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ikonomov ee91d9ecf5 update arenas 3 years ago
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DiabloUI Update discord link in support 3 years ago
controls Invoke padmap release handler in menus 3 years ago
discord Add `playerdat` (#5763) 3 years ago
dvlnet Rename: Loopback -> Offline (#6300) 3 years ago
engine Move hp/mana display and item graphics to gameplay options 3 years ago
levels update arenas 3 years ago
mpq Add missing <cstdint> includes 3 years ago
panels Add more missing <cstdint> includes 3 years ago
platform [Vita] Use SDL_RegisterEvents() to assign custom event type 3 years ago
qol get rid of hardcoded ALT in variable/function name 3 years ago
storm Add missing <cstdint> includes 3 years ago
utils Fix `-Wunused-result` for `std::fread` calls 3 years ago
.clang-format .clang-format: Remove duplicate SortIncludes entry 4 years ago
.clang-tidy .clang-tidy: -misc-non-private-member-variables-in-classes 4 years ago
CMakeLists.txt Remove uses of `std::tolower` 3 years ago
appfat.cpp Add StrCat and StrAppend 4 years ago
appfat.h Remove leftover assert code 4 years ago
automap.cpp Rename: Loopback -> Offline (#6300) 3 years ago
automap.h Turn AmLine* into inline function 4 years ago
capture.cpp Fix year in screenshot file names 3 years ago
capture.h Lowercase all file paths 4 years ago
codec.cpp Fix building on VS2017 (#4795) 4 years ago
codec.h
control.cpp Change syntax for optional and required arguments to match various CLI tools 3 years ago
control.h Introduce Open/Close/ToggleCharPanel 3 years ago
cpp.hint Add hint to avoid bugprone-use-after-move warnings 4 years ago
cursor.cpp Add more missing <cstdint> includes 3 years ago
cursor.h Store items: Draw unusable items in red 3 years ago
dead.cpp Add more missing <cstdint> includes 3 years ago
dead.h Remove unique monster's light when no corpse is left behind 3 years ago
debug.cpp Remove uses of `std::tolower` 3 years ago
debug.h Move seedinfo to text commands 3 years ago
diablo.cpp Stop streaming sfx when exiting the game 3 years ago
diablo.h Add print screen to event handler for UI (#6058) 3 years ago
doom.cpp Support unpacked MPQs from devilutionx-mpq-tools 3 years ago
doom.h
effects.cpp Add more missing <cstdint> includes 3 years ago
effects.h Fix wrong flip sound: Tavern Sign 3 years ago
effects_stubs.cpp Completely remove unused sfx_MISC sounds 3 years ago
encrypt.cpp Add missing <cstdint> includes 3 years ago
encrypt.h Clean up most usages of DWORD 4 years ago
engine.cpp use std::rotate (#6019) 3 years ago
engine.h Use fold expressions for IsAny/NoneOf on C++17 3 years ago
error.cpp Add missing <cstdint> includes 3 years ago
error.h Overhaul translation fetching 4 years ago
gamemenu.cpp Remove miniwin 3 years ago
gamemenu.h Make 'quit game' return to the main menu when NOEXIT is set 4 years ago
gmenu.cpp Add missing <cstdint> includes 3 years ago
gmenu.h In-game menu: Fix slider click handling 4 years ago
help.cpp help.cpp: Fix unused variable warning 3 years ago
help.h
hwcursor.cpp Log an error if `SDL_CreateColorCursor` fails 3 years ago
hwcursor.hpp Delay hardware cursor reinit until it is visible 3 years ago
init.cpp React to SDL_WINDOWEVENT_RESTORED 3 years ago
init.h Remove miniwin 3 years ago
interfac.cpp Clear screen before drawing the loading background 3 years ago
interfac.h Use SDL events directly 4 years ago
inv.cpp Fix net validation of durability for items without durability 3 years ago
inv.h Fix net validation of durability for items without durability 3 years ago
inv_iterators.hpp Rename `inv_iterators` methods to `camelCase` 4 years ago
itemdat.cpp Multiplayer: Add arena potions 3 years ago
itemdat.h Multiplayer: Add arena potions 3 years ago
items.cpp Validate items when unpacking importing 3 years ago
items.h Fix iCreateInfo comment (#6354) 3 years ago
lighting.cpp Add more missing <cstdint> includes 3 years ago
lighting.h code cleanup 3 years ago
loadsave.cpp Only apply relevant oils in multiplayer 3 years ago
loadsave.h Add missing <cstdint> includes 3 years ago
main.cpp Fix SDL MinGW build 4 years ago
menu.cpp Add missing <cstdint> includes 3 years ago
menu.h Add missing <cstdint> includes 3 years ago
minitext.cpp Add missing <cstdint> includes 3 years ago
minitext.h Clean up variable definitions 4 years ago
misdat.cpp Add more missing <cstdint> includes 3 years ago
misdat.h Make `MissilesData` const 3 years ago
missiles.cpp Fix a few compilation warnings 3 years ago
missiles.h Replace earflag with DeathReason 3 years ago
monstdat.cpp Add more missing <cstdint> includes 3 years ago
monstdat.h `enum _mai_id` -> `enum class MonsterAIID` (#5683) 3 years ago
monster.cpp Re-encode CL2 on load 3 years ago
monster.h Fix stone curse shows the wrong animation & infinite petrify 3 years ago
movie.cpp Add more missing <cstdint> includes 3 years ago
movie.h
msg.cpp Support for ears in PlayerNetPack 3 years ago
msg.h Support for ears in PlayerNetPack 3 years ago
multi.cpp Rename: Loopback -> Offline (#6300) 3 years ago
multi.h Rename: Loopback -> Offline (#6300) 3 years ago
nthread.cpp Add missing <cstdint> includes 3 years ago
nthread.h Add missing <cstdint> includes 3 years ago
objdat.cpp Remove Trap-Flag from OBJ_SIGNCHEST 3 years ago
objdat.h Rename _oLight to applyLighting 3 years ago
objects.cpp Fix Book requirements not updating from Objects #2 3 years ago
objects.h Apply pre calculated lighting for quest levels 3 years ago
options.cpp Move hp/mana display and item graphics to gameplay options 3 years ago
options.h Move hp/mana display and item graphics to gameplay options 3 years ago
pack.cpp Log validation errors in UnPackNetPlayer() (#6363) 3 years ago
pack.h Support for ears in PlayerNetPack 3 years ago
pfile.cpp Clean up player packing 3 years ago
pfile.h Add missing <cstdint> includes 3 years ago
player.cpp player.cpp: Avoid redundant copies of `PlayerData` 3 years ago
player.h Refactor CreatePlayer() (#6288) 3 years ago
playerdat.cpp Fix `-Wshift-negative-value` 3 years ago
playerdat.hpp Refactor CreatePlayer() (#6288) 3 years ago
plrmsg.cpp Add missing <cstdint> includes 3 years ago
plrmsg.h Chat Interface Revision (#3840) 4 years ago
portal.cpp use `Point`s instead of `x, y`s in GetRndObjLoc (objects.cpp) and portal-related functions (portal.cpp) (#5897) 3 years ago
portal.h use `Point`s instead of `x, y`s in GetRndObjLoc (objects.cpp) and portal-related functions (portal.cpp) (#5897) 3 years ago
quests.cpp Only warp to Lazarus' chamber when red portal is active 3 years ago
quests.h Replace ReturnLevel/LevelTyp/LvlPosition 3 years ago
restrict.cpp Use SDL for creating file during RW test 4 years ago
restrict.h
sha.cpp Cleanup Diablo-SHA and codec.cpp 4 years ago
sha.h Cleanup Diablo-SHA and codec.cpp 4 years ago
spelldat.cpp Fix golem scroll does not create a targeting cusor 3 years ago
spelldat.h Optimize `SpellData` size: 40 bytes -> 24 3 years ago
spells.cpp Always spawn players in a valid location 3 years ago
spells.h Add more missing <cstdint> includes 3 years ago
stores.cpp Move hp/mana display and item graphics to gameplay options 3 years ago
stores.h Add more missing <cstdint> includes 3 years ago
sync.cpp Sync monster light when position is gotten from the network 3 years ago
sync.h Use size_t for a select few pnum variables 4 years ago
textdat.cpp Fix transcript of Warlord of Blood lore for Monk and Bard 3 years ago
textdat.h Add more missing <cstdint> includes 3 years ago
tmsg.cpp Add missing <cstdint> includes 3 years ago
tmsg.h
towners.cpp Remove uses of `std::tolower` 3 years ago
towners.h Sync Jersey's Jersey Quest 3 years ago
track.cpp `enum talk_id` -> `enum class TalkID` 3 years ago
track.h [gamepad] Reuse repeat logic from mouse 4 years ago