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update arenas

Removed the murky pools, simplified the areas and made them accessible without teleport.
pull/6367/head
ikonomov 3 years ago committed by Anders Jenbo
parent
commit
ee91d9ecf5
  1. BIN
      Packaging/resources/assets/arena/church.dun
  2. BIN
      Packaging/resources/assets/arena/circle_of_death.dun
  3. BIN
      Packaging/resources/assets/arena/hell.dun
  4. 6
      Source/levels/setmaps.cpp

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Packaging/resources/assets/arena/church.dun

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Packaging/resources/assets/arena/circle_of_death.dun

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Packaging/resources/assets/arena/hell.dun

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6
Source/levels/setmaps.cpp

@ -152,13 +152,13 @@ void LoadSetMap()
InitNoTriggers();
break;
case SL_ARENA_CHURCH:
LoadArenaMap("arena\\church.dun", { 37, 22 }, { 36, 20 });
LoadArenaMap("arena\\church.dun", { 29, 22 }, { 28, 20 });
break;
case SL_ARENA_HELL:
LoadArenaMap("arena\\hell.dun", { 44, 32 }, { 43, 32 });
LoadArenaMap("arena\\hell.dun", { 34, 26 }, { 33, 26 });
break;
case SL_ARENA_CIRCLE_OF_LIFE:
LoadArenaMap("arena\\circle_of_death.dun", { 48, 34 }, { 47, 34 });
LoadArenaMap("arena\\circle_of_death.dun", { 30, 26 }, { 29, 26 });
break;
case SL_NONE:
#ifdef _DEBUG

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