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pull/2436/head
Anders Jenbo 5 years ago
parent
commit
de0b3a38b8
  1. 2
      Source/quests.cpp
  2. 44
      Source/scrollrt.cpp
  3. 6
      Source/setmaps.cpp
  4. 6
      Source/sha.cpp
  5. 2
      Source/sound.cpp
  6. 2
      Source/spells.cpp
  7. 2
      Source/stores.cpp
  8. 2
      Source/sync.cpp

2
Source/quests.cpp

@ -246,7 +246,7 @@ void DrawBlood(int x, int y)
}
}
static void PrintQLString(const Surface &out, int x, int line, const char *str)
void PrintQLString(const Surface &out, int x, int line, const char *str)
{
int width = GetLineWidth(str);
int sx = x + std::max((257 - width) / 2, 0);

44
Source/scrollrt.cpp

@ -242,7 +242,7 @@ const char *const PlayerModeNames[] = {
"quitting"
};
static void BlitCursor(BYTE *dst, std::uint32_t dstPitch, BYTE *src, std::uint32_t srcPitch)
void BlitCursor(BYTE *dst, std::uint32_t dstPitch, BYTE *src, std::uint32_t srcPitch)
{
for (std::uint32_t i = 0; i < sgdwCursHgt; ++i, src += srcPitch, dst += dstPitch) {
memcpy(dst, src, sgdwCursWdt);
@ -252,7 +252,7 @@ static void BlitCursor(BYTE *dst, std::uint32_t dstPitch, BYTE *src, std::uint32
/**
* @brief Remove the cursor from the buffer
*/
static void UndrawCursor(const Surface &out)
void UndrawCursor(const Surface &out)
{
if (sgdwCursWdt == 0) {
return;
@ -267,7 +267,7 @@ static void UndrawCursor(const Surface &out)
sgdwCursWdt = 0;
}
static bool ShouldShowCursor()
bool ShouldShowCursor()
{
return !(sgbControllerActive && !IsMovingMouseCursorWithController() && pcurs != CURSOR_TELEPORT && !invflag && (!chrflag || Players[MyPlayerId]._pStatPts <= 0));
}
@ -275,7 +275,7 @@ static bool ShouldShowCursor()
/**
* @brief Save the content behind the cursor to a temporary buffer, then draw the cursor.
*/
static void DrawCursor(const Surface &out)
void DrawCursor(const Surface &out)
{
if (pcurs <= CURSOR_NONE || cursW == 0 || cursH == 0 || !ShouldShowCursor()) {
return;
@ -369,7 +369,7 @@ void DrawMissile(const Surface &out, int x, int y, int sx, int sy, bool pre)
* @param my Output buffer coordinate
* @param m Id of monster
*/
static void DrawMonster(const Surface &out, int x, int y, int mx, int my, const MonsterStruct &monster)
void DrawMonster(const Surface &out, int x, int y, int mx, int my, const MonsterStruct &monster)
{
if (monster.AnimInfo.pCelSprite == nullptr) {
Log("Draw Monster \"{}\": NULL Cel Buffer", monster.mName);
@ -415,7 +415,7 @@ static void DrawMonster(const Surface &out, int x, int y, int mx, int my, const
/**
* @brief Helper for rendering a specific player icon (Mana Shield or Reflect)
*/
static void DrawPlayerIconHelper(const Surface &out, int pnum, missile_graphic_id missileGraphicId, int x, int y, bool lighting)
void DrawPlayerIconHelper(const Surface &out, int pnum, missile_graphic_id missileGraphicId, int x, int y, bool lighting)
{
x += CalculateWidth2(Players[pnum].AnimInfo.pCelSprite->Width()) - MissileSpriteData[missileGraphicId].mAnimWidth2[0];
@ -445,7 +445,7 @@ static void DrawPlayerIconHelper(const Surface &out, int pnum, missile_graphic_i
* @param sy Output buffer coordinate
* @param lighting Should lighting be applied
*/
static void DrawPlayerIcons(const Surface &out, int pnum, int x, int y, bool lighting)
void DrawPlayerIcons(const Surface &out, int pnum, int x, int y, bool lighting)
{
auto &player = Players[pnum];
if (player.pManaShield)
@ -466,7 +466,7 @@ static void DrawPlayerIcons(const Surface &out, int pnum, int x, int y, bool lig
* @param nCel frame
* @param nWidth width
*/
static void DrawPlayer(const Surface &out, int pnum, int x, int y, int px, int py)
void DrawPlayer(const Surface &out, int pnum, int x, int y, int px, int py)
{
if ((dFlags[x][y] & BFLAG_LIT) == 0 && !Players[MyPlayerId]._pInfraFlag && leveltype != DTYPE_TOWN) {
return;
@ -557,7 +557,7 @@ void DrawDeadPlayer(const Surface &out, int x, int y, int sx, int sy)
* @param oy Output buffer coordinate
* @param pre Is the sprite in the background
*/
static void DrawObject(const Surface &out, int x, int y, int ox, int oy, bool pre)
void DrawObject(const Surface &out, int x, int y, int ox, int oy, bool pre)
{
int8_t bv = dObject[x][y];
if (bv == 0 || LightTableIndex >= LightsMax)
@ -616,7 +616,7 @@ static void DrawDungeon(const Surface & /*out*/, int /*sx*/, int /*sy*/, int /*d
* @param sx Target buffer coordinate
* @param sy Target buffer coordinate
*/
static void DrawCell(const Surface &out, int x, int y, int sx, int sy)
void DrawCell(const Surface &out, int x, int y, int sx, int sy)
{
MICROS *pMap = &dpiece_defs_map_2[x][y];
level_piece_id = dPiece[x][y];
@ -646,7 +646,7 @@ static void DrawCell(const Surface &out, int x, int y, int sx, int sy)
* @param sx Target buffer coordinate
* @param sy Target buffer coordinate
*/
static void DrawFloor(const Surface &out, int x, int y, int sx, int sy)
void DrawFloor(const Surface &out, int x, int y, int sx, int sy)
{
cel_transparency_active = false;
LightTableIndex = dLight[x][y];
@ -672,7 +672,7 @@ static void DrawFloor(const Surface &out, int x, int y, int sx, int sy)
* @param sy Output buffer coordinate
* @param pre Is the sprite in the background
*/
static void DrawItem(const Surface &out, int x, int y, int sx, int sy, bool pre)
void DrawItem(const Surface &out, int x, int y, int sx, int sy, bool pre)
{
int8_t bItem = dItem[x][y];
@ -715,7 +715,7 @@ static void DrawItem(const Surface &out, int x, int y, int sx, int sy, bool pre)
* @param sx Output buffer coordinate
* @param sy Output buffer coordinate
*/
static void DrawMonsterHelper(const Surface &out, int x, int y, int oy, int sx, int sy)
void DrawMonsterHelper(const Surface &out, int x, int y, int oy, int sx, int sy)
{
int mi = dMonster[x][y + oy];
mi = mi > 0 ? mi - 1 : -(mi + 1);
@ -772,7 +772,7 @@ static void DrawMonsterHelper(const Surface &out, int x, int y, int oy, int sx,
* @param sx Output buffer coordinate
* @param sy Output buffer coordinate
*/
static void DrawPlayerHelper(const Surface &out, int x, int y, int sx, int sy)
void DrawPlayerHelper(const Surface &out, int x, int y, int sx, int sy)
{
int8_t p = dPlayer[x][y];
p = p > 0 ? p - 1 : -(p + 1);
@ -801,7 +801,7 @@ static void DrawPlayerHelper(const Surface &out, int x, int y, int sx, int sy)
* @param dx Target buffer coordinate
* @param dy Target buffer coordinate
*/
static void DrawDungeon(const Surface &out, int sx, int sy, int dx, int dy)
void DrawDungeon(const Surface &out, int sx, int sy, int dx, int dy)
{
assert(sx >= 0 && sx < MAXDUNX);
assert(sy >= 0 && sy < MAXDUNY);
@ -915,7 +915,7 @@ static void DrawDungeon(const Surface &out, int sx, int sy, int dx, int dy)
* @param rows Number of rows
* @param columns Tile in a row
*/
static void DrawFloor(const Surface &out, int x, int y, int sx, int sy, int rows, int columns)
void DrawFloor(const Surface &out, int x, int y, int sx, int sy, int rows, int columns)
{
for (int i = 0; i < rows; i++) {
for (int j = 0; j < columns; j++) {
@ -964,7 +964,7 @@ static void DrawFloor(const Surface &out, int x, int y, int sx, int sy, int rows
* @param rows Number of rows
* @param columns Tile in a row
*/
static void DrawTileContent(const Surface &out, int x, int y, int sx, int sy, int rows, int columns)
void DrawTileContent(const Surface &out, int x, int y, int sx, int sy, int rows, int columns)
{
// Keep evaluating until MicroTiles can't affect screen
rows += MicroTileLen;
@ -1012,7 +1012,7 @@ static void DrawTileContent(const Surface &out, int x, int y, int sx, int sy, in
/**
* @brief Scale up the top left part of the buffer 2x.
*/
static void Zoom(const Surface &out)
void Zoom(const Surface &out)
{
int viewportWidth = out.w();
int viewportOffsetX = 0;
@ -1077,7 +1077,7 @@ int tileRows;
* @param x Center of view in dPiece coordinate
* @param y Center of view in dPiece coordinate
*/
static void DrawGame(const Surface &fullOut, int x, int y)
void DrawGame(const Surface &fullOut, int x, int y)
{
// Limit rendering to the view area
const Surface &out = zoomflag
@ -1251,7 +1251,7 @@ void DrawView(const Surface &out, int startX, int startY)
/**
* @brief Display the current average FPS over 1 sec
*/
static void DrawFPS(const Surface &out)
void DrawFPS(const Surface &out)
{
char string[12];
@ -1278,7 +1278,7 @@ static void DrawFPS(const Surface &out)
* @param dwWdt Back buffer coordinate
* @param dwHgt Back buffer coordinate
*/
static void DoBlitScreen(Sint16 dwX, Sint16 dwY, Uint16 dwWdt, Uint16 dwHgt)
void DoBlitScreen(Sint16 dwX, Sint16 dwY, Uint16 dwWdt, Uint16 dwHgt)
{
// In SDL1 SDL_Rect x and y are Sint16. Cast explicitly to avoid a compiler warning.
using CoordType = decltype(SDL_Rect {}.x);
@ -1301,7 +1301,7 @@ static void DoBlitScreen(Sint16 dwX, Sint16 dwY, Uint16 dwWdt, Uint16 dwHgt)
* @param draw_sbar Render belt
* @param draw_btn Render panel buttons
*/
static void DrawMain(int dwHgt, bool drawDesc, bool drawHp, bool drawMana, bool drawSbar, bool drawBtn)
void DrawMain(int dwHgt, bool drawDesc, bool drawHp, bool drawMana, bool drawSbar, bool drawBtn)
{
if (!gbActive || RenderDirectlyToOutputSurface) {
return;

6
Source/setmaps.cpp

@ -112,7 +112,7 @@ void AddVileObjs()
ObjectAtPosition({ 35, 36 }).InitializeLoadedObject({ { 7, 11 }, { 6, 7 } }, 3);
}
void DRLG_SetMapTrans(const char *path)
void SetmapTransparancy(const char *path)
{
auto dunData = LoadFileInMem<uint16_t>(path);
@ -185,7 +185,7 @@ void LoadSetMap()
LoadL1Dungeon("Levels\\L1Data\\Lv1MazeB.DUN", 20, 50);
LoadPalette("Levels\\L1Data\\L1_5.pal");
AddL1Objs(0, 0, MAXDUNX, MAXDUNY);
DRLG_SetMapTrans("Levels\\L1Data\\Lv1MazeA.DUN");
SetmapTransparancy("Levels\\L1Data\\Lv1MazeA.DUN");
break;
case SL_POISONWATER:
if (Quests[Q_PWATER]._qactive == QUEST_INIT)
@ -206,7 +206,7 @@ void LoadSetMap()
LoadPalette("Levels\\L1Data\\L1_2.pal");
AddL1Objs(0, 0, MAXDUNX, MAXDUNY);
AddVileObjs();
DRLG_SetMapTrans("Levels\\L1Data\\Vile1.DUN");
SetmapTransparancy("Levels\\L1Data\\Vile1.DUN");
InitNoTriggers();
break;
case SL_NONE:

6
Source/sha.cpp

@ -35,7 +35,7 @@ uint32_t SHA1CircularShift(uint32_t bits, uint32_t word)
return (word << bits) | (word >> (32 - bits));
}
static void SHA1Init(SHA1Context *context)
void SHA1Init(SHA1Context *context)
{
context->count[0] = 0;
context->count[1] = 0;
@ -46,7 +46,7 @@ static void SHA1Init(SHA1Context *context)
context->state[4] = 0xC3D2E1F0;
}
static void SHA1ProcessMessageBlock(SHA1Context *context)
void SHA1ProcessMessageBlock(SHA1Context *context)
{
std::uint32_t w[80];
@ -107,7 +107,7 @@ static void SHA1ProcessMessageBlock(SHA1Context *context)
context->state[4] += e;
}
static void SHA1Input(SHA1Context *context, const char *messageArray, std::uint32_t len)
void SHA1Input(SHA1Context *context, const char *messageArray, std::uint32_t len)
{
std::uint32_t count = context->count[0] + 8 * len;
if (count < context->count[0])

2
Source/sound.cpp

@ -120,7 +120,7 @@ const char *const MusicTracks[NUM_MUSIC] = {
"Music\\Dintro.wav",
};
static int CapVolume(int volume)
int CapVolume(int volume)
{
return clamp(volume, VOLUME_MIN, VOLUME_MAX);
}

2
Source/spells.cpp

@ -61,7 +61,7 @@ void ClearReadiedSpell(PlayerStruct &player)
}
}
static void PlacePlayer(int pnum)
void PlacePlayer(int pnum)
{
auto &player = Players[pnum];
Point newPosition = {};

2
Source/stores.cpp

@ -2161,7 +2161,7 @@ int TakeGold(PlayerStruct &player, int cost, bool skipMaxPiles)
return cost;
}
static void DrawSelector(const Surface &out, const Rectangle &rect, const char *text, uint16_t flags)
void DrawSelector(const Surface &out, const Rectangle &rect, const char *text, uint16_t flags)
{
int lineWidth = GetLineWidth(text);

2
Source/sync.cpp

@ -150,7 +150,7 @@ void SyncPlrInv(TSyncHeader *pHdr)
}
}
static void SyncMonster(int pnum, const TSyncMonster *p)
void SyncMonster(int pnum, const TSyncMonster *p)
{
int ndx = p->_mndx;

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