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Anders Jenbo a19e7b2a3b Remove some more use of miniwin 5 years ago
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DiabloUI Remove some more use of miniwin 5 years ago
controls Remove some more use of miniwin 5 years ago
dvlnet Remove some more use of miniwin 5 years ago
engine Fix some 64bit warnings 5 years ago
miniwin made pause / unpause safer and fixed issue with autopause when losing focus during the loading screen 5 years ago
platform Scope all for loops 5 years ago
qol ♻️Use monster by reference when possible 5 years ago
storm Remove some more use of miniwin 5 years ago
utils SdlMutex: error checking 5 years ago
.clang-format 🔨 Align .clang-format files 5 years ago
.clang-tidy Clang-tidy: readability-identifier-naming.MemberCase: camelBack 5 years ago
appfat.cpp 🔥 Delete FileErrDlg as it is now unused 5 years ago
appfat.h 🔥 Delete FileErrDlg as it is now unused 5 years ago
automap.cpp General clean up 5 years ago
automap.h 🚚 Rename `CelOutputBuf` to `Surface` and extract 5 years ago
capture.cpp Clean up private function names 5 years ago
capture.h
codec.cpp Remove some more use of miniwin 5 years ago
codec.h Move byte from engine.h 5 years ago
control.cpp Remove some more use of miniwin 5 years ago
control.h Place local symbols in an anonymous namespace 5 years ago
cursor.cpp 💄 Apply code style to src 5 years ago
cursor.h 🚚 Rename `CelOutputBuf` to `Surface` and extract 5 years ago
dead.cpp ♻️Use monster by reference when possible 5 years ago
dead.h Clean up A-D 5 years ago
debug.cpp ♻️Use monster by reference when possible 5 years ago
debug.h ♻️ Store CEL width with the sprite itself 5 years ago
devilutionx.exe.manifest 🚚 Restructure files 5 years ago
diablo.cpp Remove some more use of miniwin 5 years ago
diablo.h Remove some more use of miniwin 5 years ago
doom.cpp Clean up A-D 5 years ago
doom.h Clean up A-D 5 years ago
drlg_l1.cpp Use AdvanceRndSeed() when changing RNG with out use 5 years ago
drlg_l1.h 🚚 Move local code to anonymous namespace 5 years ago
drlg_l2.cpp 🚚 Move local code to anonymous namespace 5 years ago
drlg_l2.h Place local symbols in an anonymous namespace 5 years ago
drlg_l3.cpp Restore dropped cases for fence fix and vertical wall checks (#2353) 5 years ago
drlg_l3.h Place local symbols in an anonymous namespace 5 years ago
drlg_l4.cpp fix dungeon (#2381) 5 years ago
drlg_l4.h Place local symbols in an anonymous namespace 5 years ago
dthread.cpp 💄 Apply code style to src 5 years ago
dthread.h * dthread.cpp: replace TMegaPkt with DThreadStruct 5 years ago
dx.cpp Remove some more use of miniwin 5 years ago
dx.h Remove some more use of miniwin 5 years ago
effects.cpp ♻️Use monster by reference when possible 5 years ago
effects.h ♻️Use monster by reference when possible 5 years ago
effects_stubs.cpp 💚 Fix NOSOUND build 5 years ago
encrypt.cpp Source/encrypt.cpp: add missing header to fix mingw compilation error 5 years ago
encrypt.h Move byte from engine.h 5 years ago
engine.cpp Apply clang-tidy to code 5 years ago
engine.h 🚚 Move local code to anonymous namespace 5 years ago
error.cpp Remove some more use of miniwin 5 years ago
error.h Remove some more use of miniwin 5 years ago
gamemenu.cpp 🚨 Fix clang warnings 5 years ago
gamemenu.h Add a keymapper 5 years ago
gendung.cpp 🐛 WillThemeRoomFit will some times fail to place rooms 5 years ago
gendung.h 🚚 Move local code to anonymous namespace 5 years ago
gmenu.cpp Remove some more use of miniwin 5 years ago
gmenu.h 🚚 Rename `CelOutputBuf` to `Surface` and extract 5 years ago
help.cpp 🚚 Move local code to anonymous namespace 5 years ago
help.h Apply various cleanups via Android Studio 5 years ago
hwcursor.cpp Add explicit casts to conversions from double/float to int 5 years ago
hwcursor.hpp Hardware Cursor: Fall back to software on failure 5 years ago
init.cpp Apply various cleanups via Android Studio 5 years ago
init.h 🐛 Do not utilize translations till after it has been initialize 5 years ago
interfac.cpp Apply clang-tidy to code 5 years ago
interfac.h Modernize deprecated headers 5 years ago
inv.cpp Remove some more use of miniwin 5 years ago
inv.h Remove some more use of miniwin 5 years ago
itemdat.cpp ♻️Unique powers cleanup 5 years ago
itemdat.h 💚 Make UINumPL unsigned 5 years ago
items.cpp Remove some more use of miniwin 5 years ago
items.h ♻️Use monster by reference when possible 5 years ago
lighting.cpp Clean up private function names 5 years ago
lighting.h Clean up private function names 5 years ago
loadsave.cpp Remove _pwtype and replace it with UsesRangedWeapon 5 years ago
loadsave.h Player by reference part 3 5 years ago
main.cpp Clang-tidy: basic naming 5 years ago
mainmenu.cpp Use save number to load/save games (instead of hero name) 5 years ago
mainmenu.h Use save number to load/save games (instead of hero name) 5 years ago
minitext.cpp Rename quest globals 5 years ago
minitext.h 🚚 Rename `CelOutputBuf` to `Surface` and extract 5 years ago
misdat.cpp Introduce MissilePosition.StopMissile 5 years ago
misdat.h Rename missile globals 5 years ago
missiles.cpp Add GolemHoldingCell 5 years ago
missiles.h Add GolemHoldingCell 5 years ago
monstdat.cpp Clean up private function names 5 years ago
monstdat.h Clean up private function names 5 years ago
monster.cpp Use Point in path_ functions that reference position 5 years ago
monster.h Split path test functions 5 years ago
movie.cpp 🚚 Move local code to anonymous namespace 5 years ago
movie.h 🚚 Move local code to anonymous namespace 5 years ago
mpqapi.cpp Remove some more use of miniwin 5 years ago
mpqapi.h Move byte from engine.h 5 years ago
msg.cpp * dthread.cpp: replace TMegaPkt with DThreadStruct 5 years ago
msg.h clang-tidy/Android Stuidio cleanups 3 5 years ago
multi.cpp * dthread.cpp: replace TMegaPkt with DThreadStruct 5 years ago
multi.h Clang-tidy: FunctionCase 5 years ago
nthread.cpp Remove some more use of miniwin 5 years ago
nthread.h Remove some more use of miniwin 5 years ago
objdat.cpp 🐛 [hellfire] Fix missing braziers in crypt (causing instability) 5 years ago
objdat.h Modernize deprecated headers 5 years ago
objects.cpp 💚 Fix NOSOUND build 5 years ago
objects.h Extract door object type test to ObjectStruct method 5 years ago
options.cpp General clean up 5 years ago
options.h 🎉 Hardware cursor: Enable safe parts by default 5 years ago
pack.cpp Rename player globals 5 years ago
pack.h ♻️Clean up implicit bool conversions 5 years ago
palette.cpp Scope all for loops 5 years ago
palette.h Optimize blended transparency calculations at the end of Poisoned Water Supply. 5 years ago
path.cpp Remove some more use of miniwin 5 years ago
path.h Be more consistent with parameter names 5 years ago
pfile.cpp Use save number to load/save games (instead of hero name) 5 years ago
pfile.h Use save number to load/save games (instead of hero name) 5 years ago
player.cpp Remove _pwtype and replace it with UsesRangedWeapon 5 years ago
player.h Remove _pwtype and replace it with UsesRangedWeapon 5 years ago
plrmsg.cpp Scope all for loops 5 years ago
plrmsg.h 🚚 Rename `CelOutputBuf` to `Surface` and extract 5 years ago
portal.cpp Scope all for loops 5 years ago
portal.h Scope all for loops 5 years ago
quests.cpp Add tests for quest randomisation code 5 years ago
quests.h Add tests for quest randomisation code 5 years ago
restrict.cpp Convert ReadOnlyTest to FOpen 5 years ago
restrict.h
scrollrt.cpp Use IsTileNotSolid() in place of !nSolidTable[dPiece[][]] 5 years ago
scrollrt.h Rename lighting globals 5 years ago
setmaps.cpp Clean up private function names 5 years ago
setmaps.h Move SetObjMapRange to a member function 5 years ago
sha.cpp Scope all for loops 5 years ago
sha.h Clang-tidy: ParameterCase 5 years ago
sound.cpp Pause game and mute music when game window loses focus (#2337) 5 years ago
sound.h Pause game and mute music when game window loses focus (#2337) 5 years ago
sound_stubs.cpp 🐞 Duplicate sounds: Fix data race 5 years ago
spelldat.cpp Correct hellfire/spawn Elemental spell levels 5 years ago
spelldat.h Modernize deprecated headers 5 years ago
spells.cpp Rename player globals 5 years ago
spells.h ♻️Unfold a few functions 5 years ago
stores.cpp Scope all for loops 5 years ago
stores.h General clean up 5 years ago
sync.cpp ♻️Use monster by reference when possible 5 years ago
sync.h Move byte from engine.h 5 years ago
textdat.cpp More clang-tidy/Android Studio cleanups 5 years ago
textdat.h More clang-tidy/Android Studio cleanups 5 years ago
themes.cpp Use IsTileNotSolid() in place of !nSolidTable[dPiece[][]] 5 years ago
themes.h Modernize deprecated headers 5 years ago
tmsg.cpp Get rid of unchecked calls to malloc 5 years ago
tmsg.h clang-tidy/Android Stuidio cleanups 3 5 years ago
town.cpp Rename quest globals 5 years ago
town.h 🎨 Format code 5 years ago
towners.cpp Rename quest globals 5 years ago
towners.h Rename quest globals 5 years ago
track.cpp Remove _pwtype and replace it with UsesRangedWeapon 5 years ago
track.h 🎨 Format code 5 years ago
trigs.cpp Scope all for loops 5 years ago
trigs.h 🚚 engine.h: Extract `Point`, `Direction`, `clamp` 5 years ago