| .. |
|
DiabloUI
|
Pause game and mute music when game window loses focus (#2337)
|
5 years ago |
|
controls
|
Align end comment markers for doxygen comments
|
5 years ago |
|
dvlnet
|
Clean up sub folders using clang-tidy/Android Studio
|
5 years ago |
|
engine
|
Move SetObjMapRange to a member function
|
5 years ago |
|
miniwin
|
Pause game and mute music when game window loses focus (#2337)
|
5 years ago |
|
platform
|
Scope all for loops
|
5 years ago |
|
qol
|
Fix MSVC C4477 warning
|
5 years ago |
|
storm
|
Clean up sub folders using clang-tidy/Android Studio
|
5 years ago |
|
utils
|
Revert "Revert "Add explicit cast for LogicalToOutput" (#2334)"
|
5 years ago |
|
.clang-format
|
🔨 Align .clang-format files
|
5 years ago |
|
.clang-tidy
|
Clang-tidy: readability-identifier-naming.MemberCase: camelBack
|
5 years ago |
|
appfat.cpp
|
🔥 Delete FileErrDlg as it is now unused
|
5 years ago |
|
appfat.h
|
🔥 Delete FileErrDlg as it is now unused
|
5 years ago |
|
automap.cpp
|
General clean up
|
5 years ago |
|
automap.h
|
🚚 Rename `CelOutputBuf` to `Surface` and extract
|
5 years ago |
|
capture.cpp
|
🎨 Apply clang-tidy
|
5 years ago |
|
capture.h
|
🚚 Move all enums to there respective headers
|
5 years ago |
|
codec.cpp
|
🎨 Apply clang-tidy
|
5 years ago |
|
codec.h
|
Move byte from engine.h
|
5 years ago |
|
control.cpp
|
Place local symbols in an anonymous namespace
|
5 years ago |
|
control.h
|
Place local symbols in an anonymous namespace
|
5 years ago |
|
cursor.cpp
|
Rename object globals
|
5 years ago |
|
cursor.h
|
🚚 Rename `CelOutputBuf` to `Surface` and extract
|
5 years ago |
|
dead.cpp
|
Rename missile globals
|
5 years ago |
|
dead.h
|
Clean up A-D
|
5 years ago |
|
debug.cpp
|
🎨 Apply clang-tidy
|
5 years ago |
|
debug.h
|
♻️ Store CEL width with the sprite itself
|
5 years ago |
|
devilutionx.exe.manifest
|
🚚 Restructure files
|
5 years ago |
|
diablo.cpp
|
Pause game and mute music when game window loses focus (#2337)
|
5 years ago |
|
diablo.h
|
Pause game and mute music when game window loses focus (#2337)
|
5 years ago |
|
doom.cpp
|
Clean up A-D
|
5 years ago |
|
doom.h
|
Clean up A-D
|
5 years ago |
|
drlg_l1.cpp
|
Use AdvanceRndSeed() when changing RNG with out use
|
5 years ago |
|
drlg_l1.h
|
🚚 Move local code to anonymous namespace
|
5 years ago |
|
drlg_l2.cpp
|
🚚 Move local code to anonymous namespace
|
5 years ago |
|
drlg_l2.h
|
Place local symbols in an anonymous namespace
|
5 years ago |
|
drlg_l3.cpp
|
Restore dropped cases for fence fix and vertical wall checks (#2353)
|
5 years ago |
|
drlg_l3.h
|
Place local symbols in an anonymous namespace
|
5 years ago |
|
drlg_l4.cpp
|
Restore dropped cases for fence fix and vertical wall checks (#2353)
|
5 years ago |
|
drlg_l4.h
|
Place local symbols in an anonymous namespace
|
5 years ago |
|
dthread.cpp
|
Apply clang-tidy to code
|
5 years ago |
|
dthread.h
|
Apply various cleanups via Android Studio
|
5 years ago |
|
dx.cpp
|
Apply clang-tidy to code
|
5 years ago |
|
dx.h
|
Clang-tidy: ParameterCase
|
5 years ago |
|
effects.cpp
|
🚚 Move local code to anonymous namespace
|
5 years ago |
|
effects.h
|
Place local symbols in an anonymous namespace
|
5 years ago |
|
effects_stubs.cpp
|
Refactor PlaySfxLoc to take a Point instead of x/y params
|
5 years ago |
|
encrypt.cpp
|
Apply clang-tidy to code
|
5 years ago |
|
encrypt.h
|
Move byte from engine.h
|
5 years ago |
|
engine.cpp
|
Apply clang-tidy to code
|
5 years ago |
|
engine.h
|
🚚 Move local code to anonymous namespace
|
5 years ago |
|
error.cpp
|
🚚 Move local code to anonymous namespace
|
5 years ago |
|
error.h
|
🚚 Rename `CelOutputBuf` to `Surface` and extract
|
5 years ago |
|
gamemenu.cpp
|
Rename player globals
|
5 years ago |
|
gamemenu.h
|
Add a keymapper
|
5 years ago |
|
gendung.cpp
|
Apply clang-tidy to code
|
5 years ago |
|
gendung.h
|
🚚 Move local code to anonymous namespace
|
5 years ago |
|
gmenu.cpp
|
Apply clang-tidy to code
|
5 years ago |
|
gmenu.h
|
🚚 Rename `CelOutputBuf` to `Surface` and extract
|
5 years ago |
|
help.cpp
|
🚚 Move local code to anonymous namespace
|
5 years ago |
|
help.h
|
Apply various cleanups via Android Studio
|
5 years ago |
|
hwcursor.cpp
|
Add explicit casts to conversions from double/float to int
|
5 years ago |
|
hwcursor.hpp
|
Hardware Cursor: Fall back to software on failure
|
5 years ago |
|
init.cpp
|
Apply various cleanups via Android Studio
|
5 years ago |
|
init.h
|
🐛 Do not utilize translations till after it has been initialize
|
5 years ago |
|
interfac.cpp
|
Apply clang-tidy to code
|
5 years ago |
|
interfac.h
|
Modernize deprecated headers
|
5 years ago |
|
inv.cpp
|
Apply clang-tidy to code
|
5 years ago |
|
inv.h
|
Apply various cleanups via Android Studio
|
5 years ago |
|
itemdat.cpp
|
Refactored parameters of "StartItemPower(...)" and code around calls to it. (#2345)
|
5 years ago |
|
itemdat.h
|
Refactored parameters of "StartItemPower(...)" and code around calls to it. (#2345)
|
5 years ago |
|
items.cpp
|
Use AdvanceRndSeed() when changing RNG with out use
|
5 years ago |
|
items.h
|
🚚 Move local code to anonymous namespace
|
5 years ago |
|
lighting.cpp
|
Refactor GetLight/SetLight to take Points instead of x/y params
|
5 years ago |
|
lighting.h
|
Rename lighting globals
|
5 years ago |
|
loadsave.cpp
|
Update BookLever related functions to use Rectangle.
|
5 years ago |
|
loadsave.h
|
Player by reference part 3
|
5 years ago |
|
main.cpp
|
Clang-tidy: basic naming
|
5 years ago |
|
mainmenu.cpp
|
Rename player globals
|
5 years ago |
|
mainmenu.h
|
🎨 Format code
|
5 years ago |
|
minitext.cpp
|
Rename quest globals
|
5 years ago |
|
minitext.h
|
🚚 Rename `CelOutputBuf` to `Surface` and extract
|
5 years ago |
|
misdat.cpp
|
Rename missile globals
|
5 years ago |
|
misdat.h
|
Rename missile globals
|
5 years ago |
|
missiles.cpp
|
Align end comment markers for doxygen comments
|
5 years ago |
|
missiles.h
|
Rename missile globals
|
5 years ago |
|
monstdat.cpp
|
clang-tidy/Android Stuidio cleanups 3
|
5 years ago |
|
monstdat.h
|
clang-tidy/Android Stuidio cleanups 3
|
5 years ago |
|
monster.cpp
|
Use AdvanceRndSeed() when changing RNG with out use
|
5 years ago |
|
monster.h
|
Rename monster globals
|
5 years ago |
|
movie.cpp
|
🚚 Move local code to anonymous namespace
|
5 years ago |
|
movie.h
|
🚚 Move local code to anonymous namespace
|
5 years ago |
|
mpqapi.cpp
|
clang-tidy/Android Stuidio cleanups 3
|
5 years ago |
|
mpqapi.h
|
Move byte from engine.h
|
5 years ago |
|
msg.cpp
|
Scope all for loops
|
5 years ago |
|
msg.h
|
clang-tidy/Android Stuidio cleanups 3
|
5 years ago |
|
multi.cpp
|
Rename player globals
|
5 years ago |
|
multi.h
|
Clang-tidy: FunctionCase
|
5 years ago |
|
nthread.cpp
|
clang-tidy/Android Stuidio cleanups 3
|
5 years ago |
|
nthread.h
|
General clean up
|
5 years ago |
|
objdat.cpp
|
🐛 [hellfire] Fix missing braziers in crypt (causing instability)
|
5 years ago |
|
objdat.h
|
Modernize deprecated headers
|
5 years ago |
|
objects.cpp
|
Combine duplicated initialisation logic for quest book objects
|
5 years ago |
|
objects.h
|
Combine duplicated initialisation logic for quest book objects
|
5 years ago |
|
options.cpp
|
General clean up
|
5 years ago |
|
options.h
|
🎉 Hardware cursor: Enable safe parts by default
|
5 years ago |
|
pack.cpp
|
Rename player globals
|
5 years ago |
|
pack.h
|
♻️Clean up implicit bool conversions
|
5 years ago |
|
palette.cpp
|
Scope all for loops
|
5 years ago |
|
palette.h
|
Optimize blended transparency calculations at the end of Poisoned Water Supply.
|
5 years ago |
|
path.cpp
|
Scope all for loops
|
5 years ago |
|
path.h
|
General clean up
|
5 years ago |
|
pfile.cpp
|
Rename player globals
|
5 years ago |
|
pfile.h
|
Clang-tidy: ParameterCase
|
5 years ago |
|
player.cpp
|
Scope all for loops
|
5 years ago |
|
player.h
|
Rename player globals
|
5 years ago |
|
plrmsg.cpp
|
Scope all for loops
|
5 years ago |
|
plrmsg.h
|
🚚 Rename `CelOutputBuf` to `Surface` and extract
|
5 years ago |
|
portal.cpp
|
Scope all for loops
|
5 years ago |
|
portal.h
|
Scope all for loops
|
5 years ago |
|
quests.cpp
|
Object by reference in SyncObjectAnimation functions (#2344)
|
5 years ago |
|
quests.h
|
Rename quest globals
|
5 years ago |
|
restrict.cpp
|
Convert ReadOnlyTest to FOpen
|
5 years ago |
|
restrict.h
|
🚚 Move all enums to there respective headers
|
5 years ago |
|
scrollrt.cpp
|
Scope all for loops
|
5 years ago |
|
scrollrt.h
|
Rename lighting globals
|
5 years ago |
|
setmaps.cpp
|
Give skeleton king subregions more descriptive names
|
5 years ago |
|
setmaps.h
|
Move SetObjMapRange to a member function
|
5 years ago |
|
sha.cpp
|
Scope all for loops
|
5 years ago |
|
sha.h
|
Clang-tidy: ParameterCase
|
5 years ago |
|
sound.cpp
|
Pause game and mute music when game window loses focus (#2337)
|
5 years ago |
|
sound.h
|
Pause game and mute music when game window loses focus (#2337)
|
5 years ago |
|
sound_stubs.cpp
|
🐞 Duplicate sounds: Fix data race
|
5 years ago |
|
spelldat.cpp
|
Correct hellfire/spawn Elemental spell levels
|
5 years ago |
|
spelldat.h
|
Modernize deprecated headers
|
5 years ago |
|
spells.cpp
|
Rename player globals
|
5 years ago |
|
spells.h
|
♻️Unfold a few functions
|
5 years ago |
|
stores.cpp
|
Scope all for loops
|
5 years ago |
|
stores.h
|
General clean up
|
5 years ago |
|
sync.cpp
|
Rename player globals
|
5 years ago |
|
sync.h
|
Move byte from engine.h
|
5 years ago |
|
textdat.cpp
|
More clang-tidy/Android Studio cleanups
|
5 years ago |
|
textdat.h
|
More clang-tidy/Android Studio cleanups
|
5 years ago |
|
themes.cpp
|
Refactor AddObject to take Point instead of int x/y
|
5 years ago |
|
themes.h
|
Modernize deprecated headers
|
5 years ago |
|
tmsg.cpp
|
clang-tidy/Android Stuidio cleanups 3
|
5 years ago |
|
tmsg.h
|
clang-tidy/Android Stuidio cleanups 3
|
5 years ago |
|
town.cpp
|
Rename quest globals
|
5 years ago |
|
town.h
|
🎨 Format code
|
5 years ago |
|
towners.cpp
|
Rename quest globals
|
5 years ago |
|
towners.h
|
Rename quest globals
|
5 years ago |
|
track.cpp
|
Rename player globals
|
5 years ago |
|
track.h
|
🎨 Format code
|
5 years ago |
|
trigs.cpp
|
Scope all for loops
|
5 years ago |
|
trigs.h
|
🚚 engine.h: Extract `Point`, `Direction`, `clamp`
|
5 years ago |