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Fix item label height for CJK

pull/6897/head
Gleb Mazovetskiy 2 years ago
parent
commit
dbf14dd6d4
  1. 30
      Source/qol/itemlabels.cpp

30
Source/qol/itemlabels.cpp

@ -38,11 +38,16 @@ bool highlightKeyPressed = false;
bool isLabelHighlighted = false;
std::array<std::optional<int>, ITEMTYPES> labelCenterOffsets;
const int BorderX = 4; // minimal horizontal space between labels
const int BorderY = 2; // minimal vertical space between labels
const int MarginX = 2; // horizontal margins between text and edges of the label
const int MarginY = 1; // vertical margins between text and edges of the label
const int Height = 11 + MarginY * 2; // going above 13 scatters labels of items that are next to each other
const int BorderX = 4; // minimal horizontal space between labels
const int BorderY = 2; // minimal vertical space between labels
const int MarginX = 2; // horizontal margins between text and edges of the label
// Vertical space between the text and the edges of the label.
int TextMarginTop() { return IsSmallFontTall() ? 1 : -1; }
int TextMarginBottom() { return IsSmallFontTall() ? 1 : 3; }
// The total height of the label box.
int LabelHeight() { return (IsSmallFontTall() ? 16 : 11) + TextMarginBottom() + TextMarginTop(); }
/**
* @brief The set of used X coordinates for a certain Y coordinate.
@ -123,7 +128,7 @@ void AddItemToLabelQueue(int id, Point position)
position *= 2;
}
position.x -= nameWidth / 2;
position.y -= Height;
position.y -= LabelHeight();
labelQueue.push_back(ItemLabel { id, nameWidth, position, std::move(textOnGround) });
}
@ -146,6 +151,8 @@ void DrawItemNameLabels(const Surface &out)
if (labelQueue.empty())
return;
UsedX usedX;
const int labelHeight = LabelHeight();
const int labelMarginTop = TextMarginTop();
for (unsigned i = 0; i < labelQueue.size(); ++i) {
usedX.clear();
@ -156,7 +163,7 @@ void DrawItemNameLabels(const Surface &out)
for (unsigned j = 0; j < i; ++j) {
ItemLabel &a = labelQueue[i];
ItemLabel &b = labelQueue[j];
if (std::abs(b.pos.y - a.pos.y) < Height + BorderY) {
if (std::abs(b.pos.y - a.pos.y) < labelHeight + BorderY) {
const int widthA = a.width + BorderX + MarginX * 2;
const int widthB = b.width + BorderX + MarginX * 2;
int newpos = b.pos.x;
@ -181,7 +188,8 @@ void DrawItemNameLabels(const Surface &out)
for (const ItemLabel &label : labelQueue) {
Item &item = Items[label.id];
if (MousePosition.x >= label.pos.x && MousePosition.x < label.pos.x + label.width && MousePosition.y >= label.pos.y + MarginY && MousePosition.y < label.pos.y + MarginY + Height) {
if (MousePosition.x >= label.pos.x && MousePosition.x < label.pos.x + label.width
&& MousePosition.y >= label.pos.y && MousePosition.y < label.pos.y + labelHeight) {
if (!gmenu_is_active()
&& PauseMode == 0
&& !MyPlayerIsDead
@ -194,10 +202,10 @@ void DrawItemNameLabels(const Surface &out)
}
}
if (pcursitem == label.id && stextflag == TalkID::None)
FillRect(clippedOut, label.pos.x, label.pos.y + MarginY, label.width, Height, PAL8_BLUE + 6);
FillRect(clippedOut, label.pos.x, label.pos.y, label.width, labelHeight, PAL8_BLUE + 6);
else
DrawHalfTransparentRectTo(clippedOut, label.pos.x, label.pos.y + MarginY, label.width, Height);
DrawString(clippedOut, label.text, { { label.pos.x + MarginX, label.pos.y }, { label.width, Height } },
DrawHalfTransparentRectTo(clippedOut, label.pos.x, label.pos.y, label.width, labelHeight);
DrawString(clippedOut, label.text, { { label.pos.x + MarginX, label.pos.y + labelMarginTop }, { label.width, labelHeight } },
{ .flags = item.getTextColor() });
}
labelQueue.clear();

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