy/Android Studio cleanups
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5 years ago |
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textdat.h
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More clang-tidy/Android Studio cleanups
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5 years ago |
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themes.cpp
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Use IsTileNotSolid() in place of !nSolidTable[dPiece[][]]
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5 years ago |
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themes.h
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Modernize deprecated headers
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5 years ago |
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tmsg.cpp
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Player by reference
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5 years ago |
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tmsg.h
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Refactor timed message handling
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5 years ago |
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town.cpp
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Player by reference
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5 years ago |
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town.h
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🎨 Format code
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5 years ago |
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towners.cpp
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Cleanups
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5 years ago |
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towners.h
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Cleanups
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5 years ago |
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track.cpp
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Fix floating Dialogs (Walking while in store)
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5 years ago |
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track.h
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Fix edge cases in mouse action tracking code (#2452)
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5 years ago |
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trigs.cpp
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Scope all for loops
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5 years ago |
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trigs.h
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🚚 engine.h: Extract `Point`, `Direction`, `clamp`
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5 years ago |