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Anders Jenbo 6d28810dc7 Change infostr from char[128] to std::string 4 years ago
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DiabloUI Reduce string conversions 4 years ago
controls Change infostr from char[128] to std::string 4 years ago
discord Reduce string conversions 4 years ago
dvlnet Reduce string conversions 4 years ago
engine Use `uint16_t` for sprite widths 4 years ago
miniwin Implement stash 4 years ago
mpq MpqWriter: Cleanups and renames 4 years ago
panels Change infostr from char[128] to std::string 4 years ago
platform Handle runtime_errors thrown by std::locale constructor 4 years ago
qol Change infostr from char[128] to std::string 4 years ago
storm public game browsing: show difficulty, speed, players and possible incompatibility 4 years ago
utils Reduce string conversions 4 years ago
.clang-format .clang-format: Remove duplicate SortIncludes entry 4 years ago
.clang-tidy Adjust clang-tidy to where Android Studio reads it correctly 5 years ago
CMakeLists.txt Remove use of tempstr 4 years ago
appfat.cpp Reduce string conversions 4 years ago
appfat.h Reduce string conversions 4 years ago
automap.cpp Reduce string conversions 4 years ago
automap.h Overhaul tests 4 years ago
capture.cpp Reduce string conversions 4 years ago
capture.h format fix : capture.h 5 years ago
codec.cpp Cleanup Diablo-SHA and codec.cpp 4 years ago
codec.h Move byte from engine.h 5 years ago
control.cpp Change infostr from char[128] to std::string 4 years ago
control.h Change infostr from char[128] to std::string 4 years ago
cursor.cpp Change infostr from char[128] to std::string 4 years ago
cursor.h Implement stash 4 years ago
dead.cpp Clean up owned/unowned CelSprite ambiguity 4 years ago
dead.h Use `uint16_t` for sprite widths 4 years ago
debug.cpp Initial clean up of code related to creating items (#2943) 4 years ago
debug.h Clean up owned/unowned CelSprite ambiguity 4 years ago
diablo.cpp Reduce string conversions 4 years ago
diablo.h public game browsing: show difficulty, speed, players and possible incompatibility 4 years ago
doom.cpp Clean up owned/unowned CelSprite ambiguity 4 years ago
doom.h Clean up A-D 5 years ago
drlg_l1.cpp ♻️ Replace 'dmaxx' and 'dmaxy' globals with single 'dmaxPosition' 5 years ago
drlg_l1.h 🚚 Move local code to anonymous namespace 5 years ago
drlg_l2.cpp Remove old dungeon reroll bugfix 4 years ago
drlg_l2.h Place local symbols in an anonymous namespace 5 years ago
drlg_l3.cpp ♻️ Replace 'dmaxx' and 'dmaxy' globals with single 'dmaxPosition' 5 years ago
drlg_l3.h Place local symbols in an anonymous namespace 5 years ago
drlg_l4.cpp clang-format all files in {Source,test}/ 4 years ago
drlg_l4.h Place local symbols in an anonymous namespace 5 years ago
dthread.cpp Make SdlThread constructor explicit 5 years ago
dthread.h clang-format all files in {Source,test}/ 4 years ago
dx.cpp Touch support on all SDL2 platforms 4 years ago
dx.h Split up graphics settings initializers 4 years ago
effects.cpp fix spawning unique monsters 4 years ago
effects.h Validate player sync 4 years ago
effects_stubs.cpp Minimize impact of NOSOUND 5 years ago
encrypt.cpp Overhaul dependency options 4 years ago
encrypt.h Get rid of InitHash 5 years ago
engine.cpp Stip stippled transparency 4 years ago
engine.h Add helpers for checking object type (#3357) 4 years ago
error.cpp Reduce string conversions 4 years ago
error.h Move store graphics out of `stores.cpp` 4 years ago
gamemenu.cpp Reduce string conversions 4 years ago
gamemenu.h Introduce NOEXIT build option to disable Quit Game options in menus 4 years ago
gendung.cpp Initial clean up of code related to creating items (#2943) 4 years ago
gendung.h Initial clean up of code related to creating items (#2943) 4 years ago
gmenu.cpp Clean up owned/unowned CelSprite ambiguity 4 years ago
gmenu.h documentation cleanup: gmenu 5 years ago
help.cpp Reduce string conversions 4 years ago
help.h Apply various cleanups via Android Studio 5 years ago
hwcursor.cpp Add OptionEntries for Hardware Cursor 4 years ago
hwcursor.hpp Make Gamepad cursor independant of hardware mouse 4 years ago
init.cpp Reduce string conversions 4 years ago
init.h Split loading of MPQs to handle translations and voice packs (#3922) 4 years ago
interfac.cpp Clean up owned/unowned CelSprite ambiguity 4 years ago
interfac.h Reduce use of view globals in game menu 4 years ago
inv.cpp Change infostr from char[128] to std::string 4 years ago
inv.h Remove the use of HoldItem in AutoGetItem (#4178) 4 years ago
inv_iterators.hpp Refactor: Use item iterators in 7 more places 4 years ago
itemdat.cpp switch affix_item_type bit flag enum to class format (#4123) 4 years ago
itemdat.h switch affix_item_type bit flag enum to class format (#4123) 4 years ago
items.cpp Change infostr from char[128] to std::string 4 years ago
items.h Only spawn loot once 4 years ago
lighting.cpp remove InitLightMax 4 years ago
lighting.h TRN rewrite + bugfix (#4056) 4 years ago
loadsave.cpp Reduce string conversions 4 years ago
loadsave.h Implement stash 4 years ago
main.cpp Link `SDL2::SDLmain` correctly 4 years ago
menu.cpp Reduce string conversions 4 years ago
menu.h renamed Source/mainmenu.cpp and .h to menu.cpp/.h 5 years ago
minitext.cpp Reduce string conversions 4 years ago
minitext.h Move documentation from implementations to declarations 5 years ago
misdat.cpp Use `uint16_t` for sprite widths 4 years ago
misdat.h Use `uint16_t` for sprite widths 4 years ago
missiles.cpp Fix build warnings 4 years ago
missiles.h Use `uint16_t` for sprite widths 4 years ago
monstdat.cpp Load monster graphics into a single buffer 4 years ago
monstdat.h Unique Monster Variable Rename (#4060) 4 years ago
monster.cpp Only spawn loot once 4 years ago
monster.h Use `uint16_t` for sprite widths 4 years ago
movie.cpp Make Gamepad cursor independant of hardware mouse 4 years ago
movie.h Move documentation from implementations to declarations. (#2858) 5 years ago
msg.cpp Only spawn loot once 4 years ago
msg.h Only spawn loot once 4 years ago
multi.cpp Reduce string conversions 4 years ago
multi.h public game browsing: show difficulty, speed, players and possible incompatibility 4 years ago
nthread.cpp clang-format all files in {Source,test}/ 4 years ago
nthread.h Overhaul tests 4 years ago
objdat.cpp fix collision of bodies in butcher chamber/hell 4 years ago
objdat.h Use `uint16_t` for sprite widths 4 years ago
objects.cpp Change infostr from char[128] to std::string 4 years ago
objects.h Use `uint16_t` for sprite widths 4 years ago
options.cpp Reduce string conversions 4 years ago
options.h Move more options to OptionEntryBase 4 years ago
pack.cpp MAXCHARLEVEL cleanup 4 years ago
pack.h Resolve game crash when syncing Diablo items in Hellfire games 4 years ago
palette.cpp Move more options to OptionEntryBase 4 years ago
palette.h Optimize `DrawHalfTransparentBlendedRectTo` 4 years ago
path.cpp Use helper when checking if object exists in path.cpp 4 years ago
path.h clang-format all files in {Source,test}/ 4 years ago
pfile.cpp Reduce string conversions 4 years ago
pfile.h Implement stash 4 years ago
player.cpp Reduce string conversions 4 years ago
player.h Clean up owned/unowned CelSprite ambiguity 4 years ago
plrmsg.cpp Implement stash 4 years ago
plrmsg.h Chat Interface Revision (#3840) 4 years ago
portal.cpp Add max_size checks when adding missiles to allow for limited size containers 4 years ago
portal.h Validate additional network messages 5 years ago
quests.cpp Change infostr from char[128] to std::string 4 years ago
quests.h Clean up owned/unowned CelSprite ambiguity 4 years ago
restrict.cpp Reduce string conversions 4 years ago
restrict.h Move doc from restrict.cpp to header 5 years ago
scrollrt.cpp Implement stash 4 years ago
scrollrt.h Touch support on all SDL2 platforms 4 years ago
setmaps.cpp Move ObjectAtPosition to objects.cpp and make it return a pointer 4 years ago
setmaps.h Move ObjectAtPosition to objects.cpp and make it return a pointer 4 years ago
sha.cpp Cleanup Diablo-SHA and codec.cpp 4 years ago
sha.h Cleanup Diablo-SHA and codec.cpp 4 years ago
sound.cpp Reduce string conversions 4 years ago
sound.h Don't restart music if the same track is played 4 years ago
sound_stubs.cpp Minimize impact of NOSOUND 5 years ago
spelldat.cpp Implement contextural translation (pgettext) 5 years ago
spelldat.h Validate spell network messages 5 years ago
spells.cpp Add IsWallSpell helper 4 years ago
spells.h Add IsWallSpell helper 4 years ago
stores.cpp Reduce string conversions 4 years ago
stores.h Fix premium items reroll on level change 4 years ago
sync.cpp Avoid resetting monster health and mWhoHit 4 years ago
sync.h Validate CMD_SYNCDATA (#2968) 5 years ago
textdat.cpp 🚚 Rename 'TextDataStruct' struct to 'Speech' (#2805) 5 years ago
textdat.h 🚚 Rename 'TextDataStruct' struct to 'Speech' (#2805) 5 years ago
themes.cpp Pass regionId to TFit_Obj3 to extract reference to themes global 4 years ago
themes.h Move documentation from themes.cpp to themes.h 5 years ago
tmsg.cpp Mark network pointers as const 5 years ago
tmsg.h Mark network pointers as const 5 years ago
town.cpp Enable opening Hive and Crypt using gamepad 4 years ago
town.h clang-format all files in {Source,test}/ 4 years ago
towners.cpp Only spawn loot once 4 years ago
towners.h Use `uint16_t` for sprite widths 4 years ago
track.cpp Fix flash infinite casting: Add check for _pInvincible to RepeatMouseAction 4 years ago
track.h Fix edge cases in mouse action tracking code (#2452) 5 years ago
trigs.cpp Change infostr from char[128] to std::string 4 years ago
trigs.h Reuse EntranceBoundaryContains in portal logic 5 years ago