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DiabloUI
Update gamepad motion state regardless of the active event handler
3 years ago
controls
Defer d-pad inputs to movement handlers
3 years ago
discord
Add `playerdat` ( #5763 )
3 years ago
dvlnet
Use C FILE instead of C++ streams throughout
3 years ago
engine
Split lighting shades from trn tables
3 years ago
levels
Consistently use uint8_t for lighting values
3 years ago
mpq
Fix some compilation warnings
3 years ago
panels
address clang-format violations
3 years ago
platform
Remove miniwin
3 years ago
qol
Reintroduce Player::spellFrom to seperate teleport cursor from queued spell
3 years ago
storm
Audio: Avoid creating same-rate resamplers
3 years ago
utils
Fix suboptimal CLX encoding
3 years ago
.clang-format
.clang-format: Remove duplicate SortIncludes entry
4 years ago
.clang-tidy
.clang-tidy: -misc-non-private-member-variables-in-classes
4 years ago
CMakeLists.txt
CMake: Cleanup no-mpq config
3 years ago
appfat.cpp
Add StrCat and StrAppend
4 years ago
appfat.h
Remove leftover assert code
4 years ago
automap.cpp
Add search monster/item/object debug commands
3 years ago
automap.h
Turn AmLine* into inline function
4 years ago
capture.cpp
Fix year in screenshot file names
3 years ago
capture.h
Lowercase all file paths
4 years ago
codec.cpp
Fix building on VS2017 ( #4795 )
4 years ago
codec.h
…
control.cpp
Gradually turn durability icon from gold to red
3 years ago
control.h
Introduce Open/Close/ToggleCharPanel
3 years ago
cpp.hint
Add hint to avoid bugprone-use-after-move warnings
4 years ago
cursor.cpp
inspect players command
3 years ago
cursor.h
Store items: Draw unusable items in red
3 years ago
dead.cpp
Clean up missile data access
3 years ago
dead.h
CLX: A new graphics format
4 years ago
debug.cpp
Debug: Improve rendering of light gird
3 years ago
debug.h
Add search monster/item/object debug commands
3 years ago
diablo.cpp
Unify normal casting and casting from inventory
3 years ago
diablo.h
Remove miniwin
3 years ago
doom.cpp
Support unpacked MPQs from devilutionx-mpq-tools
3 years ago
doom.h
…
effects.cpp
Fix wrong flip sound: Tavern Sign
3 years ago
effects.h
Fix wrong flip sound: Tavern Sign
3 years ago
effects_stubs.cpp
Completely remove unused sfx_MISC sounds
3 years ago
encrypt.cpp
Clean up most usages of DWORD
4 years ago
encrypt.h
Clean up most usages of DWORD
4 years ago
engine.cpp
Simplify spell icon handling
3 years ago
engine.h
Use fold expressions for IsAny/NoneOf on C++17
3 years ago
error.cpp
CLX: A new graphics format
4 years ago
error.h
Overhaul translation fetching
4 years ago
gamemenu.cpp
Remove miniwin
3 years ago
gamemenu.h
Make 'quit game' return to the main menu when NOEXIT is set
4 years ago
gmenu.cpp
Remove miniwin
3 years ago
gmenu.h
In-game menu: Fix slider click handling
4 years ago
help.cpp
help.cpp: Fix unused variable warning
3 years ago
help.h
…
hwcursor.cpp
Set underlying type for all the enums
4 years ago
hwcursor.hpp
Set underlying type for all the enums
4 years ago
init.cpp
Remove miniwin
3 years ago
init.h
Remove miniwin
3 years ago
interfac.cpp
Add widescreen version of level 16 loadscreen
3 years ago
interfac.h
Use SDL events directly
4 years ago
inv.cpp
Reintroduce Player::spellFrom to seperate teleport cursor from queued spell
3 years ago
inv.h
Remove unused pnum from UseInvItem
3 years ago
inv_iterators.hpp
Rename `inv_iterators` methods to `camelCase`
4 years ago
itemdat.cpp
Multiplayer: Add arena potions
3 years ago
itemdat.h
Multiplayer: Add arena potions
3 years ago
items.cpp
Remove unused code
3 years ago
items.h
Reintroduce Player::spellFrom to seperate teleport cursor from queued spell
3 years ago
lighting.cpp
Fix Hell modification of the light table
3 years ago
lighting.h
Split lighting shades from trn tables
3 years ago
loadsave.cpp
Rename _oLight to applyLighting
3 years ago
loadsave.h
`UNPACKED_SAVES`: Saves without MPQs
3 years ago
main.cpp
Fix SDL MinGW build
4 years ago
menu.cpp
Support unpacked MPQs from devilutionx-mpq-tools
3 years ago
menu.h
…
minitext.cpp
Fix some compilation warnings
3 years ago
minitext.h
Clean up variable definitions
4 years ago
misdat.cpp
Make `MissilesData` const
3 years ago
misdat.h
Make `MissilesData` const
3 years ago
missiles.cpp
Replace earflag with DeathReason
3 years ago
missiles.h
Replace earflag with DeathReason
3 years ago
monstdat.cpp
Refactor Missile Function Names ( #5733 )
3 years ago
monstdat.h
`enum _mai_id` -> `enum class MonsterAIID` ( #5683 )
3 years ago
monster.cpp
Fix monster health to +100 for NM and +200 for Hell instead of +1 and +3 ( #5987 )
3 years ago
monster.h
Remove fixed bugfix comments, apply golem fix
3 years ago
movie.cpp
Remove miniwin
3 years ago
movie.h
…
msg.cpp
Unify normal casting and casting from inventory
3 years ago
msg.h
Unify normal casting and casting from inventory
3 years ago
multi.cpp
When player position desyncs ensure position.old is also updated
3 years ago
multi.h
Add option to enable singleplayer quests in multiplayer
3 years ago
nthread.cpp
Skip rendering on low-end devices
3 years ago
nthread.h
Skip rendering on low-end devices
3 years ago
objdat.cpp
Reduce `ObjectData` size: 24 bytes -> 11 bytes
3 years ago
objdat.h
Rename _oLight to applyLighting
3 years ago
objects.cpp
Multiplayer: Sync Lazarus stand
3 years ago
objects.h
Rename _oLight to applyLighting
3 years ago
options.cpp
Defer d-pad inputs to movement handlers
3 years ago
options.h
Defer d-pad inputs to movement handlers
3 years ago
pack.cpp
Multiplayer: Add arena potions
3 years ago
pack.h
Item: Optimize to save 16 bytes (312->288)
3 years ago
pfile.cpp
Remove `FMT_COMPILE` in "cold" places
3 years ago
pfile.h
`UNPACKED_SAVES`: Saves without MPQs
3 years ago
player.cpp
Remove extra entry in experience level table and cap experience at level 50 requirement ( #5782 )
3 years ago
player.h
Reintroduce Player::spellFrom to seperate teleport cursor from queued spell
3 years ago
playerdat.cpp
Remove extra entry in experience level table and cap experience at level 50 requirement ( #5782 )
3 years ago
playerdat.hpp
Remove extra entry in experience level table and cap experience at level 50 requirement ( #5782 )
3 years ago
plrmsg.cpp
Add fmt::runtime annotations for C++20 support
4 years ago
plrmsg.h
Chat Interface Revision ( #3840 )
4 years ago
portal.cpp
use `Point`s instead of `x, y`s in GetRndObjLoc (objects.cpp) and portal-related functions (portal.cpp) ( #5897 )
3 years ago
portal.h
use `Point`s instead of `x, y`s in GetRndObjLoc (objects.cpp) and portal-related functions (portal.cpp) ( #5897 )
3 years ago
quests.cpp
Replace ReturnLevel/LevelTyp/LvlPosition
3 years ago
quests.h
Replace ReturnLevel/LevelTyp/LvlPosition
3 years ago
restrict.cpp
Use SDL for creating file during RW test
4 years ago
restrict.h
…
sha.cpp
Cleanup Diablo-SHA and codec.cpp
4 years ago
sha.h
Cleanup Diablo-SHA and codec.cpp
4 years ago
spelldat.cpp
Optimize `SpellData` size: 40 bytes -> 24
3 years ago
spelldat.h
Optimize `SpellData` size: 40 bytes -> 24
3 years ago
spells.cpp
Reintroduce Player::spellFrom to seperate teleport cursor from queued spell
3 years ago
spells.h
Reintroduce Player::spellFrom to seperate teleport cursor from queued spell
3 years ago
stores.cpp
Introduce Open/Close/ToggleCharPanel
3 years ago
stores.h
Refactor enums
3 years ago
sync.cpp
Don't send monster data while warping
3 years ago
sync.h
Use size_t for a select few pnum variables
4 years ago
textdat.cpp
Fix transcript of Warlord of Blood lore for Monk and Bard
3 years ago
textdat.h
…
tmsg.cpp
…
tmsg.h
…
towners.cpp
Move spectral elixir special logic from Player::CanUseItem to Item::isUsable
3 years ago
towners.h
Towner: Optimize to save 16 bytes (88->72)
3 years ago
track.cpp
`enum talk_id` -> `enum class TalkID`
3 years ago
track.h
[gamepad] Reuse repeat logic from mouse
4 years ago