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Anders Jenbo 74eacc1794
Clean up color cycling (#4966)
4 years ago
..
DiabloUI Clean up `effects_play_sound`, `gfnSoundFunction` 4 years ago
controls ♻️ Make Monster counters `size_t` 4 years ago
discord Add StrCat and StrAppend 4 years ago
dvlnet Remove #defines in player.h and add constexpr where applicable (#4896) 4 years ago
engine Clean up color cycling (#4966) 4 years ago
levels Ensures that tests pass 4 years ago
miniwin Fix fmt v9 deprecation warnings 4 years ago
mpq Remove `MAX_PATH` 4 years ago
panels Split event handeling from general miniwin features 4 years ago
platform Remove more miniwin code 4 years ago
qol Rename MonsterData members (#5000) 4 years ago
storm Clean up game name and password variables 4 years ago
utils Remove `MAX_PATH` 4 years ago
.clang-format .clang-format: Remove duplicate SortIncludes entry 4 years ago
.clang-tidy .clang-tidy: -misc-non-private-member-variables-in-classes 4 years ago
CMakeLists.txt Add StrCat and StrAppend 4 years ago
appfat.cpp Add StrCat and StrAppend 4 years ago
appfat.h Migrate snprintf to fmt (#4845) 4 years ago
automap.cpp Clean up game name and password variables 4 years ago
automap.h Move level generation to subfolder 4 years ago
capture.cpp Remove more miniwin code 4 years ago
capture.h
codec.cpp Fix building on VS2017 (#4795) 4 years ago
codec.h
control.cpp Remove monster name member from monster struct (#4986) 4 years ago
control.h Add OptionalOwnedCelSprite 4 years ago
cpp.hint Add hint to avoid bugprone-use-after-move warnings 4 years ago
cursor.cpp Rename MonsterData members (#5000) 4 years ago
cursor.h Remove more miniwin code 4 years ago
dead.cpp Clean up LevelMonsterTypes related code 4 years ago
dead.h Use `uint16_t` for sprite widths 4 years ago
debug.cpp Clean up LevelMonsterTypes related code 4 years ago
debug.h Remove more miniwin code 4 years ago
diablo.cpp Clean up LevelMonsterTypes related code 4 years ago
diablo.h Rename gbQuietMode to HeadlessMode 4 years ago
doom.cpp Add OptionalOwnedCelSprite 4 years ago
doom.h
dthread.cpp Check if dthread is running before locking mutex 4 years ago
dthread.h clang-format all files in {Source,test}/ 4 years ago
effects.cpp Remove `MAX_PATH` 4 years ago
effects.h Clean up `effects_play_sound`, `gfnSoundFunction` 4 years ago
effects_stubs.cpp Clean up `effects_play_sound`, `gfnSoundFunction` 4 years ago
encrypt.cpp Clean up most usages of DWORD 4 years ago
encrypt.h Clean up most usages of DWORD 4 years ago
engine.cpp Remove more miniwin code 4 years ago
engine.h Remove more miniwin code 4 years ago
error.cpp Reduced the size of `OwnedCelSprite*` by 8 bytes 4 years ago
error.h Overhaul translation fetching 4 years ago
gamemenu.cpp Rename gbQuietMode to HeadlessMode 4 years ago
gamemenu.h Make 'quit game' return to the main menu when NOEXIT is set 4 years ago
gmenu.cpp Limit what gets called in headless mode 4 years ago
gmenu.h
help.cpp Introduce GetUIRectangle() to distinguish between UI and main panel 4 years ago
help.h
hwcursor.cpp Use HoldItem for determining if an item is held 4 years ago
hwcursor.hpp Make Gamepad cursor independant of hardware mouse 4 years ago
init.cpp Rename gbQuietMode to HeadlessMode 4 years ago
init.h Introduce timedemo based tests 4 years ago
interfac.cpp Rename gbQuietMode to HeadlessMode 4 years ago
interfac.h Fix progress bar on already-visited levels 4 years ago
inv.cpp Limit what gets called in headless mode 4 years ago
inv.h 📝 Fixes Doxygen warnings (#4904) 4 years ago
inv_iterators.hpp Rename `inv_iterators` methods to `camelCase` 4 years ago
itemdat.cpp Another approach 4 years ago
itemdat.h Remove unused misc items 4 years ago
items.cpp Remove unused misc items 4 years ago
items.h Remove more miniwin code 4 years ago
lighting.cpp Remove more miniwin code 4 years ago
lighting.h Remove more miniwin code 4 years ago
loadsave.cpp Remove `MAX_PATH` 4 years ago
loadsave.h 📝 Fixes Doxygen warnings (#4904) 4 years ago
main.cpp Xbox NXDK: Handle drives 4 years ago
menu.cpp Clean up `effects_play_sound`, `gfnSoundFunction` 4 years ago
menu.h
minitext.cpp Limit what gets called in headless mode 4 years ago
minitext.h Clean up variable definitions 4 years ago
misdat.cpp Limit what gets called in headless mode 4 years ago
misdat.h Use `uint16_t` for sprite widths 4 years ago
missiles.cpp Rename MonsterData members (#5000) 4 years ago
missiles.h Remove more miniwin code 4 years ago
monstdat.cpp Clean up LevelMonsterTypes related code 4 years ago
monstdat.h Rename MonsterData members (#5000) 4 years ago
monster.cpp Remove `MAX_PATH` 4 years ago
monster.h Clean up LevelMonsterTypes related code 4 years ago
movie.cpp Clean up `effects_play_sound`, `gfnSoundFunction` 4 years ago
movie.h
msg.cpp Clean up most usages of DWORD 4 years ago
msg.h Clean up most usages of DWORD 4 years ago
multi.cpp Clean up game name and password variables 4 years ago
multi.h Clean up game name and password variables 4 years ago
nthread.cpp Split event handeling from general miniwin features 4 years ago
nthread.h Remove more miniwin code 4 years ago
objdat.cpp Make _oAnimFlag a boolean 4 years ago
objdat.h Make _oAnimFlag a boolean 4 years ago
objects.cpp Fix fmt v9 deprecation warnings 4 years ago
objects.h Minimize propegation of global Players index 4 years ago
options.cpp Make zoom a setting in the menu (#4931) 4 years ago
options.h Split event handeling from general miniwin features 4 years ago
pack.cpp Remove #defines in player.h and add constexpr where applicable (#4896) 4 years ago
pack.h 📝 Fixes Doxygen warnings (#4904) 4 years ago
pfile.cpp Remove `MAX_PATH` 4 years ago
pfile.h Save Methods in loadsave gets MpqWriter passed 4 years ago
player.cpp Rename MonsterData members (#5000) 4 years ago
player.h Use player by references (#4938) 4 years ago
plrmsg.cpp Add fmt::runtime annotations for C++20 support 4 years ago
plrmsg.h Chat Interface Revision (#3840) 4 years ago
portal.cpp Fix portal don't deactive on set levels 4 years ago
portal.h Move level generation to subfolder 4 years ago
quests.cpp Add check if a monster potentially has leashed minions 4 years ago
quests.h Add OptionalOwnedCelSprite 4 years ago
restrict.cpp Xbox NXDK platform 4 years ago
restrict.h
sha.cpp Cleanup Diablo-SHA and codec.cpp 4 years ago
sha.h Cleanup Diablo-SHA and codec.cpp 4 years ago
spelldat.cpp
spelldat.h
spells.cpp Clean up use of miniwin 4 years ago
spells.h Use player by references (#4938) 4 years ago
stores.cpp Remove more miniwin code 4 years ago
stores.h Reduces `stext` stack use (16K -> 4K) 4 years ago
sync.cpp Take const reference in DirOK (#4985) 4 years ago
sync.h
textdat.cpp Fix spelling of Pepin (#4967) 4 years ago
textdat.h
tmsg.cpp
tmsg.h
towners.cpp Check for the mushroom quest elixir in the belt 4 years ago
towners.h Use `uint16_t` for sprite widths 4 years ago
track.cpp Members' name changes and comments in Monster struct (#4861) 4 years ago
track.h [gamepad] Reuse repeat logic from mouse 4 years ago