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@ -1315,11 +1315,10 @@ void SearchAutomapItem(const Surface &out, const Displacement &myPlayerOffset, i
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/**
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* @brief Renders an arrow on the automap, centered on and facing the direction of the player. |
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*/ |
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void DrawAutomapPlr(const Surface &out, const Displacement &myPlayerOffset, size_t playerId) |
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void DrawAutomapPlr(const Surface &out, const Displacement &myPlayerOffset, const Player &player) |
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{ |
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const uint8_t playerColor = MapColorsPlayer + (8 * playerId) % 128; |
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const uint8_t playerColor = MapColorsPlayer + (8 * player.getId()) % 128; |
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Player &player = Players[playerId]; |
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Point tile = player.position.tile; |
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if (player._pmode == PM_WALK_SIDEWAYS) { |
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tile = player.position.future; |
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@ -1834,10 +1833,9 @@ void DrawAutomap(const Surface &out)
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screen.y += AmOffset(AmWidthOffset::None, AmHeightOffset::DoubleTileDown).deltaY; |
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} |
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for (size_t playerId = 0; playerId < Players.size(); playerId++) { |
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Player &player = Players[playerId]; |
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for (const Player &player : Players) { |
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if (player.isOnActiveLevel() && player.plractive && !player._pLvlChanging && (&player == MyPlayer || player.friendlyMode)) { |
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DrawAutomapPlr(out, myPlayerOffset, playerId); |
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DrawAutomapPlr(out, myPlayerOffset, player); |
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} |
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} |
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