..
DiabloUI
DiabloUI: Fix Japanese text clipping
2 years ago
controls
Fix MSVC warnings in controls\*
2 years ago
data
Extract spell data to a TSV
2 years ago
discord
Add asserts to Displacement::magnitude()
2 years ago
dvlnet
Fix remaining MSVC warnings in network code
2 years ago
engine
Slightly improve CJK infobox rendering
2 years ago
levels
Fix some MSVC warnings
2 years ago
lua
Sync monster spawn in multiplayer
2 years ago
mpq
mpq_sdl_rwops: Fix -Wtype-limits
2 years ago
panels
Remove duplicate function definitions from control.h
2 years ago
platform
Generalize support for Windows without wchar APIs
3 years ago
qol
Fix item label height for CJK
2 years ago
storm
Fix remaining MSVC warnings in network code
2 years ago
utils
Fix MSVC warnings in utils\*
2 years ago
.clang-format
Migrate item data to txtdata/
2 years ago
.clang-tidy
Simplify txtdata parsing with a helper class
2 years ago
CMakeLists.txt
Simplify txtdata parsing with a helper class
2 years ago
appfat.cpp
Remove utils/stdcompat/string_view.hpp
3 years ago
appfat.h
Remove utils/stdcompat/string_view.hpp
3 years ago
automap.cpp
Use player references when drawing player markers on the automap
2 years ago
automap.h
Automap: Add minimap display option ( #6612 )
3 years ago
capture.cpp
Fix year in screenshot file names
3 years ago
capture.h
Lowercase all file paths
4 years ago
codec.cpp
Remove utils/stdcompat/cstddef.hpp
3 years ago
codec.h
Remove utils/stdcompat/cstddef.hpp
3 years ago
control.cpp
Slightly improve CJK infobox rendering
2 years ago
control.h
Slightly improve CJK infobox rendering
2 years ago
cpp.hint
Add hint to avoid bugprone-use-after-move warnings
4 years ago
cursor.cpp
Use a pointer to a player instance instead of network id for cursor hovering
2 years ago
cursor.h
Use a pointer to a player instance instead of network id for cursor hovering
2 years ago
dead.cpp
Add more missing <cstdint> includes
3 years ago
dead.h
Remove unique monster's light when no corpse is left behind
3 years ago
debug.cpp
Lua: Migrate and organize the rest of debug cmds
2 years ago
debug.h
Lua: Migrate and organize the rest of debug cmds
2 years ago
diablo.cpp
Implement quick spell cycling
2 years ago
diablo.h
HotkeyMessages: Add more quick message slots
2 years ago
diablo_msg.cpp
`text_render`: Replace optional args with struct
2 years ago
diablo_msg.hpp
Rename error -> diablo_msg
2 years ago
doom.cpp
Remove utils/stdcompat/optional.hpp
3 years ago
doom.h
Clean up A-D
5 years ago
effects.cpp
Don't access sgSFX if sound is not initialized
2 years ago
effects.h
Migrate effect.cpp data to TSV
2 years ago
effects_stubs.cpp
Migrate effect.cpp data to TSV
2 years ago
encrypt.cpp
Deduplicate some of the MPQ handling
3 years ago
encrypt.h
Deduplicate some of the MPQ handling
3 years ago
engine.cpp
Remove byte order logic from half-transparency lookups
2 years ago
engine.h
Text inputs: Selection, copy, cut
2 years ago
gamemenu.cpp
Convert _sfx_id in to class enum
2 years ago
gamemenu.h
Automap: Don't close automap when pressing spacebar with other windows open ( #6713 )
2 years ago
gmenu.cpp
Convert _sfx_id in to class enum
2 years ago
gmenu.h
In-game menu: Fix slider click handling
4 years ago
help.cpp
`text_render`: Replace optional args with struct
2 years ago
help.h
Apply various cleanups via Android Studio
5 years ago
hwcursor.cpp
Log an error if `SDL_CreateColorCursor` fails
3 years ago
hwcursor.hpp
Delay hardware cursor reinit until it is visible
3 years ago
init.cpp
Reduce verbose SDL_WINDOWEVENT event log spam
2 years ago
init.h
Remove utils/stdcompat/optional.hpp
3 years ago
interfac.cpp
Fix MSVC SDL1 warnings
2 years ago
interfac.h
Fix MSVC SDL1 warnings
2 years ago
inv.cpp
Change some functions to Player reference
2 years ago
inv.h
Extract uses of MyPlayer to prevent future crashes in tests/game init
3 years ago
inv_iterators.hpp
Support `const` inventory iterators
3 years ago
itemdat.cpp
DataFile: Add a couple of helper methods
2 years ago
itemdat.h
Migrate item data to txtdata/
2 years ago
items.cpp
Change some functions to Player reference
2 years ago
items.h
Change some functions to Player reference
2 years ago
lighting.cpp
Fix warnings with conversion between size_t and int for playerId
2 years ago
lighting.h
Fix warnings with conversion between size_t and int for playerId
2 years ago
loadsave.cpp
Remove invalid items after loading heroitem data
2 years ago
loadsave.h
Add missing <cstdint> includes
3 years ago
main.cpp
Fix SDL MinGW build
4 years ago
menu.cpp
Remove SNetGet/SetLastError
2 years ago
menu.h
Add missing <cstdint> includes
3 years ago
minitext.cpp
Fix a few MSVC warnings
2 years ago
minitext.h
Clean up variable definitions
4 years ago
misdat.cpp
Migrate missile sprite data to txtdata
2 years ago
misdat.h
Migrate missile sprite data to txtdata
2 years ago
missiles.cpp
Introduce SpawnMonster
2 years ago
missiles.h
Use PlayerAtPosition at more places
2 years ago
monstdat.cpp
Fix MSVC warnings in monster.cpp/monsterdat.cpp
2 years ago
monstdat.h
Migrate effect.cpp data to TSV
2 years ago
monster.cpp
Sync monster spawn in multiplayer
2 years ago
monster.h
Sync monster spawn in multiplayer
2 years ago
movie.cpp
Add more missing <cstdint> includes
3 years ago
movie.h
Move documentation from implementations to declarations. ( #2858 )
5 years ago
msg.cpp
Sync monster spawn in multiplayer
2 years ago
msg.h
Sync monster spawn in multiplayer
2 years ago
multi.cpp
Use uint8_t in msg/multi/sync and fix MSVC warnings ( #6856 )
2 years ago
multi.h
Use uint8_t in msg/multi/sync and fix MSVC warnings ( #6856 )
2 years ago
nthread.cpp
Remove SNetGet/SetLastError
2 years ago
nthread.h
Add missing <cstdint> includes
3 years ago
objdat.cpp
Ensure library theme bookcases are solid to match normal bookshelves
2 years ago
objdat.h
Rename _oLight to applyLighting
3 years ago
objects.cpp
Fix MSVC warnings in objects.cpp
2 years ago
objects.h
Remove utils/stdcompat/abs.hpp
3 years ago
options.cpp
Fix mouse wheel key names
2 years ago
options.h
Add scroll wheel support to keymapper
2 years ago
pack.cpp
Validation: Validate Item Drop Packets
2 years ago
pack.h
Validation: Validate Item Drop Packets
2 years ago
pfile.cpp
Fix MSVC SDL1 warnings
2 years ago
pfile.h
Use HeroClass in UI functions
3 years ago
player.cpp
Introduce Player::isLevelOwnedByLocalClient
2 years ago
player.h
Introduce Player::isLevelOwnedByLocalClient
2 years ago
playerdat.cpp
Convert _sfx_id in to class enum
2 years ago
playerdat.hpp
Convert _sfx_id in to class enum
2 years ago
plrmsg.cpp
Fix some MSVC warnings
2 years ago
plrmsg.h
Simplify delay player messages
2 years ago
portal.cpp
Introduce AddMissile overloads specific for player and monster
2 years ago
portal.h
Msg: Change OnXYZ to get a Player reference instead of a player index
2 years ago
quests.cpp
Use GetDunSize in loops
2 years ago
quests.h
Replace ReturnLevel/LevelTyp/LvlPosition
3 years ago
restrict.cpp
Use SDL for creating file during RW test
4 years ago
restrict.h
Move doc from restrict.cpp to header
5 years ago
sha.cpp
Cleanup Diablo-SHA and codec.cpp
4 years ago
sha.h
Remove utils/stdcompat/cstddef.hpp
3 years ago
spelldat.cpp
Extract spell data to a TSV
2 years ago
spelldat.h
Extract spell data to a TSV
2 years ago
spells.cpp
Change CastSpell to Player reference
2 years ago
spells.h
Change CastSpell to Player reference
2 years ago
stores.cpp
Fix MSVC x86 warnings
2 years ago
stores.h
Remove utils/stdcompat/string_view.hpp
3 years ago
sync.cpp
Use uint8_t in msg/multi/sync and fix MSVC warnings ( #6856 )
2 years ago
sync.h
Use uint8_t in msg/multi/sync and fix MSVC warnings ( #6856 )
2 years ago
textdat.cpp
Remove bad translation key
2 years ago
textdat.h
Convert _sfx_id in to class enum
2 years ago
tmsg.cpp
Remove utils/stdcompat/cstddef.hpp
3 years ago
tmsg.h
Remove utils/stdcompat/cstddef.hpp
3 years ago
towners.cpp
Fix a MSVC warning in towners.cpp
2 years ago
towners.h
Lua: Migrate and organize the rest of debug cmds
2 years ago
track.cpp
Change Player::getId() and MyPlayerId to uint8_t
2 years ago
track.h
[gamepad] Reuse repeat logic from mouse
4 years ago
translation_dummy.cpp
Extract spell data to a TSV
2 years ago