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/**
* @file sync.h
*
* Interface of functionality for syncing game state with other players.
*/
#pragma once
#include <cstddef>
#include <cstdint>
namespace devilution {
size_t sync_all_monsters(std::byte *pbBuf, size_t dwMaxLen);
uint32_t OnSyncData(const TCmd *pCmd, const Player &player);
void sync_init();
} // namespace devilution