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@ -2304,8 +2304,6 @@ void AddStoneCurse(Missile &missile, AddMissileParameter ¶meter)
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missile.var2 = monsterId; |
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monster.petrify(); |
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Player &player = Players[missile._misource]; |
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// And set up the missile to unpetrify it in the future
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missile.position.tile = *targetMonsterPosition; |
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missile.position.start = missile.position.tile; |
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@ -2448,8 +2446,6 @@ void AddFireWallControl(Missile &missile, AddMissileParameter ¶meter)
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void AddInfravision(Missile &missile, AddMissileParameter & /*parameter*/) |
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{ |
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Player &player = Players[missile._misource]; |
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missile._mirange = ScaleSpellEffect(1584, missile._mispllvl); |
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} |
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