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thebigMuh 7fbcfeb35c Adding text rendering flag to adjust spacing to fit horizontally 5 years ago
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DiabloUI Adding text rendering flag to adjust spacing to fit horizontally 5 years ago
controls 🐞 Fix controller modifier hints 5 years ago
dvlnet put ZeroTier files in subdir of save-path 5 years ago
engine Adding text rendering flag to adjust spacing to fit horizontally 5 years ago
miniwin 🧹 Add and use a DVL_ALWAYS_INLINE macro 5 years ago
platform Custom message box for 3DS (#1932) 5 years ago
qol ♻️Consitantly use %i and not %d 5 years ago
storm ♻️Consitantly use %i and not %d 5 years ago
utils Fix PWD ini check for GCC 5.5 5 years ago
.clang-format 🔨 Align .clang-format files 5 years ago
.clang-tidy 🎉 render.cpp: Do not render out-of-bounds 5 years ago
appfat.cpp ♻️Consitantly use %i and not %d 5 years ago
appfat.h 🧹 Add and use a DVL_ALWAYS_INLINE macro 5 years ago
automap.cpp ♻️Migrate more code away from miniwin 5 years ago
automap.h ♻️Clean up automap code 5 years ago
capture.cpp 🎉 Remove buffer padding 5 years ago
capture.h 🚚 Move all enums to there respective headers 5 years ago
codec.cpp ♻️Migrate more code away from miniwin 5 years ago
codec.h ♻️Migrate more code away from miniwin 5 years ago
control.cpp Adding text rendering flag to adjust spacing to fit horizontally 5 years ago
control.h 🐛 Fix infopanel text color 5 years ago
cursor.cpp 🔥 Remove redundant code from towners.cpp 5 years ago
cursor.h 🐞 Clean up and fix inventory sprite handling 5 years ago
dead.cpp 🧹 Fix a couple more compilation warnings 5 years ago
dead.h Handle cel/cl2 files as byte arrays 5 years ago
debug.cpp ♻️Pass player to towner by reference instead of index 5 years ago
debug.h ♻️ Store CEL width with the sprite itself 5 years ago
devilutionx.exe.manifest 🚚 Restructure files 5 years ago
diablo.cpp Adding resources for translation (#1973) 5 years ago
diablo.h Replace C++ RUN_TEST define with gbQuietMode 5 years ago
doom.cpp 🚚 Move CEL rendering to engine/render/cel_render.cpp 5 years ago
doom.h Cleanup of doom.cpp (#1767) 5 years ago
drlg_l1.cpp 🔥 Remove some unused code 5 years ago
drlg_l1.h ♻️Typed file loading 5 years ago
drlg_l2.cpp ♻️Typed file loading 5 years ago
drlg_l2.h Use std::list for halls in catacomb generation (#1774) 5 years ago
drlg_l3.cpp ♻️Typed file loading 5 years ago
drlg_l3.h 🔥 Remove more miniwin dependencies 5 years ago
drlg_l4.cpp ♻️Typed file loading 5 years ago
drlg_l4.h 🔥 Remove more miniwin dependencies 5 years ago
dthread.cpp ♻️Migrate more code away from miniwin 5 years ago
dthread.h ♻️Migrate more code away from miniwin 5 years ago
dx.cpp 🎉 SDL1: An option to render directly to video mem 5 years ago
dx.h 🎉 SDL1: An option to render directly to video mem 5 years ago
effects.cpp 🎨 Run clang-format 5 years ago
effects.h Fix missing <memory> includes 5 years ago
effects_stubs.cpp 🔨 ⚙️ CMake: Add NOSOUND option 5 years ago
encrypt.cpp ♻️Migrate more code away from miniwin 5 years ago
encrypt.h ♻️Migrate more code away from miniwin 5 years ago
engine.cpp ♻️Migrate more code away from miniwin 5 years ago
engine.h 🎉 Remove buffer padding 5 years ago
error.cpp Adding resources for translation (#1973) 5 years ago
error.h Modernize deprecated headers 5 years ago
gamemenu.cpp Add a keymapper 5 years ago
gamemenu.h Add a keymapper 5 years ago
gendung.cpp Handle cel/cl2 files as byte arrays 5 years ago
gendung.h Handle cel/cl2 files as byte arrays 5 years ago
gmenu.cpp Generic game text render function 5 years ago
gmenu.h Modernize deprecated headers 5 years ago
help.cpp Adding resources for translation (#1973) 5 years ago
help.h 🧹 performance-unnecessary-value-param 5 years ago
init.cpp 🧹 Move Storm code out of file_util 5 years ago
init.h 🐛 Do not utilize translations till after it has been initialize 5 years ago
interfac.cpp 🚚 Move CEL rendering to engine/render/cel_render.cpp 5 years ago
interfac.h Modernize deprecated headers 5 years ago
inv.cpp ♻️Consitantly use %i and not %d 5 years ago
inv.h ♻️ Player by reference 5 years ago
itemdat.cpp Adding resources for translation (#1973) 5 years ago
itemdat.h 🎨 Run clang-format 5 years ago
items.cpp Adding resources for translation (#1973) 5 years ago
items.h ♻️ Player by reference 5 years ago
lighting.cpp ♻️ Player by reference 5 years ago
lighting.h 🧹 Remove `DiabloAllocPtr` and friends (#1824) 5 years ago
loadsave.cpp ♻️Migrate more code away from miniwin 5 years ago
loadsave.h 🎨 Clean up overuse of SDL types 5 years ago
main.cpp Seperate main(...) for binary and tests 5 years ago
mainmenu.cpp 🧹 Fix more `-Wformat` warnings 5 years ago
mainmenu.h 🎨 Format code 5 years ago
minitext.cpp Generic game text render function 5 years ago
minitext.h ♻️Refactor towner initialization 5 years ago
misdat.cpp 🖌️ Refurbish tables in source code (clang-format off) 5 years ago
misdat.h Handle cel/cl2 files as byte arrays 5 years ago
missiles.cpp ♻️ Add points 5 years ago
missiles.h Handle cel/cl2 files as byte arrays 5 years ago
monstdat.cpp Adding resources for translation (#1973) 5 years ago
monstdat.h ♻️Refactor towner initialization 5 years ago
monster.cpp ♻️Consitantly use %i and not %d 5 years ago
monster.h ♻️Refactor towner initialization 5 years ago
movie.cpp 🎉 Stream videos on Linux and FreeBSD 5 years ago
movie.h 🔥 Remove more miniwin dependencies 5 years ago
mpqapi.cpp ♻️Migrate more code away from miniwin 5 years ago
mpqapi.h ♻️Migrate more code away from miniwin 5 years ago
msg.cpp ♻️Consitantly use %i and not %d 5 years ago
msg.h ♻️Migrate more code away from miniwin 5 years ago
multi.cpp ♻️Consitantly use %i and not %d 5 years ago
multi.h ♻️Migrate more code away from miniwin 5 years ago
nthread.cpp ADL: Bugfix hero flicker when Diablo is killed 5 years ago
nthread.h 🎨 Format code 5 years ago
objdat.cpp 🐛 [hellfire] Fix missing braziers in crypt (causing instability) 5 years ago
objdat.h Modernize deprecated headers 5 years ago
objects.cpp Adding resources for translation (#1973) 5 years ago
objects.h 🚨 Fix remaning GCC warnings (#1929) 5 years ago
options.h ⚙️ Show FPS option 5 years ago
pack.cpp Clean up packing/unpacking players 5 years ago
pack.h ♻️ Player by reference 5 years ago
palette.cpp Optimize blended transparency calculations at the end of Poisoned Water Supply. 5 years ago
palette.h Optimize blended transparency calculations at the end of Poisoned Water Supply. 5 years ago
path.cpp 🎨 Run clang-format 5 years ago
path.h ♻️Apply point positioning to all remaning entities 5 years ago
pfile.cpp ♻️Consitantly use %i and not %d 5 years ago
pfile.h ♻️Migrate more code away from miniwin 5 years ago
player.cpp ♻️Consitantly use %i and not %d 5 years ago
player.h ♻️ Player by reference 5 years ago
plrmsg.cpp ♻️Consitantly use %i and not %d 5 years ago
plrmsg.h Modernize deprecated headers 5 years ago
portal.cpp ♻️Apply point positioning to all remaning entities 5 years ago
portal.h ♻️Apply point positioning to all remaning entities 5 years ago
quests.cpp Adding resources for translation (#1973) 5 years ago
quests.h Optimize blended transparency calculations at the end of Poisoned Water Supply. 5 years ago
restrict.cpp Convert ReadOnlyTest to FOpen 5 years ago
restrict.h 🚚 Move all enums to there respective headers 5 years ago
scrollrt.cpp ♻️Consitantly use %i and not %d 5 years ago
scrollrt.h Clean up automap.cpp 5 years ago
setmaps.cpp ♻️Consitantly use %i and not %d 5 years ago
setmaps.h 🎨 Format code 5 years ago
sha.cpp 🧹 Add and use a DVL_ALWAYS_INLINE macro 5 years ago
sha.h Modernize deprecated headers 5 years ago
sound.cpp ♻️Migrate more code away from miniwin 5 years ago
sound.h Fix sound volume/panning attenuation (#1789) 5 years ago
sound_stubs.cpp 🐞 Duplicate sounds: Fix data race 5 years ago
spelldat.cpp 🖌️ Refurbish tables in source code (clang-format off) 5 years ago
spelldat.h Modernize deprecated headers 5 years ago
spells.cpp ♻️ Player by reference 5 years ago
spells.h 🎨 Clean up overuse of SDL types 5 years ago
stores.cpp ♻️Consitantly use %i and not %d 5 years ago
stores.h ♻️Use common text rendering for store menus 5 years ago
sync.cpp ♻️Migrate more code away from miniwin 5 years ago
sync.h ♻️Migrate more code away from miniwin 5 years ago
textdat.cpp Adding resources for translation (#1973) 5 years ago
textdat.h Add blacksmith's missing transcriptions (#1203) 5 years ago
themes.cpp ♻️Consitantly use %i and not %d 5 years ago
themes.h Modernize deprecated headers 5 years ago
tmsg.cpp ♻️Migrate more code away from miniwin 5 years ago
tmsg.h ♻️Migrate more code away from miniwin 5 years ago
town.cpp 🧹 Only load town TIL-file once 5 years ago
town.h 🎨 Format code 5 years ago
towners.cpp 🔥 Remove redundant code from towners.cpp 5 years ago
towners.h 🔥 Remove redundant code from towners.cpp 5 years ago
track.cpp Remove PlayerStruct.actionFrame and enable ADL for Walking/Run (#1939) 5 years ago
track.h 🎨 Format code 5 years ago
trigs.cpp ♻️Use Point for positions in msg.cpp functions 5 years ago
trigs.h ♻️Apply point positioning to all remaning entities 5 years ago